Dead Or Alive Xtreme 3 Momiji

Dead Or Alive Xtreme 3 Momiji




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Dead Or Alive Xtreme 3 Momiji
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Cover art for Dead or Alive Xtreme 3: Fortune featuring the series' characters, Marie Rose (left) and Honoka (right)

^ Dead or Alive Xtreme 3 ( デッド オア アライブ エクストリーム3 , Deddo oa Araibu Ekusutorīmu Surī , DOAX3)


Dead or Alive Xtreme 3 [a] is a sports video game in the Dead or Alive series developed by Team Ninja and published by Koei Tecmo as the second sequel to the beach volleyball spin-off title Dead or Alive Xtreme Beach Volleyball . It was originally released in 2016, under two titles for the two different platforms, as Dead or Alive Xtreme 3: Fortune for PlayStation 4 and as Dead or Alive Xtreme 3: Venus for PlayStation Vita . The game was distributed in Asian territories, where it does contain an English language option, along with Simplified Chinese, Traditional Chinese and Korean language options. A PC downloadable version called Dead or Alive Xtreme Venus Vacation was released in 2017. An update for PlayStation 4 and Nintendo Switch ports, entitled Dead or Alive Xtreme 3: Scarlet was released in 2019, followed by a Steam port of Venus Vacation for specific Asia regions six days later, with support for English, Simplified Chinese, Traditional Chinese and Korean languages. Following the emergence of the COVID-19 pandemic , a Japanese version of Venus Vacation Steam port was released on August 19, 2020, which immediately continues DMM version's recent events.

Dead or Alive Xtreme 3 is a sports game played from a third-person perspective and retains the camera mode from the earlier installments in the Dead or Alive Xtreme series. It features multiple gameplay modes, which includes mini-games such as beach volleyball and "butt battle". [5] Game modes include beach flag, in which characters will compete in a race to retrieve a flag, and rock climbing. [6] The feature which displays tan lines and swimsuit malfunctions is only available in PlayStation 4 version. [7] [8] In addition, there is a new suntanning system. As the player unlocks new costumes for one character, the items will also be available for use to all characters. There are also new modes like Girl Mode, where the player can take direct control of the girl they have selected, and Owner Mode, where the player becomes an owner of another island. [9] The player is also able to initiate various activities with the girls, such as dating.

A new variation known as Photo Paradise was released in September 2016, allowing owners to take gravure pictures of the heroines in a variety of poses and swimsuits. [10] The PlayStation Vita version uses the console's touch panel and gyro sensor features. [11] The PS4 later added a virtual reality functionality.

The development of Dead or Alive Xtreme 3 was first disclosed by Team Ninja head Yosuke Hayashi during Dead or Alive Festival on August 1, 2015. [12] It was officially unveiled one week later in Famitsu , [13] and the first screenshots were published on August 21. [14] The PlayStation 4 version of game features an improved breast physics engine from Dead or Alive 5 Last Round , called Soft Engine 2.0, with the PlayStation Vita version using Soft Engine Lite. [11] [15] The Soft Engine 2.0 also allows the developers to implement greater realism towards object interactions, such as clothing wetness and deformation. [8] The PlayStation 4 version is compatible with the PlayStation VR headset system. [16] The release date was originally scheduled for February 25, 2016, however it was later pushed back to March.

A free-to-play version of the game was released on May 16, 2016. The version contains all gameplay features and activities to try out, but the player can only play as Kasumi; all other characters need to be purchased additionally. [17] Originally, the PlayStation VR support patch was meant to be included for October 13, 2016, but was recently delayed for unknown reasons. Support was made available on January 24, 2017.

During Tokyo Game Show 2016, a PC downloadable version called Dead or Alive Xtreme Venus Vacation was announced to be released in 2017. [2] [18] During the 2018 Dead or Alive festival held in Japan in November, Koei Tecmo announced a new edition of the game, Dead or Alive Xtreme 3: Scarlet , will launch for the PlayStation 4 and the Nintendo Switch on March 20, 2019, in Japan and Asia at least, with pre-orders for the game opening on November 19, 2018. [19]

Dead or Alive Xtreme 3 was released to Asian markets for PlayStation versions only, [20] [21] [22] but following protests from fans, Hayashi said a version of the game "adjusted for North America" might come to the West if the demand is high enough. [15] [23] [24] [25] However, on November 24, 2015, Team Ninja posted on the franchise's Facebook page stating that they will not release the game in Western territories. [26] The Asian version will include an English language option and is region-free on both systems. [22]

Following the announcement not to release the PlayStation version of the game outside Asia, a public debate arose whether this was due to avoid criticism of the sexualized portrayal of women in the games, or the comparatively low North American and European sales of the previous game in the Dead or Alive Xtreme series. [27] [28] [29] Shuhei Yoshida, president of SIE Worldwide Studios , said in a statement; "It's due to cultural differences. The West has its own thinking about how to depict women in games media which is different from Japan." [30] In response to the decision not to distribute, the developer behind the adult puzzle game and dating sim HuniePop offered Koei Tecmo a million dollars for distribution rights in North America. [31]

The original game's nine playable female characters were selected from the 15 candidates of the roster of Dead or Alive 5 Last Round as the ones whose paid character themes have been downloaded most by fans on the PlayStation Store , but only the downloads from Japan count. The top two characters will also be featured in the first-print run bonuses. The results were announced during Tokyo Game Show 2015. [32] [33] Originally, no additional characters are planned to be added through DLC until they were added in the updated versions prior to corresponding later titles. [34]

Dead or Alive Xtreme: Venus Vacation exclusive characters. Currently, only Leifang and the new character Misaki were also added exclusively in Scarlet and as DLC for PlayStation 4 version of Xtreme 3 . Players who started Venus Vacation for the first time must select two initial girls between one of the original Xtreme 3 roster, whereas Misaki can be chosen as the first optional secondary character to pick, while the others who were released in post-launch events of Venus Vacation can only be unlocked via gacha:

In the first week of its release, the Fortune version sold 44,723 copies while the Venus version sold 21,959 copies. [37] In an April 2016 financial report, Koei Tecmo revealed that Dead or Alive Xtreme 3 collectively shipped 190,000 copies within a month. [38] [39] LewdGamer noted that the sales are higher than Koei Tecmo's Atelier Sophie: The Alchemist of the Mysterious Book (170K) and Romance of the Three Kingdoms 13 (180K), two titles in the same report which were out for months longer. [38] [39]

Play-Asia , an import game retailer, reported that they had their highest pre-order record yet with the release of Dead or Alive Xtreme 3 . [40] The prior record holder was the Japanese release of J-Stars Victory VS , a game which was initially considered unlikely to be localised due to rights limitations involving multiple anime licenses. [40] [41] Dead or Alive Xtreme 3 eventually broke Play-Asia sales records as well. [42]

Famitsu reviewed both versions of the game 32/40 (8/8/8/8). [43] Operation Rainfall gave Dead or Alive Xtreme 3 a score of 3 stars out of 5, and although they praised the graphics and visual engine, they found Dead or Alive Xtreme 3 to be more of a technical demo than a finished game. They also noted that the game has "lots of replay value." [44]

Koei Tecmo Digital Touch (South Korea)

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Dead or Alive Xtreme 3 Fortune - Momiji (#27) Published: Sep 22, 2018
Sony Interactive Entertainment Inc.
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Momiji from Dead or Alive Xtreme 3 Fortune (Dead or Alive series), is created and developed by Team Ninja © 2016 Koei Tecmo and Sony Interactive Entertainment Inc. All Rights Reserved.
This screenshot is taken from the game by HDerek345; I do NOT own the copyright. If you like these game, go and buy it. Or If you like this picture, add to Favorites or Downloads this picture or Add to my watcher

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Strategy Guide (PS4) by JaeKin
Table of Contents


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Version: PS4 | Updated: 04/06/2016 Highest Rated Guide
This is my first attempt at a guide ever, so it will probably be a little all over the place as I'm not sure what all to include. I've played all of the DOA: Xtreme games and have been playing the third entry pretty much non-stop since it arrived. I haven't seen any information online with a lot of questions I've figured out so I though to include some tips I have. Hope you enjoy!
Volleyball is by far the most lucrative mini-game you can play in Girl Mode (the primary mode you'll spend most of your time playing) and in my personal opinion the most fun to play. The controls are pretty simple, but it can be challenging to consistently win (especially late in your vacation against opponents with a Hard motivation (which is what the game calls the rating it gives to the girls before you start a game mode, higher the motivation more money you make for the game and harder it is to win).
To win you have to be the first reach 7, unless you tie at 6-6 (Deuce) than you have to win by 2 or at 10 points, whichever occurs first.
Movement: Left Analog or D-Pad (I recommend the analog for moving your girl and the d-pad to finesse your shots)
Partner Movement: Right Analog (You can move left/right to position your partner back/front of the net, and up/down to choose left/right of side of net. This becomes an especially important skill I'll point out further below)
Spike/Return/Serve/Block: X button (The X button is how you serve when your girl's turn to serve is up, there are three types i'll explain below. Unless you're in the spike animation where your character leaps into the air, the X returns the ball to the other side. When you're in the spike animation leaping into the air, X spikes the ball. On Defense, X button goes up for a block which can stop spikes attempts.
Receive/Punch: O button (The circle button receives a shot and passes it to your teammate. If it's the first hit, she'll pass it back to you as a spike. If your hitting it second, it sets your partner up for a spike. Finally, if you are in the spike position, O punches the ball lightly to the other side ignoring blocks.
Quick Set: Square button (The square button when receiving the ball first immediately sends your partner for a spike.)
Leaping Overhand Serve: UP + X button (This is the hardest hitting serve where your girl leaps into the air, and spikes the ball over to the other side. It is the hardest to hit in the sweet spot (see below) and the easiest to hit into the net if timed wrong. However, this is hands down the best serve to use.)
Overhand Serve: X button (Like the leaping overhand, this sends the ball over a little quicker but has an easier sweet spot and is less likely to hit into the net if you mess up the timing, but it can hit the net still. To be honest, I never use this serve)
Underhand Serve: Down + X button (The underhand serve is impossible to mess up. It will always make it to the other side. I never use it.)
There are certain times you hit the ball or perform a feat that results in bonus points. The first are from the sweet spots from serving/spiking. Whenever you go for a leaping overhand/overhand serve or a spike, if you time the button press just right it hits a lot harder. (With spikes this makes it very difficult for the opponent to block). When you perform this sweet spot, you also get 10000 extra cash for every time you do so at the end of the match. (A few notes though. First, you have to win the match to get the bonus cash. Second, you have to play Volleyball and perform a certain number of sweet spots with each girl before she starts receiving them. **UPDATED** It seems like you may have to do this at the beginning of each new vacation.) Now, if you miss this sweet spot by waiting too long this is when you are most likely to hit the net with your serve or spike. It's definitely worth learning the timing to perform them though. A few tips though, first, each girl seems to have slightly different timing. I often feel like my timing is off when I switch girls until I play a couple matches with them. Second, the timing is always right at the height of your leap, you can practice watching your girl rather than the ball to get the timing down.
The other types of bonus points are from successful blocks and knocking an opponent down. Whenever you manage to block a spike and it falls back to the opponents side, you get 10000 bonus cash. If you spike a shot into an opponent and she falls over, this gets you 5000 points. (It's also hilarious.) This means you can get a perfect spike for 10000 and knock a girl down for 5000, though the latter really depends on the opponent and the difficulty setting.
Every time you hit the ball (with the exception of the first receive from an opponent) you can finesse the ball with the analog/d-pad (I prefer d-pad to get it exactly the way I want it). The most common uses for this is changing the direction of your serve/spike/punch to the left/right/short/long away from your opponent or left/right when setting your opponent to have her spike on the edges of the net (which makes it extremely hard to stop for the opponent).
Whenever you hit the square button (which is what you use to quick set your partner) just before your partner hits the ball, she will quick set you instead. This is an invaluable skill to get down.
Okay to win at volleyball there is a general strategy I use with a few adjustments I make as the match goes. Note: the game says every girl has different characteristics in volleyball but there is no where in the game to see this information, so I don't base how I play off it. I can say that playing hundreds of matches that certain girls seem better at certain tasks (blocking, setting you, spiking, so on). If you notice your partner good at something, it's not a bad idea to try to exploit that (and i'll point out how you can below), but this strategy doesn't matter who you are playing or who your partner is. It's broken down by whether you are serving, your opponent is, or your partner is serving.
To finesse, press the direction you want it to go the same time you hit the button to hit the ball (i.e. to set your opponent left, hit Left + the square button as you set her). To finesse a serve, hit the button to start the serve, than the direction and the button again to serve (i.e. to aim a leaping over hand left, hit UP + X to start, than hold Left and hit X to hit the ball.).
Okay, when you serve you always want to use a leaping overhand serve (up + X) and aim upper left (by pressing LEFT and UP on the DPAD after you start your serve with Up +X) or DOWN and RIGHT. This sends the shot directly to the girl on the left or right depending on which of your opponents seems to be playing the worst (or if your opponents have two different difficulties like Normal/Hard. Now, after your serve, your girl should stand pretty much parallel to your partner (this is the default double back position, memorize what it looks like, you often go back to it). This gives you the best chance of receiving the opponent's return which will be one of two ways nearly always (I say nearly because sometimes they mess up and just return a lob). They will do a 3 hit spike (1 receive, 2nd set, 3rd spike) or a 2 hit quick spike. Regardless, right after the opponent spikes, once the ball is near one of you (you or your partner, doesn't matter who) hit square button to quick set. Either you will quick set your partner, or your partner will quick set you. If it's you, be ready to get a perfect spike. Quick set spikes have less time to react, so it takes some practice, but quick setting is the key to winning. The reason is the opponent is WAY out of position when you quick set. One of them is up front, the other is in back. If you aim left or right (or hope your partner does) you are likely to get an easy point. I've won perfect 7-0 games where I started serving with 7 quick sets in short order (though it won't usually be that easy).
Now, let me explain what to do when things go wrong. First off, the most common, is the opponent manages to receive it. As you get to harder opponents, they will return impossible spikes more than you'd like and you just have to stay calm and reset to receive. This means getting back to the parallel default back position. To do so, you either have to move yourself or your partner back. Always do this, typically do not try to block and do not try to let your partner block (there are exceptions to this i'll mention below, but as a rule, don't.) Once reset (hopefully before your opponent has returned), you just rinse repeat hitting square the moment the ball is near one of you to quick set (you will almost always quick set in any situation, i'll point out below when you won't). Keep just pounding the ball in there until your opponents miss one.
Finally, your opponent may attempt a block. Now, your partner will do whatever she pleases (sometimes punching it over, sometimes knocking the other girl over with a spike, or sometimes giving up a point) but if you're spiking, you always want to punch it (O button) and hold down as you do (to punch it short). This will always avoid the block and usually the ball will drop in for a free point. Do not try to spike it thru the block. You have to get a perfect spike to knock the girl over and if your opponent does a perfect block, it will still stop you. On hard difficulty, this will almost always be the outcome of trying to spike thru a block. Punch don't spike.
This should be pretty familiar, because you play it the same way you treat receiving after you serve. Keep you and your partner and default double back position and quick set spike to hopefully get an easy point. A few things to note though, your opponent has more time to reset since they are serving, so your first return may often be received. Get used to resetting, quick setting, and keep pounding it in there. As always, punch over blocks and finesse your shots away from the opponent.
This is when you have to be most proactive in watching what your partner is doing and adjusting to her. Your partner decides what serve she starts with underhand, overhand, or leaping overhand (Now, noticing which she does is a way to adjust your strategy that i'll explain below). You have to adjust her because where she stands for the reset position differs. If she underhand serves she doesn't mo
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