Dead Or Alive (Video Game)

Dead Or Alive (Video Game)




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Dead Or Alive (Video Game)

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Team Dead or Alive (arcade) Team Ninja (console versions and Dead or Alive ++ )
Arcade November 26, 1996 Sega Saturn October 9, 1997 PlayStation March 12, 1998 / March 31, 1998 July 1, 1998 Dead or Alive ++ October 16, 1998 PlayStation Network December 10, 2008
Raster , 496 x 384 pixels (horizontal), 8192 colors
Spoiler warning! Major plot details and endings below. ( Skip section )
アーケード版デッド・オア・アライブOP - dead or alive opening movie (arcade version)
Dead or Alive I - Original Promo Trailer (Sega Saturn)
Dead or Alive Playstation version Intro


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Dead or Alive Wiki is a FANDOM Games Community.

Dead or Alive (also known as DOA or DOA1 ) is the first installment in the Dead or Alive series .

Developed by Team Ninja and published by Tecmo , Dead or Alive was first released in arcades in 1996, using the Sega Model 2 system board and was later ported onto the Sega Saturn home console in Japan on October 9, 1997.

In 1998, a PlayStation version of Dead or Alive was released in Japan, North America, and Europe, with a different graphics and fighting engine, new background music, and two additional characters.

Dead or Alive ++ ( デッドオアアライブ++ , Deddo oa Araibu Purasu Purasu ) was also released in 1998. This arcade-only release used the Sony ZN-1 arcade board and, while graphically similar to the PlayStation port of Dead or Alive , plays more like Dead or Alive 2 . The game introduced a bigger emphasis on stuns and to that end, two separate hold systems were included, one inside and one outside of critical state.

In 2004, the Sega Saturn version was ported onto the Xbox as part of Dead or Alive Ultimate .

Dead or Alive was followed by the series' first sequel Dead or Alive 2 in 1999.

A girl catches her breath and stares down at the gathering of warrior gods below. What she feels is not light, but darkness. Her mind wanders with thought.
She's made it this far...
She's traveled this far...
on just a few clues...
to avenge her brother.
The chance for revenge is near.

The insatiable ambition of the human race has lead to the abuse of scientific knowledge. Foolishly setting up the stage for the extreme battle on the land. Now, a new Dead or Alive battle is about to begin.

A girl calmly closes her eyes. She hears the vibration of the colliding power and the uncontrollable, violent melody.

She envisions numerous obstacles set ahead of her. The shadow waves to the courages men and the dignified women.

Kasumi, trusting herself...
Throws herself...
into the wind.
Disappearing,
the only thing left,
the whistling noise of the wind.

The character selection screen in the PlayStation version, showing all of the playable characters.
Dead or Alive was unique in its debut in that it featured fairly different choices in gameplay than other 3D fighting games at this time. Its most defining features were its speed and countering system. Dead or Alive put an emphasis on speed and relied more on simplistic commands and reaction time rather than long combo strings. Furthermore, its countering system was the first in the fighting genre to utilize different commands that corresponded to each type of attack.

There are two kinds of holds, an offensive hold (OH) and a defensive hold (DH); furthermore, these commands are executed by holding back or forward on the directional pad along with the guard input to either force away or counter-damage an opponent. Finally, the game used an environmental addition called the danger zone , which surrounded the outer edges of the fighting arena (depending on the options, it could also completely consume it), and when a character came into contact with it, it sent them into the air so the opposing player could execute a juggling air combo. However, this can be avoided with an Ukemi (defensive roll).

Tomonobu Itagaki has stated that he was dissatisfied with the way modern fighting games were presented; he missed the old arcade-style of play and had another vision for the fighting game genre. Having worked for Tecmo for a long time, Itagaki was eventually given the opportunity to develop a fighting game.

The game, the first Dead or Alive , was released in 1996 as an arcade game for the Japanese market. It was a success in Japan but not in the West. This was possibly because of the competing game Tekken , which was already a popular fighting game series for the PlayStation .

Four different versions of the original Dead or Alive were released:

Gen Fu vs. Tina in Dead or Alive for the Arcades.
The original version of Dead or Alive was released in arcades worldwide in November 1996, utilizing Sega's Model 2 arcade board (it was also the first time Sega licensed their hardware to a third-party company; in this case, Tecmo). The game ran on a modified Virtua Fighter 2 engine, featuring eight playable characters with three costumes each, and the boss character Raidou.

Hayabusa vs. Lei Fang in Dead or Alive for the Saturn.
It was later ported to the Sega Saturn in Japan on October 9, 1997. The game was never released in North America or Europe. This version added an FMV intro, Time Attack , V.S. , Survival , Training and Kumite modes. Unlockables included the ability to play as Raidou, new costumes for each character, and Kasumi's System Voice .

However, this version was downgraded graphically compared to the arcade version. In contrast to the original's fully 3D modeled backgrounds, the Sega Saturn conversion used bitmap tricks and overlapping layers in the same fashion as the Sega Saturn version of Virtua Fighter 2 did. Some details in stages were removed altogether, such as the roof of L's Castle and the swaying bridge in Hayabusa's stage. The characters also had lower-polygon models.

Kasumi versus Zack in Dead or Alive for the PlayStation.
On March 12, 1998 in Japan, Tecmo released Dead or Alive for the PlayStation . This version included numerous differences compared to the arcade and Saturn versions; a different graphics engine with Gouraud shading, a revamped fighting engine, new background music, and new stages. Similar to the Saturn version, the stages consisted of 2D bitmaps, but could now extend infinitely (similar to Tekken ), which eliminated ring-outs.

The most notable addition was the two new characters; the wrestler Bass who was available from the start, and the unlockable Ayane. It also included more costumes to unlock (only for female characters), Kasumi, and Ayane's System Voices (as "Sakura" and "Wakana", the first names of their voice actors), and additional voice clips.

The PlayStation version was released in North America on March 31, 1998, and later in Europe in July 1998. These versions omitted the text-only epilogues at the end of Arcade Mode. The European version added even more costumes, typically one or two per character.

The final revision, Dead or Alive ++ was released in arcades in September 1998, running on Tecmo's TPS arcade system (Capcom ZN-1 with custom bios). It is commonly considered a half-step between the first game and Dead or Alive 2 . Although aesthetically similar to the PlayStation version, it featured many changes to the gameplay. These changes include being able to position characters before the start of a round, changing most throws to Hold+Punch, and a six-point hold system, the most complex in the series.

This version added a "Tag Battle", although it was more like Team Battle with two characters. Ayane was playable from the start and Raidou could be unlocked fairly quickly. Each character had four costumes, two from the original and two from the European PlayStation version. A few of the costumes were exclusive to this version of the game and some were slight recolors.

Gen Fu vs. Kasumi in Dead or Alive Ultimate .
In 2004, Tecmo released a revamped version of the Sega Saturn port made to run on the Xbox , along with an updated version of Dead or Alive 2 . Named Dead or Alive Ultimate , it was basically the original Sega Saturn game ported to the Xbox, making graphics slightly more colorful and smoother, sound from stereo to surround, and adding Xbox Live Online Gaming. The Saturn version was chosen as it was Itagaki's "personal favorite".

In Japan, Game Machine listed Dead or Alive on their January 1, 1997 issue as being the most-successful arcade game of the month. Game Machine also listed Dead or Alive++ on their November 15, 1998 issue as being the eleventh most-successful arcade game of the month.

Although it was not widely distributed in U.S. arcades, Dead or Alive was a commercial success, helping Tecmo pull in a profit of 9.2 million dollars in 1996 and saving the company from bankruptcy. [1] The Saturn version would go on to sell more than 161,000 copies in Japan.

Upon the game's release in arcades, a Next Generation reviewer commented, "A fighting game that mimics Virtua Fighter 2 in its look and feel to a frightening degree ... Dead or Alive boasts smooth control, crisp polygonal graphics, and an attitude that may enable this game to stand on its own despite its familiar origins." He identified the variety of characters and the danger zones as the game's standout features, and said the tough AI forces players to learn more complex moves and strategies.

The home versions were successful critically as well. Due to the Saturn version's planned (and eventually aborted) releases in the U.S. and UK, it saw a considerable number of reviews in those two countries. Sega Saturn Magazine described Dead or Alive as "An incredible beat 'em up both technically and visually, even getting close to beating Sega's own-brand VF Virtua Fighter games. Computer and Video Ga
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