Danaume

Danaume




🔞 ALL INFORMATION CLICK HERE 👈🏻👈🏻👈🏻

































Danaume

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~Danaume


PrOn Artist | Member Since: Nov 20, 2008 05:15



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Danaume Rook, AKA Retsujou on VCL. Techwhore, writer, and artist, honest!


Commission: Thesekel the Bard


uploaded: a day ago




May Stream pic 1


by
ssn_inc ,
faved: 23 days ago



Views: 185232
Submissions: 893
Favs: 61897

Comments Earned: 6469
Comments Made: 1753
Journals: 87


Spinal update! I'm just back from the doctor with my 6 week post-op check up. It's all good news. I'm 100% off narcotics and muscle relaxants, and able to start weaning myself of Gabapentin. I am no longer required to wear the cone of shame at home, I only need to wear it when I am in the car, or in places where I might be jostled about by the public, and that is only for the next 4 weeks, then I'm done with it for good. The doctor doesn't think that I require physical therapy with the level of recovery I am showing so far.

Inkbunny
Danaume
deviantArt
Danaume

....enough treatz, love....time to go out and turn trickz!.....he-he-he-hyuk....

......miss you darling...

🎼~♥~♬~♪~♫~❤ (/^ᴥ^)🎶

Thanks a ton for the Watch! The Bear Appreciates It~👍🏾🐻👍🏾!

As Fap Free February nears, any chastity related stuff on the slate? 8-)

your work interests me. care to chat on discord/telegram?

Heya, just wanna say I'm looking forward to your next story to read. Keep em coming.

Man I think you‘ll forever be my favorite artist.

Oh, here's your FA, I couldn't remember if you had one. I was trying to find if you streamed on Picarto or something else.

© 2005-2022 Frost Dragon Art LLC

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This page will be kept up to date with what Aika is working on, and an explanation of who is working on the game and what the future plans are.
Currently, 95% of the coding, bug fixing and creating new game elements and mechanics is done by Aika. Aika lives and works in the UK and manages this blog.
Danaume is the game's original artist, and one of only two individuals other than Aika doing continuous dedicated paid work. She has done lots of bits and pieces such as the map but her main project at the moment is her character window. She lives in the US.
Keriax is working on his alternate character window.
Wonderfuller is the game's third artist, and is also creating a character window.
Gurgles is the game's fourth and final paid artist, and is helping out with improving the Danaume character window.
JamJarMonster is the making the character window for Diaper Quest and is funded by the separate DQ Patreon.
MulchyGulcher (or MG for short) is the main contributor (coder). He is currently the only coder that's actually on the payroll.
MG, Phaos, Selkie, Niko and some others are collaborators on the project's private GitHub, which means they're actually coding and committing changes themselves, without much need for my input. Which is awesome :-) MG has done more amazing stuff than could ever hope to be documented here but my favourite work of his is the flavour and framework for dominating NPCs; Selkie has written some epilogues; Phaos has done lots including creating the succubus class from scratch. LGStephy made the Adult Baby Slave (which you'll only have encountered if you enable diapers).
Several other individuals have contributed and in some cases continue to contribute to the game. Kat is writing up some flavour text for monsters here and there. Nicole Redwood has written lots of the room descriptions. Anya Snowdrifter worked on flavour for when cursed items are worn or attempted to be removed. Lucas has added some titles for camera photo posters, and some underwear to the game. Narse was an early mentor that helped a lot with Aika's learning of the language. Scipio provided the code for graphical windows. LGStephy created the Adult Baby Slave, based on the wench.
Right now, Aika is also working on:
Danaume is slowly (due to a wrist injury) working on:
This is what is planned in the coming months.
I am currently building a new region which is only available to alpha testers for pre-alpha access. It's going to be a lot of fun.
There are several features in the game which right now are really shallow, imbalanced and in desperate need of some love. I'm always slowly working on adding content to older things to make sure they aren't left in a semi-complete state forever.
Features that are still semi-complete include:
Once the player escapes the game, it's unlikely that they've got off scott free. They'll have some physical and mental changes to deal with in their new life, as well as possibly lots of money or lots of debt. The game will look at lots of these variables and tell you in three short segments what happens in the hours, weeks and years after your experience in the game. The possible combinations of these will hopefully create a huge number of potential epilogues.
These epilogues are slowly being created and added to the game, but are currently only available to alpha testers .
This is things that are planned for the future, realistically within the next year.
With win conditions there will arrive a greater need for balance. We'll have a proper look at fair interesting ways for the player to gain stats without encouraging excessive grinding or making the game too easy.
The character windows will continue to get developed. We'll look at ways to incorporate the clothing that the player is wearing into the graphical interface.
There are future plans to deal with the fact that i7 is creaking at the seams trying to accommodate the complexity of the game.
The game engine was coded with very poor coding standards and uses a lot of long if/else trees. The game would be much easier to expand, debug and would run faster if the code fully utilised calling functions and subroutines. Aika is slowly improving the old code in order to hopefully fight back the increasing lag between turns as the number of things that the game engine has to track and change each turn increases.
Assuming World War 3 doesn't destroy us all, you can hope to enjoy this stuff eventually!
Aika already has plans for another game you'd all hopefully love, and is currently spending a bit of time learning the Unity engine in the hopes of one day making this a reality.
At the moment, about 40% is likely to make it to Aika after fees, taxes and reinvesting in the game.
Using September 2016 as an example, out of $11,481.00 processed within the month:


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tip: katekyou "alternate universe" sort:>words


“Sure sounds nice, understanding yourself like that,” Sprig mumbles.
Anne lays a hand across his shoulders. “Hey, you’ll get there. You heard my speech, right? We’ll all figure it out eventually, and then we’ll be set for life. You’ll see.”
It feels just the tiniest bit off as she says it. Like the words won’t quite fit in her mouth. But that’s probably just residual, something bubbling up from the past... Because she knows exactly who she is now. She knows who she is, what she wants, and where she’s going, and nothing will ever change that.
Sashannarcy but they’re all trans and aspec—with a healthy dose of character work and worldbuilding thrown in.
Nobody can sleep during the first night back on earth. Under a tired haze, Sasha makes a crass joke that the other girls take a little too seriously. As it turns out, exhaustion tends to lower ones inhibitions; not that anyone has a problem with this.
without your past, you could never have arrived so wondrously and brutally, By design or some violent, exquisite happenstance ...here.
Sasha's scar is a constant reminder of who she used to be. So she books a tattoo appointment.
Our favourite trio get drunk once every two weeks and… stuff happens (as in they talk about feelings this is a series for teens)

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