DOPPELKOPF

DOPPELKOPF



DOPPELKOPF





OBJECT OF DOPPELKOPF: The object of Doppelkopf is to score enough points in a round to earn game points. 

NUMBER OF PLAYERS: 4 players

MATERIALS: Two modified 52-card decks, a way to keep score, and a flat surface.

TYPE OF GAME: Trick-Taking Card Game

AUDIENCE: Adult 


OVERVIEW OF DOPPELKOPF

Doppelkopf is a 4-player trick-taking card game. It is played over a series of rounds that should be determined before the game begins. Players will play in different partnerships determined through the bidding of each round. 

The goal of the game is to score game points, but to do this players must first score enough points in a round to earn them. Points in the round are scored by winning tricks and scoring them based on the cards in them. Certain thresholds will need to be met to score game points and these differ depending on the partnership you are apart of and the announcements and bidding made during the game. 

SETUP 

First, the decks must be modified. Each deck will have the 8 and lower cards removed. This leaves in total for the whole deck, two of each card of suit and rank for the Aces, Kings, Queens, Jacks, 10, and 9s. 

The first dealer is chosen at random. The dealer will pass to the left for each new round. The dealer shuffles the cards and the player to their right should cut the deck. Then each player receives three cards at a time, clockwise, until all cards are dealt out.  

Cards Ranking and Values

For most rounds played the deck follows the following rankings. The cards rank separately for each suit and the suits also have a ranking. The trump suit is the highest-ranked suit and is ranked 10 of hearts (high), Queen of clubs, Queen of spades, Queen of hearts, queen of diamonds, jack of clubs, Jack of spades, Jack of hearts, Jack of diamonds, Ace of diamonds, 10 of diamonds, King of diamonds, and 9 of diamonds (low). The next ranked suit is the clubs and it contains the Ace of clubs (high), 10 of clubs, King of clubs and 9 of clubs (low). The next ranked suit is spades and contains the Ace of spades (high), 10 of spades, King of spades, and 9 of spades (low). The lowest-ranked suit is hearts and contains the Ace of hearts (high), King of hearts, and 9 of hearts (low). 

The cards also have values attached to them. All aces are worth 11 points. 10s are worth 10 points. Kings are worth 4 points. Queens are worth 3 points. Jacks are worth 2 points, and all other cards hold no point values. This means there are 240 points obtainable each round. 

BIDDING

Once hands are dealt players enter a round of bidding. It starts with the player to the dealers left. Each player may either bid for a normal (“healthy”) game or a modified (“reservation”) game. if all players say normal then a traditional round of Doppelkopf is played.

If, however, one or more players call for a modified game each player gets another turn to declare which kind of game they wish to play. They are ranked Marriage, Poverty, and solo from lowest to highest. The player who bids for the highest game type first wins the bid. 

TYPES OF GAMES

There are four different types of games: Normal, Marriage, Poverty, and solo. They all have differences and determine partnerships differently.

Normal

For normal games, the partners are determined by the players who hold the two queens of clubs. These two, or one, players are on a team and the remaining players are against them. Players do not share this information and players may not know who is on their team till later in the round if at all. When a single player has the two queens of clubs then this is also called a silent solo.  우리카지노

Marriage

Usually, if a player holds both the Queens of clubs, they will try to get a marriage called. In this type of game, it is played nearly identically to a normal game except the partner of the winning bidder is the first player, other than the bidder to win one of the first three tricks. if no other player wins one of the first three tricks, the bidder plays alone.

Poverty

A player with fewer than three trumps can call for a game of poverty. If successful, this bidder will place three cards on the table. Then each player will go around, clockwise, from the bidder and either take the three cards or pass. taking the three cards makes you the bidder’s partner. You take the three cards into hand and pass back three cards from your hand, which may be anything, including the originally passed cards. 

If no one accepts the three cards, all cards are returned to the dealer and redealt. 

Solo

In a solo game, the bidder plays alone against the other players. There are four types of solo games that can be played. There is the trumps solo, queen solo, jack solo, and ace solo.

For the trump solo, the bidder names a new trump suit. If it’s diamonds, then the ranking remains the same as described above. If not diamonds, then the ranking changes. The Aces, 10, King, and 9 of diamonds become a regular suit in that order. They switch rank with the new trump suit, with its cards replacing those of the diamonds described above. The only exception is hearts, where, when they become trumps the 10 of hearts remains the highest trump. 

For the queen solo, only the queens are in the trumps suit for the round. The rank clubs, spades, hearts, and diamonds. All other suits rank Ace (high), 10, King, Jack, and 9 (low). 

For the jack solo, it’s the same as a queen solo except jacks are trumps instead of queens. 

For an Ace solo, there are no trumps. All suits rank Ace (hiGH0, 10, King, Queen, Jack, and 9 (low). 

GAMEPLAY

Once the type of round being played is determined the game can begin. The player to the left of the dealer starts. They may play any card to lead. The following player must follow suit if able, but if they cannot they may play any card tot eh trick. The highest-ranked trump, if applicable, wins the trick. Otherwise, the highest-ranked card of the suit lead wins the trick. If two cards of the same rank would win, the first played card wins the trick. Remember some cards belong to the trump suit and not to the suit printed on them. 

The winner of the trick takes the cards into a scoring pile near them and leads the next trick. 

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