DIXIT

DIXIT


DIXIT





OBJECTIVE OF DIXIT: The objective of Dixit is to guess and make guess cards with beautiful drawings.


NUMBER OF PLAYERS: 3 to 6


MATERIALS: An indoor game board (scoring track), 6 wooden “rabbit” counters, 84 cards, 36 “voting” tokens of 6 different colours numbered from 1 to 6


TYPE OF GAME: Guessing game


AUDIENCE: Any age


OVERVIEW OF DIXIT

In Dixit, one picture is worth a thousand words. Each player has in turn to choose one of his cards and make it guess with only one sentence. But his card will be shuffled with one other card of each player to make things a bit more challenging.

SETUP

Each player chooses a rabbit and places it on the 0 square of the score track. The 84 pictures are shuffled and 6 are distributed to each player. The rest of the pictures constitute the draw pile. Then each player takes voting tokens according to the number of players (with the corresponding values). For instance, in a game with 5 players, each player takes 5 voting tokens (1 to 5). 

Example of a 4 player setup


GAMEPLAY

The Storyteller

One of the players is the storyteller for the round. He examines the 6 pictures he has in his hand. From one of them he works out a sentence and says it out loud (without revealing his card to the other players). The sentence can take different forms: it can consist of one or more words or even be summed up as an onomatopoeia. It can be invented or take the form of already existing works (excerpt from a poem or song, film title or other, proverb, etc.).  Nhà cái lừa đảo

Designation of the first storyteller of the game 

The first player who has found a phrase announces to the others that he is the storyteller for the first round of the game. The other players select from their 6 pictures the one that they think best illustrates the sentence spoken by the storyteller. Each player then gives the storyteller the picture they have chosen, without showing it to the other players. The storyteller mixes the pictures collected with his own. He places them randomly face up on the table. The card furthest to the left will be card 1, then card 2, and so on…

Which one is the picture chosen by the bottom-left player to illustrate the sentence “Sometimes it’s not worth it”?


Finding the picture of the storyteller

The vote

The goal for the players is to find the picture of the storyteller among all the exposed pictures. Each player votes in secret for the picture he thinks is the storyteller’s (the storyteller does not participate). To do this, he puts the voting token corresponding to the chosen picture face down in front of him. When everyone has voted, votes are revealed. They are placed on the pictures they point to. This is the moment for the storyteller to reveal what his picture was. Beware: under no circumstances can you vote for your own picture!

Scoring

  • If all the players find the storyteller’s picture, or if none of them find it, the storyteller does not score any points, all other players score 2 points.
  • In other cases, the storyteller scores 3 points as well as the players who find his picture.
  • Each player, except the storyteller, scores 1 additional point for each vote collected on his picture.

Players advance their rabbit token on the score track by as many squares as they have earned points.



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