DESIGN LANGUAGE
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DesignA design is the concept or proposal for an object, process, or system. The word design refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something – its design. The verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan may also be considered to be a design (such as in arts and crafts). A design is expected to have a purpose within a specific context, typically aiming to satisfy certain goals and constraints while taking into account aesthetic, functional and experiential considerations. Traditional examples of designs are architectural and engineering drawings, circuit diagrams, sewing patterns, and less tangible artefacts such as business process models.
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Design languageA design language or design vocabulary is an overarching scheme or style that guides the design of a complement of products or architectural settings, creating a coherent design system for styling.
In connection with: Design language
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Program Design LanguageProgram Design Language (or PDL, for short) is a method for designing and documenting methods and procedures in software. It is related to pseudocode, but unlike pseudocode, it is written in plain language without any terms that could suggest the use of any programming language or library. PDL was originally developed by the company Caine, Farber & Gordon and has been modified substantially since they published their initial paper on it in 1975. It has been described in some detail by Steve McConnell in his book Code Complete.
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Metro (design language)Microsoft Design Language (or MDL), previously known as Metro, is a design language created by Microsoft. This design language is focused on typography and simplified icons, absence of clutter, increased content to chrome ratio ("content before chrome"), and basic geometric shapes. Early examples of MDL principles can be found in Encarta 95 and MSN 2.0. The design language evolved in Windows Media Center and Zune and was formally introduced as Metro during the unveiling of Windows Phone 7. It has since been incorporated into several of the company's other products, including the Xbox 360 system software and the Xbox One system software, Windows 8, Windows Phone, and Outlook.com. Before the "Microsoft design language" title became official, Microsoft executive Qi Lu referred to it as the modern UI design language in his MIXX conference keynote speech. According to Microsoft, "Metro" has always been a codename and was never meant as a final product, but news websites attribute this change to trademark issues. Microsoft Design Language 2 (MDL2) was developed alongside Windows 10. In 2017, the Fluent Design language extended it.
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Hockett's design featuresHockett's Design Features are a set of features that characterize human language and set it apart from animal communication. They were defined by linguist Charles F. Hockett in the 1960s. He called these characteristics the design features of language. Hockett originally believed there to be 13 design features. While primate communication utilizes the first 9 features, Hockett believed that the final 4 features (displacement, productivity, cultural transmission, and duality) were reserved for humans. Hockett later added prevarication, reflexiveness, and learnability to the list as uniquely human characteristics. He asserted that even the most basic human languages possess these 16 features.
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Material DesignMaterial Design (codename Quantum Paper) is a design language developed by Google in 2014. Expanding on the "cards" UI that debuted in Google Now, Material Design uses more grid-based layouts, responsive animations and transitions, padding, and depth effects such as lighting and shadows. Google announced the initial version of Material Design on June 25, 2014, at the 2014 Google I/O conference. The purpose of developing Material Design was to create a novel visual language, synthesizing the classic principles of good design with the innovation and possibility of technology and science. Head designer Matías Duarte explained that "unlike real paper, our digital material expands and reforms intelligently. Material has physical surfaces and edges. Seams and shadows provide meaning about what you can touch." Material Design is based on paper-and-ink as well as skeuomorphic interaction concepts, but implementation happens in a more advanced manner. In 2018, Google revamped the language (Material Design 2), providing more flexibility for designers to create custom themes with varying geometry, colors, and typography. In 2021, a further evolution of the design language, titled Material You (Material Design 3), was unveiled. In 2025, the next evolution of the design language, titled "Material 3 Expressive", was unveiled.
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Adwaita (design language)Adwaita is the design language of the GNOME desktop environment. As an implementation, it exists as the default theme and icon set of the GNOME Shell and Phosh, and as widgets for applications targeting usage in GNOME. Adwaita first appeared in 2011 with the release of GNOME 3.0 as a replacement for the design principles used in Clearlooks, and with incremental modernization and refinements, continues with current version releases. Until 2021, Adwaita's theme was included as a part of the GTK widget toolkit, but in an effort to further increase independence and divergent release schedules of GTK from that of GNOME, it has since been migrated to libadwaita, which as an overall project, serves to extend GTK's base widgets with those specifically conforming to the GNOME human interface guidelines.
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Description combos: modernization it further GNOME desktop and effort As design
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