DARK ENGINE
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System Shock 2System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher. The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person combat and exploration. It incorporates role-playing elements, in which the player can develop skills and traits, such as hacking and psionic abilities. System Shock 2 was originally released in August 1999 for Microsoft Windows. The game received critical acclaim but failed to meet commercial sales expectations. Many critics later determined that the game was highly influential in subsequent game design, particularly on first-person shooters, and considered it far ahead of its time. It has been included in several greatest games of all time lists. In 2007, Irrational Games released a spiritual successor to the System Shock series, titled BioShock, to critical acclaim and strong sales. System Shock 2 had been in intellectual property limbo following the closure of Looking Glass Studios. Nightdive Studios were able to secure the rights to the game and the System Shock franchise in 2013 to release an updated version of System Shock 2 for modern operating systems, including for OS X and Linux, and announced plans to release an Enhanced Edition of the game. OtherSide Entertainment announced in 2015 that they had acquired the rights from Nightdive Studios to produce a sequel, System Shock 3, but as of 2020 the rights have since been transferred to Tencent.

Quake engineThe Quake engine (part of id Tech 2) is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later. After release, the Quake engine was immediately forked. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used binary space partitioning (BSP) to optimise the world rendering. The Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects. Historically, the Quake engine has been treated as a separate engine from its successor, the Quake II engine. Although the codebases for Quake and Quake II were separate GPL releases, both engines are now considered variants of id Tech 2.
Thief: The Dark ProjectThief: The Dark Project is a 1998 first-person stealth video game and also an earlier example of the immersive sim genre developed by Looking Glass Studios and published by Eidos Interactive. Set in a fantasy metropolis called the City, players take on the role of Garrett, a master thief trained by a secret society who, while carrying out a series of robberies, becomes embroiled in a complex plot that ultimately sees him attempting to prevent a great power from unleashing chaos on the world. Thief was the first PC stealth game to use light and sound as game mechanics, and combined complex artificial intelligence with simulation systems to allow for emergent gameplay. The game is notable for its use of first-person perspective for non-confrontational gameplay, which challenged the first-person shooter market and led the developers to call it a "first-person sneaker". The game’s mechanics would influence later stealth games such as Tom Clancy's Splinter Cell and Hitman. The game received critical acclaim and has been placed on numerous hall-of-fame lists, achieving sales of half a million units by 2000, making it Looking Glass' most commercially successful game. It is regarded as one of the greatest video games of all time and helped popularize the stealth genre. Thief was followed by an expanded edition entitled Thief Gold (1999) which modified certain missions and included a few brand new levels, two sequels: Thief II: The Metal Age (2000), and Thief: Deadly Shadows (2004), as well as a reboot of the series, Thief (2014). Thief was one of two games in the series that Looking Glass worked on before it was forced to close.
Dark EngineThe Dark Engine is a game engine for Microsoft Windows developed by Looking Glass Studios that was used in Thief: The Dark Project (1998) and Thief II (2000).
Snowblind StudiosSnowblind Studios was an American video game developer located in Kirkland, Washington. They were founded in 1997, specializing in role-playing video games. In February 2009, Snowblind Studios was acquired by Warner Bros. Home Entertainment. Originally located in Bothell, Washington, after the Warner Bros. acquisition, the studio was relocated to Kirkland. Following the release of The Lord of the Rings: War in the North, the studio was merged in with Monolith Productions in 2012.
Perfect Dark (upcoming video game)Perfect Dark is an upcoming action-adventure first-person shooter video game co-developed by The Initiative and Crystal Dynamics and published by Xbox Game Studios. Announced at The Game Awards in 2020, it is a reboot of the Perfect Dark series. It is set to be released for Windows and Xbox Series X/S. Perfect Dark aims to revitalize the franchise with modern gameplay mechanics and a new narrative. Set in a near-future world grappling with environmental collapse, players will step into the role of agent Joanna Dark, navigating a world where mega-corporations conceal dangerous secrets amidst efforts to restore ecological balance. The game features stealth and high-tech gadgetry, set against the backdrop of a restored Cairo. Perfect Dark marks the first project by The Initiative, an Xbox studio founded in 2018 and led by Darrell Gallagher, who previously led Crystal Dynamics and worked on the 2013 Tomb Raider reboot. Gallagher thought about a number of Microsoft-provided options before deciding to revive Perfect Dark. Significant personnel turnover and creative differences were among the problems experienced during the game production process, which was originally scheduled to utilize Unreal Engine 4. The Initiative joined forces with Crystal Dynamics in 2021 to support development, moving to Unreal Engine 5 to increase efficiency. The Coalition reportingly supports both studios with Unreal Engine expertise.
Alone in the Dark (2024 video game)Alone in the Dark is a 2024 survival horror video game developed by Pieces Interactive and published by THQ Nordic. It is a reimagining of the original 1992 Alone in the Dark and is the seventh installment in the Alone in the Dark series. The game features a single-player narrative set in the 1930s, where players can choose to play as Edward Carnby (David Harbour) or Emily Hartwood (Jodie Comer), as they make their way through Derceto Mansion to uncover the mysteries within. Alone in the Dark was released for PlayStation 5, Windows, and Xbox Series X/S on 20 March 2024. Upon release, the game received mixed reviews from critics and failed to meet the sales expectations of THQ Nordic's parent company Embracer Group, which led to the closure of Pieces Interactive in June 2024.
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