Crusader Kings 2 Sofi Slut

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Dark World Fantasy - Loading Screens
Here are some loading screens and launcher images to spice up your game even more.
Loading Screens
The loading screens are divided into packs to make it modular. The end goal is to have a pack for most Dark World modules and submods so people can mix and match them to their liking.
Note: None of the mods, modules or submods are required to install the packs, it's just images
Packs description
DWF Loading screen : [21 images] The main pack, the images are named so as to overwrite the vanilla ones. (DWF Core flavor)
DWF Loading screen - Heaven and Hell : [12 Images] Designed for the "Heaven & Hell" module and "Beyond Heresy" submod. Contains Succubus, Incubus and Angels
DWF Loading screens - Tentacles : [12 images] Designed for the "Dark World Tentacles" submod. Contains... well, tentacles!
SOONtm: Far East (Kitsunes, Nekos) Classic Monsters (Werewolves, Vampires, Ghosts) Fae (Orcs, Elves, Fairy) DWSE (Dragon, Half-dragons, Dragon eggs) Crusader Milk (Hucow, Lactation) House Irae (Drow, Driders) Cultural packs (Orient, Norse, African...)
Installation
Just as a regular mod, put the folder and the .mod file in your mod folder
Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod
Launcher
Several launcher images are available, but you can only install one of them.
Installation
The launcher image can't be installed like a normal mod. Follow the instructions carefully
Copy the "launcher" folder from the edition you wish to install, and paste it into your base game folder (...Steam\steamapps\common\Crusader Kings II) Overwrite when asked
NOTE:
To uninstall, repair the game with steam and the original image will be restored The image will be overwritten after each updates, and will have to be reinstalled
Credits
Hi there.
I will deliver here my mods about slavery and breeding, my two fetishes 😛
SS01 : Breeding
Features
allows to assign to a man the role of breeder allows to assign to a woman the role of surrogate mother allows to produce a child from a breeder and a surrogate mother (for more information on how to do that I propose you to search on Internet)
Notes
you will be able to have willing breeders/surrogates, depending on many conditions you will be able to have unwilling breeders/surrogates, generally prisonners or slaves if the slavery mod is supported the children produced are standard ones, like for a normal pregnancy the children produced don't inherit specials statuses of parents (for example concerning slavery) the children of a surrogate mother will be flagged as breed product (Even if the father is not a breeder)
To resume the mod will be a framework for breeding, allowing other mods to add specific gameplay features.
Planned
NPCs would lose their breeder/surrogate statuses when conditions change
Associated sub mods
SS01-DWF : link with Dark World Fantasy
If the surrogate mother is a branded slave, the child will be branded at birth.
SS11 : Slavery
Not launched for now.
The idea is to have very basic mods allowing mainly one feature and the more compatibility as possible with other mods.
I'm tired of the mods starting simple and becoming too big with many and many non optional features forcing you to play like the modder vision and loosing quickly compatibility with other mods.
Notes
I'm not a rookie modder but I'm completly new on the CK2 modding so consider for now all my work as alpha versions Please don't hesitate to suggest things but : without carebearing, the world of CK2 is basically a dark one and human instincts are in this era more present than societal constraints please justify your demands of features with RP/GP justification
Sorry for my bad English, will be better in some centuries.
What this mod does:
This mod is intended to serve as a religious addition to Dark World, adding in new religious options first for Succubus/Incubus characters, and possibly later for others (at least those that aren't covered by another mod, such as NoxBestia's). It is meant to serve as a more quasi-historical potential alternative to mods such as Christianity, which alters all of Catholicism right away, and includes a long struggle to replace the entrenched male-dominated Roman Catholic church.
The current version is just an initial test mod, but one that I wanted to go ahead and share in case anyone wanted to play with it (and will add newer versions as I put in new things and refine old ones).
-Adds Lilith-centric alternate versions of existing religions that can be discovered by Incubus/Succubus rulers in the Dark World mod:
How to access these religions:
-Catholic and Orthodox versions can no longer appear as normal for a heresy at random. Instead, the religion must be "unlocked" via an event decision taken by a character in the game. If any of these heresies randomly occur before being unlocked, they will be randomly converted into one of the base heresies of the parent religion along with any characters in the province.
Other Additions:
Any child that gets the "Demon Child" event chain should now also get the incubus/succubus trait.
Angelic Powers:
Angels now receive supernatural abilities based on their piety score. These include the ability to heal themselves or others, to smite wicked or sinful people (including demons), to atone for their own sins, and request blessings from the heavens. Many of these powers do not work, or are less effective, the more sinful/wicked traits the Angel has.
What you need to play this Mod:
This mod requires the Dark World Fantasy core module.
Dark World Extras is also recommended, but should not be required.
It also requires the latest version of CK2, along with the Holy Fury expansion (and probably others) to take advantage of all features.
Compatibility: This mod should be compatible with any other Dark World sub-mods, including Dark World Extras, DW Mercenary Commander mod, and worked in the past with Dollarsmy's mod (though I haven't tested that recently). It also works fine with House Irae, as well as any mods that add more reformation choices for Pagans. I suggest playing without any other mods that alter the core religions, but that is merely for the sake of historical appropriateness, and it should work fine with any that do.
Future additions planned:
-Prevent the random spawning of Lilithanist/Reversionist heresy prior to the event chain creating it by setting a global flag and overriding certain default events/functions.
-Expand the event chain (Presently it costs nothing, and simply leads to an event 90 days later) to include a more difficult/more interesting hunt for the knowledge, possibly similar to the pursuit of the Necronomicon event chain.
-Add similar variant heresy versions for Judaism, Dharmic, and possibly Pagan versions.
-Add a religion head mechanic for Catholic, as well as associated events for the capture and conversion of holy sites.
-Add quasi-historical flavor events related to the rise of a feminist antithesis in Catholic (and other) lands.
-Add fantasy/magical themed events, such as the occasional influence of Lilith or other powerful beings.
-Add Vampire, Werewolf-centric religions (likely Pagan), possibly others.
-Adapt more mechanics such as the hajj, Ramadan, and Furusiyya tournaments for Lilislam.
What this mod does:
This mod is a continuation of DocToska's add-on mod for Dark World Reborn, DW:Toska, that contained various events, including many carried over from the original Dark World mod. Unfortunately his mod hasn't been updated in some time, and is no longer functional with the current version of CK2 or Dark World Reborn. I posted a few fixed versions in the support thread, fixing issues as well as removing some of the content that had been re-added to the core DW:R mod. However, as that makes it rather hard for people to find the latest version and information on the mod, I'm going ahead and forking it here.
This mod contains everything that was in the DWToska Remix that I posted in the DWToska support thread, as well as a few other events I wrote that were originally in Dark World:Beyond Heresy (my first mod). I felt they're more appropriate in a mod such as this, so I'm moving them over.
This comprises a number of events and decisions/actions. Note that some of these include topics such as rape and bestiality, although I've altered the latter to be avoidable via the Dark World Fantasy settings.
Note that as of version 0.8.1 this mod requires Dark World Fantasy rather than Dark World Reborn or Dark World Tweaks (DWF being the most updated version of the core DW mod).
Credit goes to DocToska for most of the original work on this - I'm just trying to continue on that (original mod here ).
Compatibility:
This should be compatible with most other Dark World mods, though I haven't tested it extensively.
A Dark World Fantasy submod
GitHub
The intent of this mod is to bring hucows and milking into Crusader Kings II.
Features
So far, not a lot to show as I'm still building the foundations of the mod. Any feedback would be greatly appreciated, especially regarding localisation and game balance.
Event chain to research on "Lacteria Mirifica", a mysterious mushroom, and turning yourself or another random woman into a hucow You will need an alchemy building from Dark World in your capital, as well as the knowledge focus or a scientific/esoteric trait (like Erudite, Mystic...) For now, the best way to experience this mod, is to be female and to do the experiments on yourself Lactation framework (Hucows produce milk over time, the amount depending on their breast size) Decision to milk yourself Decision to check your hucow stats (Will be loaded with lots of pretty numbers in the future) Get the "engorged breasts" trait upon reaching full milk capacity (Be nice to your hucow, don't forget to milk her) This mod is fully localised in both English and French.
Requirements Crusader Kings II 3.1.0+ (Recommended) Way of Life DLC Dark World Fantasy Dark World Fantasy Module - Dicks & Tits (Recommended) Dark World Tentacles (Adds new ways to become hucow, and to be milked)
Compatibility
Should be compatible with anything as long as it doesn't conflict with the requirements above
Installation
To install, copy the "Crusader Milk" folder and the "Crusader Milk.mod" file to your Crusader Kings II "mod" folder
Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod
Planned Features
Short Term Events making use of the lactation framework Custom rules to alter some aspect of the mod
Long Term Ideas Ability to transform more people of your chosing into hucow, and milk them Ability to alter someone breast or milk production (as well as arousal or other atribute) Allow AI to create hucows "Hucow level" "Barn" management Milk Economy Lactacid Addiction Slavery integration Breeding New ambitions related to milk production or number of hucows owned Bloodline for famous hucows
Credits
dewguru - For the original "Dark World" & "Dark World Reborn" mods lockeslylcrit - For "Dark World Fantasy", the maintained and reworked version of "Dark World" Korbah - For sharing their vanilla-like trait icons templates to the community Herring - For the "Trait Icon Replacements" mod (used for one of my trait icon) Ed86 - For the Skyrim mod "Milk Mod Economy" which gave me the general inspiration for the mod
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Modifications for translations purpose are allowed, as long as I'm notified of it.
small premise: this is my first time modding so expect bugs and clunky code, also english is not my first language so expect typos and weird lost in translation phrases.
Description: Well since all the bestiality mods are either old, out of date, abandoned or theoretical, I decided to make one myself =P
This is made for female rulers that enjoy 4 legged friend a bit too much.
Content: For now there is one chain of events about you getting to know you dogs very closely, with a small branching toward the end.
Finishing the event chain unlocks a decision for repeatable beastly fun (plus one for switching from one branch to the other).
For now it should fire all pretty fast (mostly for easy testing), i might make it more slow in a future realese (or at least by rule).
I tested this as much as i could and it seemed to work fine, but i do not feel responsible if this ends up causing a nuclear explosion
Planned Content: If this gets good reception from you guys and it doesn't turn out to be a cursed bomb that destroys your pc with bugs or bad writing, i will expand this mod as much as i am capable of.
My ideas for now are:
- Horse fun (next realese barring bug fixing)
- Exotic Animals
- DWF stuff integration (traits and similar) ??
- Costum traits ???
- Religion/Off map empire ?????
- Breeding (either new crossbreed races or getting to spawn DWF ones, like woman + dog = werewolf/kin or woman + horse = centaur) ?????
(? signify how far fetch it is for now =P)
Credits and stuff:
lockeslylcrit: for all the great work you did on for this community, and because i basically learned how to mod by reverse engineering your stuff =P
dewguru: for starting this all ordeal =P
and all of you guys for making me do this =P
This isn't a classical mod, but a collection of files to tweaks and improve existing mods a bit. It has new buildings for some races (to be placed in their respective race folder -> DFWFantasyModules/Races/fareast/common/buildings for example), modified buildings for core game and DWFantasy (mostly price adjustment, since costs are absurd)
Backup the core files (or don't. This can't break the game)
Updated both versions of the Harem Kings mod to 3.1. They're not thoroughly tested, but I think I tested everything the basic version had. The Coretex version is a lot more complicated, but I think all of the promised features should be in. Tell me if they aren't.
A simple menu command to change the gender of any character. Only the gender flag is changed, all traits and attributes remain unchanged. DFW Portraits are not affected, but regular ones are. Can be used to circumvent restrictions and arrange lesbian/futa marriages for your vassals before switching back.
Also includes a marry command that should allow lesbian marriage (not tested)
Simple mini-mod which assigns your race trait and random portrait to characters recruited by several vanilla decisions.
Affected decisions:
Promote Commander Invite Holy Man/Woman to Court Invite Noble to Court Present Debutante
Supported races:
Succubus (DWR, DWF) Incubus (DWR, DWF) Alu-Fiend (DWF) Cambion (DWF) Angel (DWR, DWF) Vampire (DWR, DWF) Werewolf (DWR, DWF) Elf (DWR, DWF) Orc (DWR, DWF) Neko (DWR, DWF) Kitsune (DWR, DWF) Tentacle-kin (DWR, DWF) Fairy (DWR, DWF) Reptilian (DWSE, DWF) Dark Elf (House Irae) Half Elf (House Irae)
There is no hard dependencies, but you need any one of mods specified in "Supported races" list for it to do anything. Should work for most versions of those mods, same with game versions.
Both race trait and portrait will be assigned after choosing option in notification event, if character is rejected, nothing will be changed.
Important: Not all races will have a portrait! This depends on mods you use, not on me. Demon hybrids will get portrait of other race instead of demonic. Alu-Fiends, Cambions, Vampires have no portraits with any mod combination.
This is completed mod and no updates is planned, unless something is broken.
Background: I've always felt that that the original photo set was very inconsistent. Some are illustrations, some are hentai and some are 3d, even from Skyrim. So, in order to create a better flow (for myself personally), I decided to recreate every picture using TES5: Skyrim.
Description: This mod replaces every events photo for Dark World: Reborn by dewguru with custom screenshots taken by me. All events are in 450x600 ratio.
Installation: *BE SURE TO MAKE A BACKUP JUST IN CASE YOU DON'T LIKE MY SET*
Simply open and drop all its .dds file into Documents\Paradox Interactive\Crusader Kings II\mod\Dark World Reborn\gfx\event_pictures. Replacing all the older events.
Since my set are in 450x600, you will need ngppgn's Bigger Events, and of course, Dark World: Reborn by dewguru.
Warning!
I created this using only the name and the original picture. Therefore, some events might be completely off from the text that goes along with it. I have not tries every events in game, so there might be pictures I did not crop or edit correctly, just keep that in mind.
This is my expanding on lockeslylcrit's dark world fantasy mod, specifically the shinto religion for Kitsune and Nekos.
It's probably got a few bugs, i'm self-teaching this to myself so please bear with me.
What it adds right now:
Option to become Shinto if you are a Kitsune.
Reformable Shinto.
What i hope to add in the future:
Decision to set a holy site in a title you control directly.
Samurai warrior society.
Miko society.
Titular title for reforming.
Flavour events and text.
Original taken from: https://christianitymod.wordpress.com/.
All credits go to the original owner of the Christianity mod: https://www.loverslab.com/profile/782718-genericlogin/
Mod is compatible with CK2 3.0.1+ (maybe works with even newer ones).
Installation
------------
To install this mod, follow these steps:
1. Open your "Documents" folder.
2. Locate the "Paradox Interactive" folder within your "Documents" folder and open
it.
3. Locate the "Crusader Kings II" folder within the "Paradox Interactive" folder
and open it.
4. Locate the "mod" folder within the "Paradox Interactive" folder and open it.
5. Unzip "FetishMod.zip" in "mod" folder. Make sure the name of the new created folder is "Fetish Mod".
You will now see it in the list of mods when you run Crusader Kings II.
Major changes
------------
This is a very cut-down version of Christianity Mod 1.8.1 - Fetish Version. First I removed the VIET events. Second I deleted any files interacting with the old versions of the game. Third I modified all religions to have max 12 consorts and allow female rulers to have consorts as well as incestual marriages.
About me
------------
I'm a huge fan of the Christianity Mod and have started modding recently just because of this mod. I could make the mod in its original state compatible with CKII version v3.0.1, but it would take ages to do. If anyone has the time to make Christianity Mod 1.8.1 compatible with 3.0.1 without deleting anything, I would appreciate it greatly.
Future plans
------------
- Add more events tied
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