Craps

Craps


Craps is a dice game in which a player bets on a pair of rolls or a series of roll results. Craps, dice games, perhaps the most common dice gambling game in the world. A version known as Bank Craps or Casino Craps or Las Vegas-style Craps is played in almost all American casinos and some UK, Australian, Asian casinos and gambling houses. Players can bet on each other or against banks. Since this requires little equipment, "Street Crap" can be played in an informal environment. While shooting the crab, the player can use slang terms to bet and act. A 스포츠토토 player known as the "shooter" throws the dice. All bets must be placed before the shooter throws the dice. Casino Craps, a dice game, is one of the most interesting casino games. It is common to hear shouting and shouting at a crab table. It is played on a specially made table and two dice are used. Dice are made after very strict standards and are regularly inspected for damage. Of course, dice are replaced with new dice about eight hours after use, and in casinos, rules are enforced in the way players handle dice. Special tables and layouts are used, and all bets are made against the house. The player makes a bet by placing chips or cash in the appropriate part of the layout before playing any role. You should always throw the dice and bounce it against the table wall.


How to play it


Win money by betting on which numbers roll in a pair of dice.

Krabs isn't really complicated if you remember that the whole point is to gamble on the total amount for a pair of dice. A player rolls a dice, usually trying to score 7 or 11 points. If this number is not obtained in the first roll, set the "point" number that must be rolled again before rolling 7.

In general, you make a bet with a table in the hope that the player rolls the required numbers. There is also a betting option against the table, which means that the player rolls the losing number.

In the first roll, called the coming-out roll, 7 and 11 are the winners. The numbers 2, 3, and 12 are called krap numbers and mean that the person who bets loses.

The winning or losing depends on the stage of the game. If the player sets the points, 7 becomes the loser.


Make a bet on the pass line to play during the coming-out roll.

Delegates to place the disc on the table to track the game. The disk is turned black with the word "OFF," indicating that a new round is starting. Coming-out roll in the first roll, 7 or 11 means that everyone who bets on the pass line wins. Two, three, or twelve means that everyone loses.

The pass line is the most basic element of crab betting, so it is the best starting point when learning the game. You can't start a new round until someone bet on a pass.

Numbers such as 4, 5, and 6 are not even winning or losing. The roll number becomes known as the point, and the game moves on to the next level of play.

Another option is to bet on a line that does not pass. If you choose this option, you make a bet with everyone else. If the shooter rolls 2 or 3, you win, and if you roll 7 or 11, you lose.



Play points if no one wins or loses in the coming-out roll.

The point is the number rolled by the player if there is no victory or defeat in the coming-out roll. The potential point number is 4, 5, 6, 8, 9, or 10. The delegates flip the disc over to the white "ON" side, and the shot continues to roll the dice, hoping to roll the point number again. Rolling 7 means loss.

Passage bets remain on the board until the end of the round. The player rolls the point number and wins the pass bet.

For example, if the point number is 8, the shooter tries to roll 8. If the shooter rolls 7, all the pass line bets lose. The play continues until the shooter rolls one of these numbers.

When the shot rolls the point number, the play resumes with a new pass bet. When 7 comes out, the same thing happens and someone else has to roll the dice.


If a coming-out roll has already occurred, make a coming bet.

ucky to arrive at the crab table after the round starts. Place your chip in Comcomspace for a bet that is very similar to a pass bets If the shooter rolls 7 or 11, you win. If they roll 2, 3, or 12, you lose the bet.

Keep in mind that that point doesn't affect your bet. If the point is 6, you get nothing when the sniper rolls 6.

Commit is also separate from the pass line. You can win the combination with seven, but you lose the pass betting after the point is set. Likewise, play can continue after 2, 3, or 12 comes out.

The option related to this is the Don't Come bet, if the shooter rolls 7, he wins, and if he rolls the point number, he loses. Keep in mind that this is a relatively safe and simple bet, but it means a showdown with other bets.

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