Cosmic Shock League Wiki

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GTA: The Criminal Enterprises - The Loop
Passive: Immobilizing an enemy champion grants a static 35 (+Β 80% bonus armor) bonus armor and 35 (+Β 80% bonus magic resistance) bonus magic resistance for 2. 5 seconds. The bonus resistances are capped at 80 βˆ’ 150 (based on level) .
After the duration, you release a shockwave that deals 25 βˆ’ 120 (based on level) (+Β 8% of your bonus health) magic damage to nearby enemy champions and monsters .

V11.23
New Effect: Tooltip now tracks damage mitigated.
V9.23
Bonus armor reduced to 35 from 70.
Armor ratio increased to 80% bonus armor from 50% .
Bonus magic resistance reduced to 35 from 70.
Magic resistance ratio increased to 80% bonus magic resistance from 50% .
Shockwave base damage increased to 25 βˆ’ 120 (based on level) from 10 βˆ’ 120 (based on level) .
Shockwave damage health ratio changed to 8% of bonus health from 4% of maximum health .
Cooldown reduced to 20 seconds from 35.
Bug Fix: Resistances no longer last for slightly longer than intended.
V9.9
Bonus armor reduced to 70 at all levels from 70 βˆ’ 120 (based on level) .
New Effect:Β Now scales with 50% bonus armor .
New Effect: Bonus armor is now capped at 80 βˆ’ 150 (based on level) .
Bonus armor caps while having 20 βˆ’ 160 (based on level) bonus armor.
Bonus magic resistance reduced to 70 at all levels from 70 βˆ’ 120 (based on level) .
New Effect:Β Now scales with 50% bonus magic resistance .
New Effect: Bonus magic resistance is now capped at 80 βˆ’ 150 (based on level) .
Bonus magic resistance caps while having 20 βˆ’ 160 (based on level) bonus magic resistance.
Removed: Shockwave damage no longer scales with 15% bonus AD and 10% AP .
Shockwave damage health ratio increased to 4% of maximum health from 3% .
V9.5
Bug Fix: Fixed a bug which caused the duration of the bonus resistances to last another 0. 5 seconds after the shockwave release.
V8.5
Cooldown increased to 35 seconds from 20.
V8.2
Removed: Armor ratio of 30% armor .
Bonus armor increased to 70 βˆ’ 120 (based on level) from 20 at all levels.
Removed: Magic resistance ratio of 30% magic resistance .
Bonus magic resistance increased to 70 βˆ’ 120 (based on level) from 20 at all levels.
Shockwave base damage reduced to 10 βˆ’ 120 (based on level) from 40 βˆ’ 140 (based on level) .
Shockwave health ratio reduced to 3% of maximum health from 3. 5 % .
New Effect: Shockwave damage now scales with 15% bonus AD .
New Effect: Shockwave damage now scales with 10% AP .
New Effect: Champions who take the Aftershock keystone but lack the hard crowd control to activate it will have their keystone swapped to Grasp of the Undying .
Bug Fix: Fixed a bug where if it had already been triggered, the owning champion's death would cause the damage effect to apply early.
Bug Fix: Fixed a bug where if a champion with Aftershock immobilized a champion after their death, their corpse would trigger it as normal.
V7.22 Added
Resolve Keystone rune.
Passive: Immobilizing an enemy champion grants 20 (+Β 30% armor) bonus armor and 20 (+Β 30% magic resistance) bonus magic resistance for 2. 5 seconds.
After the duration, you release a shockwave that deals 40 βˆ’ 140 (based on level) (+Β 3. 5 % of your maximum health) magic damage to nearby enemy champions and monsters.
Cooldown: 20 seconds.


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Season 2018 rune release



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