Complete Game Asset Workflow: The Briefcase

Complete Game Asset Workflow: The Briefcase



Complete Game Asset Workflow: The Briefcase


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Learn the full pipeline for creating this game asset from start to finish, with high poly modeling, texturing, and more!


Learn the full pipeline of building this bomb-case prop from start to finish
Learn principles of high poly modeling, UVW Unwrapping, Texturing, and more
Learn advanced techniques for presentation, to really make your asset shine


Description

This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we'll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups.

About the Instructor:

Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

Who this course is for:
Intermediate-to-Advanced users who already have a fairy good grasp of 3ds Max and making game art
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