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CM3D2.CameraUtility.Plugin but BepInEx and with VR camera fixes


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Based on CM3D2.CameraUtility.Plugin fork by Milly ( https://github.com/Milly/CM3D2CameraUtility.Plugin ). Ported to use BepInEx directly (instead of loading via Sybaris).
This version mostly adds fixes and QOL that I want, but this will probably no longer work with the original CM game so this probably cannot be merged back anymore.
This updated plugin mostly retains the functionality of the old CM3D2.CameraUtility.Plugin version 2.3.4.0. The following features/changes were added:
This plugin's settings now use the BepInEX configuration library. You can now edit/change configuration by using ConfigurationManager (if you have that installed with CMI) by hitting F1 in game.
In addition, the individual modules of this plugin can now be optionally turned off if you don't need their functionality (e.g. you don't need ex camera controls, but need everything else).
If first person camera is toggled on, you will now switch back out if the player character disappears automatically. Previously you'd get stuck on a random location/view or fly across the stage, but now it should properly go back to regular camera using the correct location/angles.
In cases where the player character disappears temporarily and then reappears later on, the plugin will automatically switch back to first person camera.
First person VR was a bit wonky if you use the original CM plugin. In this version, first person VR should now work mostly.*
Automatic entry/exit to this mode is also supported as with normal first person camera. However, this feature can be nausea inducing if you have low tolerance for motion sickness and such, specially so on spicy scenes, and if your graphics card can't keep up. Therefore, this feature is disabled by default. Enable and use it at your own risk ;)
If you do decide to use this feature, you can enter/exit first person mode via the standard first person camera keyboard bindings. You can also use your VR controller's grip+primary button. Oh and trigger+primary button starts/ends skip mode too in case you needed it. These controls are not final but "works for me" for the moment. It may change in the future.
Automatically entering first person camera can sometimes result in the wrong viewing angle if camera direction lock is disabled. The same if we detect a change in positions. Still working on a proper fix for this. Only applies to normal first person camera.
If you havent yet, install CMI from ( https://github.com/krypto5863/COM-Modular-Installer ), make sure to exclude the CameraUtility plugin from the list of plugins to install.
If you already have CMI, make sure it is up to date. Either use the CMI installer to remove/clean the old CameraUtility plugin or remove/disable the old plugin from the Sybaris folder of your COM 3D2 install folder.
Copy/extract the COM3D2.CameraUtility2.Plugin.dll from this project in your * BepinEx\plugins* folder of your COM 3D2 installation.
Copy the following dll files from your COM3D2 game into the libs directory:
Install VS Studio community. See the general programming resources in the Custom Maid Server on how to install and which packages to include.
CM3D2のカメラ機能を拡張します。その他主に撮影用の機能を追加します。
ロール回転、パース変更、背景位置変更、一人称視点、こっち見て機能、操作パネル消去の機能を加えます。
キーボード操作のみの対応です。
メインカメラのパース(視野、FoV)変更、およびロール回転機能です。
「け」「め」がそれぞれ初期化です。
キーの対応はIllusion系のゲームに合わせています。
Shift キーを押しながらだと移動距離が1/10になります。微調整にどうぞ。
Alt キーを押しながら各キーを押すとそれぞれの操作分が初期化されます。
BS キーを押すと移動関係をまとめて初期化します。
背景が変更されると移動は初期化されます。
ロール回転を使うと操作が混乱しやすいので極力最後に使うことをお薦めします。
VR版はゲーム内で使われているキーと一部重複するため操作が変わります。
「T」キーで上記の8種を順に切り替えます。切り替え時の番号はコンソールに表示されます。
「G」キーは上記の表での 0 および 5 の切り替えです。
一人称視点時に "こっち見て" を使うと角度制限で見てくれないことがあるので
自動的に「無し」の状態になりますが、そこから更に変更することは可能です。
夜伽時に「F」キーで主人公らしき物体の視点に切り替えます。
もう一度押すとブレ補正モードに切り替えます。
さらにもう一度押すと元に戻ります。
主人公が表示されないシーンでは妙な場所に飛ぶので手動で解除してください。
「R」キーで主人公らしき物体を順に切り替えます。
男変更MODへの対応のため一人称視点時には男の頭が消えます。
VRモードで追従すると酔いの原因となるので主人公の視点位置に移動のみします。
体勢が変わっても追従しないので適時キーを押してください。
エディット及び夜伽時にステータスや操作パネルを消します。
もう一度押すと表示します。
各パネルには折りたたみ機能がありますが、こちらは一括で消し去ります。
ゲームを起動すると UnityInjector\Config\CameraUtility.ini が生成されます。
各操作キーの変更、移動速度などの数値の変更が可能です。
詳細は Ini ファイルの中を参照してください。
2.0.1.2-20160220
Source: GitHub
Author: MeidoDev
2.0.1.2-20160103
Source: Pastebin
Author: したらば改造スレその6 >>944
2.0.1.2-20151107
Source: Pastebin
Author: したらば改造スレその5 >>693
1.0.0.0
Source: Github
Author: k8PzhOFo0

CM3D2.CameraUtility.Plugin but BepInEx and with VR camera fixes






Features




Mobile




Actions




Codespaces




Copilot




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Security




Code review




Issues




Discussions




Integrations




GitHub Sponsors




Customer stories








Explore GitHub


Learn and contribute



Topics




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Skills




GitHub Sponsors




Open source guides


Connect with others



The ReadME Project




Events




Community forum




GitHub Education




GitHub Stars program








Plans




Compare plans




Contact Sales




Education






In this repository


All GitHub





In this repository


All GitHub





In this user


All GitHub





In this repository


All GitHub









Vin-meido

/

COM3D2.CameraUtility2


Public






Code



Issues



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Wiki



Security



Insights




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CM3D2.CameraUtility.Plugin but BepInEx and with VR camera fixes


Use Git or checkout with SVN using the web URL.


Work fast with our official CLI.
Learn more .


If nothing happens, download GitHub Desktop and try again.


If nothing happens, download GitHub Desktop and try again.


If nothing happens, download Xcode and try again.

Your codespace will open once ready.
There was a problem preparing your codespace, please try again.
Based on CM3D2.CameraUtility.Plugin fork by Milly ( https://github.com/Milly/CM3D2CameraUtility.Plugin ). Ported to use BepInEx directly (instead of loading via Sybaris).
This version mostly adds fixes and QOL that I want, but this will probably no longer work with the original CM game so this probably cannot be merged back anymore.
This updated plugin mostly retains the functionality of the old CM3D2.CameraUtility.Plugin version 2.3.4.0. The following features/changes were added:
This plugin's settings now use the BepInEX configuration library. You can now edit/change configuration by using ConfigurationManager (if you have that installed with CMI) by hitting F1 in game.
In addition, the individual modules of this plugin can now be optionally turned off if you don't need their functionality (e.g. you don't need ex camera controls, but need everything else).
If first person camera is toggled on, you will now switch back out if the player character disappears automatically. Previously you'd get stuck on a random location/view or fly across the stage, but now it should properly go back to regular camera using the correct location/angles.
In cases where the player character disappears temporarily and then reappears later on, the plugin will automatically switch back to first person camera.
First person VR was a bit wonky if you use the original CM plugin. In this version, first person VR should now work mostly.*
Automatic entry/exit to this mode is also supported as with normal first person camera. However, this feature can be nausea inducing if you have low tolerance for motion sickness and such, specially so on spicy scenes, and if your graphics card can't keep up. Therefore, this feature is disabled by default. Enable and use it at your own risk ;)
If you do decide to use this feature, you can enter/exit first person mode via the standard first person camera keyboard bindings. You can also use your VR controller's grip+primary button. Oh and trigger+primary button starts/ends skip mode too in case you needed it. These controls are not final but "works for me" for the moment. It may change in the future.
Automatically entering first person camera can sometimes result in the wrong viewing angle if camera direction lock is disabled. The same if we detect a change in positions. Still working on a proper fix for this. Only applies to normal first person camera.
If you havent yet, install CMI from ( https://github.com/krypto5863/COM-Modular-Installer ), make sure to exclude the CameraUtility plugin from the list of plugins to install.
If you already have CMI, make sure it is up to date. Either use the CMI installer to remove/clean the old CameraUtility plugin or remove/disable the old plugin from the Sybaris folder of your COM 3D2 install folder.
Copy/extract the COM3D2.CameraUtility2.Plugin.dll from this project in your * BepinEx\plugins* folder of your COM 3D2 installation.
Copy the following dll files from your COM3D2 game into the libs directory:
Install VS Studio community. See the general programming resources in the Custom Maid Server on how to install and which packages to include.
CM3D2のカメラ機能を拡張します。その他主に撮影用の機能を追加します。
ロール回転、パース変更、背景位置変更、一人称視点、こっち見て機能、操作パネル消去の機能を加えます。
キーボード操作のみの対応です。
メインカメラのパース(視野、FoV)変更、およびロール回転機能です。
「け」「め」がそれぞれ初期化です。
キーの対応はIllusion系のゲームに合わせています。
Shift キーを押しながらだと移動距離が1/10になります。微調整にどうぞ。
Alt キーを押しながら各キーを押すとそれぞれの操作分が初期化されます。
BS キーを押すと移動関係をまとめて初期化します。
背景が変更されると移動は初期化されます。
ロール回転を使うと操作が混乱しやすいので極力最後に使うことをお薦めします。
VR版はゲーム内で使われているキーと一部重複するため操作が変わります。
「T」キーで上記の8種を順に切り替えます。切り替え時の番号はコンソールに表示されます。
「G」キーは上記の表での 0 および 5 の切り替えです。
一人称視点時に "こっち見て" を使うと角度制限で見てくれないことがあるので
自動的に「無し」の状態になりますが、そこから更に変更することは可能です。
夜伽時に「F」キーで主人公らしき物体の視点に切り替えます。
もう一度押すとブレ補正モードに切り替えます。
さらにもう一度押すと元に戻ります。
主人公が表示されないシーンでは妙な場所に飛ぶので手動で解除してください。
「R」キーで主人公らしき物体を順に切り替えます。
男変更MODへの対応のため一人称視点時には男の頭が消えます。
VRモードで追従すると酔いの原因となるので主人公の視点位置に移動のみします。
体勢が変わっても追従しないので適時キーを押してください。
エディット及び夜伽時にステータスや操作パネルを消します。
もう一度押すと表示します。
各パネルには折りたたみ機能がありますが、こちらは一括で消し去ります。
ゲームを起動すると UnityInjector\Config\CameraUtility.ini が生成されます。
各操作キーの変更、移動速度などの数値の変更が可能です。
詳細は Ini ファイルの中を参照してください。
2.0.1.2-20160220
Source: GitHub
Author: MeidoDev
2.0.1.2-20160103
Source: Pastebin
Author: したらば改造スレその6 >>944
2.0.1.2-20151107
Source: Pastebin
Author: したらば改造スレその5 >>693
1.0.0.0
Source: Github
Author: k8PzhOFo0

CM3D2.CameraUtility.Plugin but BepInEx and with VR camera fixes


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Thread starter

TranscendedGuy



Start date

Jun 25, 2020




@TranscendedGuy
Hi. Can you help me?
I want to change the body of another Guy (It won't look like a ghost again). How can I replace it? Thank you very much.

@TranscendedGuy
Hi. Can you help me?
I want to change the body of another Guy (It won't look like a ghost again). How can I replace it? Thank you very much.


These should help

https://twitter.com/homuhomudkawaii

That modder from the second link made most of the Master Body types that you may be interest in.

I wanna replace my protag with a futa in normal gameplay. Not transparent. There seem to be mods here that can make this possible (I think...) but it seems like it would require very specific fiddling.
How can I make this happen without ruining anything? I have XtMasterSlave FutaMaid and ShapeAnimator downloaded but I wasn't brave enough to do anything with them yet before I know how to make a futa protag without changing any maids or messing up sliders etc.

I wanna replace my protag with a futa in normal gameplay. Not transparent. There seem to be mods here that can make this possible (I think...) but it seems like it would require very specific fiddling.
How can I make this happen without ruining anything? I have XtMasterSlave FutaMaid and ShapeAnimator downloaded but I wasn't brave enough to do anything with them yet before I know how to make a futa protag without changing any maids or messing up sliders etc.


You basically just use XtMasterSlave to replace the transparent one by linking it after you summon your futa maid. There's the two sliders that can make the penis and transparent completely disappear, so it just be a futa maid shown. Don't worry, you won't mess up anything.


In order to make it work, you need to have the master display in either night service, free mode, photomode, MultipleMaids, (requires VYM plugin) and vip events. You also need futanari mods and shapeanimator plugin.


In free mode, this is where you use mod to replace master with futa maid to have sex with your maid. If you want those mods, look up Neerhom's futa/yuri master model


2) try my best to track down the cigarette mod I had for CM3D2 (before MEGA deleted my entire game and all its f***ing mods) and figure out how to get it to work for COM3D2

#1 is crucial.
If
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Ms Pauling Rule 34
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