Cloud Meadow

Cloud Meadow




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Cloud Meadow

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[RU] Установка автоперевода на русский
Установка плагина XUnity.Autotranslator, чтобы играть было комфортнее. Периодически выдает перлы аля Фаргус, так что кому-то еще и ностальгией повеет пиратских переводов....
18+ Контент
В этом руководстве будет таблица рецептов, монстров и их статов. Помощь в прохождении.
Руководство будет постепенно обновятся по мере возможности, вместе с патчами до самого выхода игры из раннего доступа.
Если у вас есть идея как до...

A Dev's Guide to Understanding the Farm
This is a basic guide to help folks better understand the purpose of the farm and how they should be using it....

Cooking Class (Recipe Guide for Cloud Meadow)
List of Updated Recipes For The Cooking Activity in Cloud Meadow....
Here, I'll show you the monsters combinations to fill the Album.
...
Information to know while going through the combat portion of the beginning. As well as countering and taking advantage of the milf cats rest move.

There will be a lot of reading, sorry. ¯\_(ツ)_/¯...

A Breeder's quick guide to racial stats *updated Feb 2022*
This is a simple guide depicting all the monsters's respective stat ranges in one easy to access table instead of running around, fidgeting with the breeding screen, or memorizing. This is primarily for min/maxing your monsters stats....

Cloud Meadow Floor 5 Treasure Chests
A quick guide to breakdown, explain, and offer tips for battling and choosing your abilities/party members in Cloud Meadow....
A Very Brief Overview of where you can find and apply level up stat points....



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In Cloud Meadow you will play as a beautiful girl. With the help of her cuteness, you can solve almost all problems. Your main task here is to build a beautiful house. On the way to your goal, you will meet different monsters. They want to prevent you from getting what you want at any cost.
You have to fight them in a piquant battle. Thanks to your luxurious body, you will be able to move further. Do not let your enemies get impudent and use you for their own purposes. You also have your desires, so give in to them to your advantage.
You can also recruit other sexy girls to your team. No pest can resist so many wonderful women. Turn on your feminine energy to achieve the desired result. Be cunning and learn to manipulate! Forget about your principles!


简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem




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Changes Updated dialogs to allow using the configured “Interact” key(s) for skipping single lines, in addition to left clicking. Fixes Fixed some issues with possible active ingredient selection after cooking/experimenting. Fixed Female Cat pregnant and sleep animations being swapped Fixed the Breeding/Harvest window not always opening to the correct group Fixed issue in Yonten dialog, where stocking option would constantly repeat when trying to stock during hot weather. Fixed a bug with resolving the rarer trait to inherit, when resolving exclusive traits Fixed new weather always rolling as snow during summer event. Fix won’t affect already saved/predicted days, only future ones. Fixed a bug in Headhunter ability targeting Fixed a bug with bloodline trait slots not resetting when switching been monsters in ancestry Fixed description of cat Nine Lives trait to no longer indicate that it has multiple charges. For that trait, grade determines chance of triggering, which can only occur once per day.
Here's what's coming to Cloud Meadow
Hello farmers, and a bold welcome to everyone who joined us from the Steam sale. I hope you are enjoying the new Royal Matchmaker event - and if you haven't found it yet, all you have to do is enter the town between 15th and 21st of Spring (in-game time, not real time..). The long-awaited Savannah Dungeon Floor 8 will be arriving soon New largest dungeon area, this overworld area has roughly double the size of Floor 6's overworld Culminating with a boss fight, this will further the main story and hint at the next arc More dungeon mechanics, more sexual encounters, more quests, more plankton Also in the dungeon department: New upcoming Forest Dungeon is going through it's design phase - this area will have a radically different layout and interconnection with the Savannah as well Current dungeon floors are getting a tidy-up or a full overhaul as they don't meet our quality standards Behind-the-scenes: robust quest system; plans including farming/breeding/cooking quests, proper town NPC interactions, Katarina Station dungeon quest hub & more User Interface overhauls for Inventory & Farm Jobs Better tools for our writing team to create more complex sequences - as seen in some of the Royal Matchmaker dates What about future update content? A caravan of travelers will arrive in Cloverton; introducing Kaleida, one of the 10 major NPC recruitable combatants & romance partners 'Monster migration' system; new enemy monster types will cycle through the dungeons 'Combat contest'; a seasonal, self-contained arc for truly specialised monster breeders as they climb their way through a combat tournament The game's future in general? Check out our version 1.0 feature roadmap - we'll update it as stuff gets done []https://www.cloudmeadowgame.com/road-map/ [/url] ] I'll keep making these public posts at regular intervals, you'll get to hear about it [/list] There seems to be a bit of uncertainty from some fans as to what we're doing. We've always been VERY open & transparent, but maybe not as outgoing as we need to be. Starting now, I hope to be making these posts regularly to make sure that what we're working towards is highly visible to the players and casual followers alike. If you have any urgent questions we are always readily available in the following places: Our very own Discord []https://discord.gg/6ASAxDF [/url] ] Our Livestream where Artists, animators & programmers work daily (yes, daily!) on Piczel []https://piczel.tv/watch/Spurple [/url] ] [/list]
Fixes Fixed an issue where the player would be locked in place at the end of the cooking tutorial Hopefully we’ve fixed the last issue causing cutscenes to get stuck during camera pans Fixed some issues with ingredient/quality selection during cooking experiments Fixed some issues with album unlocks Fixed a shader effect applied to certain clouds & Savannah F2’s foam that would display the wrong colour for the time of day Attempted to correct issues where for some users the draggable icons on the job board do not handle events correctly Fixed ambience sounds continuing to play after returning to the main menu Fixed issue with Autumn Cloverton assets wouldn’t appear while it was raining
An update including a slew of dates with various characters from around Cloverton! From the dutiful Jubelle, to the valiant Sieger! Go shopping with Morghan, or even spend time in the cells with Goldra in refusing to participate despite the royal decree! You can access this event starting on Spring 15th, even right after you start the event! Not satisfied with one date? Enter the raffle multiple times for a small fee, or wait until next year for another free ticket! Additions Spring seasonal Matchmaker event has been greatly expanded During the calendar event week the player will be able to go on various friendly & romantic dates Selection of 8 minor NPCs from around Cloverton and a bonus scenario for abstainers Added alternative monster dialogue for monsters related to the player, when interacting with them while on the farm Changes Incubator now shows hours and minutes remaining before hatching (previously only showed hours) Fixes Fixed an issue that would reset global settings When inheriting traits from parents with mutually-exclusive traits, now the stronger trait will always be inherited Fixed acid damage continuing to apply after death Fixed an error that would occur while traversing rooms in a dungeon after returning from death In-game time will no longer pass during dialogue sequences The dialogue history scroll position will now reset to a new dialog line when opened Fixed ‘time played’ text on save file slots showing the incorrect value Restored color palette selection for Ev x Monster HD sex scenes viewed in the Album Fixed an issue where draggable icons could continue to be held after closing a window Fixed crash that could occur after returning to main menu from a game session, then loading a save file again ‘Scene unlocked’ banner messages should no longer trigger from viewing sex scenes in the Album Brontide should no longer be able to target himself while in combat Fixed an issue where it was possible to trigger dialog with a merchant twice Fixed the ability to invoke dialogue from a merchant twice within the same frame
Fixes Fixed an issue with the Option window where the Gameplay Settings options could be active while on the main menu. These settings are part of the save data and can only be active after loading a game. Fixed UI sound setting not affecting UI sounds Fixed some icon position issues on the Construction Window Fixed the sign board used in empty special building plots on the farm still appearing after a building has been constructed in that location Fixed Sentinel Hoop item not working as intended Fixed an issue where the watering can bar could move out of position Fixed the silo not appearing in the correct location on the farm Fixed an issue with rolling random loading screen art
Improvements Reduced memory usage and improved loading process Greatly improved UI scaling solution: Added option for scaling to maximize visibility while game is fullscreen Alternative options will scale the window without stretching the sprite art Numerous UI and usability improvements Changes Game time will now pause immediately when opening a UI window Enabled opening of pause menu during cinematics & dialogue Pressing Escape key will now close one-button popup windows & cancel a two-button confirmation window Clicking anywhere on the screen will suppress a banner message Exiting a game session will first prompt you to make a save if you haven't saved already Quest tracker entries should be more visible & notable when quests are added or completed Updated Combat Rewards UI animations Updated Options UI to make components more readable Moved difficulty slider to 'Gameplay options' panel Fixes Fixed an abrupt lighting transition that could occur at midnight when moving from interior to exterior zones Fixed inconsistencies with UI windows that would let the player 'click through' to objects behind them Fixed menu opening/closing sounds playing on unintended windows Fixed issue where two sex scenes could be played concurrently while in the Album UI Fixed an issue with audio loading Fixed an issue with seasonal assets when entering buildings in Cloverton Fixed an issue with the game locking up when entering Cloverton Fixed an issue with viewing some monsters in the trait window Fixed an issue where fewer inheritance rolls were made than intended
What caused the issue : There was a bug in a previous save converter. If there's an bug in the save conversion, then the game saves a flag for that file, and you won't be able to load it, though it allows you to resume playing with any other valid save files. These files are not modified, or deleted, by this process and can be restored in a future version, once the converter issue is fixed. IMPORTANT : You WILL experience a delay on startup.the game will need to parse all of your save games to regenerate the meta data (which optimizes startup/loading save games, limiting the amount in info we need to parse). Currently this occurs immediately after the splash screens, and it can seem like the game is hanging (just a white screen). This may take a few minutes, depending on just how many save games you currently have, and the speed of your computer. The game "shouldn't" be frozen in this state, and you'll just need to be patient, waiting for it to complete (when it'll load the main menu). We apologize for the necessity of this, and ask you to be patient with the system while it sorts our your saves. If prompted by Windows, you should "Wait for the program to respond". Simply wait, it WILL sort itself out. Changes Weekly crop logs have been updated with sorting, making it easier to identify events by crop type. Fixes Fixed save conversion issue, preventing many saves from being able to load Fixed Brontide Brace damage reflection doing excessive damage Fixed an issue with Jaero’s withered Interception Fist ability Fixed an issue where the logged amount of harvested crops/seeds could be less than the actual amount added to the inventory
While we're still working on a larger themed update- we still have a bunch of improvements, changes, and fixes ready for you all to hold you over until our next major release! Changes Updated the Monster Traits UI. New UI now shows parents and allows clicking them to step through a monster’s ancestry. The roll to determine which traits are inherited by offspring is now weighted by grade. Higher grade traits - positive or negative - now have a higher chance of being inherited. Improved Incubator and Hot House UI. Parent icons on these menus now link to the Monster Traits UI. The Cooking UI has been improved: Added context tooltips & UI changes elements to the Cooking UI to make it easier to understand mechanics and interactable components, such as active ingredient quality selection. The quality of the cooked items is now shown when cooking recipes. Each ingredient in the cooking experimentation tab now only shows once, instead of one for every quality stack. When selecting an ingredient in the experimentation tab the lowest quality available is always selected first. The best is always selected first when cooking with a recipe. Trying to cook a known recipe from the experiments tab now results in a related message about cooking with the recipe, instead of being a failed experiment. Combat Status Effect changes: Units can now gain the same status from multiple sources. This allows us to design and adjust combat abilities, while avoiding certain unit ability combinations canceling each other’s effects. The only current exception to this is Stun and Sleep. Each unit will only ever have one active source of these statuses: new sources will refresh the active duration. Other Combat Status effects will now only refresh/stack when that status is applied by the same ability and same unit as an existing effect. Damage over time Status Effects now deal a flat damage value per turn. This value is determined by 25% of the caster’s Intuition stat, instead of being a percentage of the target unit’s current health. Combat UI changes: Unit status bars are now shown on the sides of the screen instead of above each unit, along with an icon for that unit, to reduce the amount of clutter above each unit. Active status icons in combat will now show one icon for multiple/combined
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