Clash of Diggers

Clash of Diggers


Labrador Support

Clash of Diggers is a card game for two players where the goal is to dig a tunnel faster than your opponent and reach the treasure chest first.


Game Modes

  1. Random opponent (1)
  2. Play with a friend (in development) (2)
  3. Play on TON (3)
  4. Tournaments (in development)



Gameplay

  • The right to make the first move is determined randomly before the match begins.
  • During one turn, a player can play only one card, provided they have enough runes.
  • To play a card, drag it to the center of the game field.
  • To discard a card, drag it to the right side of the screen.
  • Tap a card once to enlarge it and view its description.
  • Tap it again to return it to its original position.
  • After the turn ends, the required number of runes is deducted.
  • Cards with insufficient resources are shown as unavailable.
  • If a player skips 3 turns in a row due to timeout, they automatically lose.
  • A player can end the game via the settings menu → “Surrender” button.


Initial Player Parameters

📌 Distance: 100 m (1)

📌 Speed bonus: 0 (2)

📌 Stones: 0 m (3)

📌 Number of runes: 5

📌 Gold cards (4)

📌 Logs (5)

⚠️ Distance cannot exceed 150 m.


Speed Bonus

When playing a digging card, the Speed Bonus is added to the number of meters indicated on the card.

After each use of a digging card, the Speed Bonus decreases by 1.

The Speed Bonus does not affect the efficiency of equipment.


Stones

"Stones" are an obstacle in the tunnel that interferes with digging.

 They absorb some of the meters and reduce the player's actual progress.


Cards and Runes

There are currently 34 cards in the game.

All cards are divided into 3 rune types:

  • 🟦 Speed
  • 🟥 Endurance
  • 🟩 Luck 


Card Requirements

Each card requires a specific number of runes (1) of a certain type.

If the player does not have enough runes, the card cannot be used.



Rune Generation

At the end of each round, the player automatically gains +1 to each rune type.

Some cards allow you to:

  • increase your rune generation;
  • decrease your opponent’s rune generation.

Rune generation cannot be lower than +1 per turn, regardless of card effects.


Gold Cards

Gold Cards are special cards that can be obtained using STAR, TON, or (in the future) crafted using in-game resources.

During the game, a player can play a gold card instead of a regular card.

Each gold card has a unique effect and is used depending on the chosen strategy.



Card Effects

▪️ Dig ^^ m — moves the player forward through the tunnel by the specified number of meters.

▪️ ^^ m to the enemy — increases the opponent’s tunnel distance by the specified number of meters.

▪️ Sandstorm — increases the opponent’s tunnel distance.

▪️ Quicksand — the opponent cannot use digging cards while the effect is active.

▪️ Freeze — the opponent cannot play cards during the current turn (they can only discard a card or end the turn).

▪️ Auto-digging — automatically advances the player by ^^ meters per turn.

▪️ Discharge — disables all equipment (affects both players).


📌 The strength and duration of all effects depend on the parameters of the played cards.

📌 Effects have a chance to activate, meaning they may either be successfully applied or fail to trigger.


Card Overview



A detailed description of all cards will be added in future updates of the guide.






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