Change-log

Change-log

Blueberry
  1. Aquamarine - The cooldown reduction for all skills has been increased: at Lv. 9 — from 3% to 9%, at Lv. 10 — from 7% to 10%.
  2. Costumes - Fixed body part hiding settings for 19 costumes, including the Akkamanah Costume: face hiding under closed helmets, which was broken after the client migration, has been restored. Fixed an issue where the hair of female Light Elves appeared through closed costumes when wearing a cloak. Display settings for all six wing colors have been restored, including previews in the Costume Room.
  3. Rumiel, King of Light Spirits - Agathion bonuses at enchantment levels +0–+5 have been restored: EXP/SP, Max HP/MP/CP, PvE Damage, and HP recovery when receiving damage. The bonus values, recovery chance, and cooldown now match the description. The Agathion is now displayed correctly when equipped in the main slot. When the item is unequipped, the Agathion is dismissed. The Agathion can now also be synthesized and enchanted.
  4. Incredible Talisman of Hellbound - Can now also be synthesized and enchanted.
  5. The Hellbound Ring can once again be used to recharge Crafting Points.
  6. All new items now provide Combat Power.
  7. Fixed an issue with Legendary Spellbooks in Special Craft.
  8. Guaranteed Synthesis has been added for Lv. 9–10 Chests.
  9. Fixed several Daily and Weekly Missions. Unused missions have also been disabled.



Skills:

Sayha’s Seer and Eviscerator

The skill trees for both Ertheia class branches, including their starting classes, have been restored. Missing skills, skill level progression, learning costs, and spellbook requirements have been corrected.


The following skills have been restored for Sayha’s Seer: • Potential Magic • Ride the Sayha’s Seer’s Fox


The following skills have been restored for Eviscerator: • Left Sidestep • Right Sidestep • Improved Gravity Lv. 1–3 • Ride the Eviscerator’s Fox


The initial learning level of Spinning Impulse has been corrected. The skill now starts at Lv. 1. Potential Magic now correctly grants the stated +7% Magic Skill Critical Rate bonus.


Life Barrier Fixed an issue where the skill was not displayed at +3 enchantment. The +3 description now matches the skill’s actual effects: creates a shield equal to 60% of Max HP for 30 seconds, P. Def. and M. Def. +3000, Damage Received −10%.


Death Protection and Death Shield The effects of Death Protection have been corrected. The PvE Damage, P. Def., and M. Def. bonuses are now 2/4/10%, while Damage Received is reduced by 2/4/10%, depending on the skill level. The activation chance of Death Shield has been adjusted to 25%. The activation and effects of Death Shield have been corrected: Max HP +25%, P. Def. and M. Def. +20% for 30 seconds.


Deathly Fortitude The missing Physical Skill Damage bonuses in PvE have been added at +1/+2/+3 enchantment levels: 3/6/10%. At +3, Debuff Resistance has been increased from 20% to the stated 30%.




Mystic Muse — New Skill “Master of Water”

A new skill, “Master of Water,” is now available to Mystic Muses starting at Lv. 76. It enhances the character’s magic attacks and unlocks an improved version of “Mystic Explosion” that strikes the target twice.


Skill Bonuses

For 20 minutes, the character receives:

• M. Skill Power +10%.

• PvE Damage +15%.

• Max MP +15%.


“Mystic Explosion” Enhancement

While “Master of Water” is active, the regular “Mystic Explosion” is replaced with “Mystic Explosion: Mastery”:

• The number of hits is increased from one to two.

• The power of each hit is increased.

An enhanced version of “Incredible Mystic Explosion: Mastery” has also been added.


Relict

For all four Wizard classes, at +3 skill enchantment, the regular and Incredible Explosion skills are no longer replaced with their “Relict” versions.

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