Cross-platform (desktop, mobile, console) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, Spine and more. Fast clean code using modern Pascal. Free and open-source.
Design 3D and 2D games and user interfaces (with automatic scaling, anchors). Build and deploy the same project for multiple platforms. Integrate with various IDEs (Lazarus, Delphi, Visual Studio Code...).
Target any platform (desktop: Windows, Linux, macOS, FreeBSD, Raspberry Pi, mobile: Android, iOS, console: Nintendo Switch). Work on any desktop platform. WebGL and Oculus (VR) are coming as targets soon.
New Delphi packages organization and "Tools->Castle Game Engine" menu in Delphi IDE
February 23, 2024
New slim Docker images
February 18, 2024
So many contributions: Providing data for HTTP PUT requests, fast toggling Tiled layers visibility, improved C++ library API, XML API for colors in hex, build tool info, FreeBSD fixes