Caliber developers answer questions in Discord official channel [2]

Caliber developers answer questions in Discord official channel [2]

https://discord.gg/caliber

Question from a player:

Add an option to look up or down when your operator is incapacitated.

Reply from the developer:

We got so used to this drawback that we forgot how annoying it could be. I've added it to our backlog so we wouldn't forget about it. I cannot promise that we will fix it promptly but we'll try to do our best. Thanks for reminding us about it 👍

 

Question from a player:

Please change the way one-button abilities work for these operators: Corsair, Bourbon, Matador, Koszmar, Eima, Avant-garde, Starkaðr, Odin.

Reply from the developer:

There are players with different skills in Caliber. Some are better at analyzing environment and changing their tactics and using abilities in time. Some are better at shooting. We must provide operators for each type of players so there is no point in making every ability more complicated.

 

Question from a player:

Bring back the old Prorok!

Reply from the developer:

I do not promise to return the “old” Prorok, but, according to our statistics, we have to improve him a little. We'll get to it 👍

 

Question from a player:

Make Stern more powerful!

Reply from the developer:

His situation is similar to Prorok's. Our stats say that currently, Stern is below-average. We'll improve him.

 

Question from a player:

Nerf Yíngzhōu's primary weapon because this operator inflicts way too much damage with one shot. He can also operate at long range.

Reply from the developer:

According to the statistics, Yíngzhōu doesn't stand out from the rest when it comes to damage and victory rate. I've checked the stats for new, experienced and old players. So there is no need to nerf this operator.

 

Question from a player:

Please make it possible to jump down without pressing the space bar.

Reply from the developer:

We really want to make this system easier but we haven't come up with a good solution yet. We've been having tests when an operator jumps down automatically. The results were disappointing: while having a shoot-out with an enemy, your operator picks the worst moment to jump down. So, there is no solution yet.

 

Question from a player:

I suggest you move the Lightweight Protection skill into the Combat tactics branch, because it doesn't give you any protection, even though it's in the Protective materials section. The skill gives you more Stamina with less Armor so it's only logical to move it “Combat tactics” where you need more Stamina.

Reply from the developer:

There are plans for major skill reshuffling. If we go with it, “Lightweight Protection” will be moved to “Combat tactics”. It will be in an update with the major skill reshuffling. However, this is not something that will happen soon.

 

Question from a player:

Give Monk his 60% armor penetration of the primary weapon back. 

Reply from the developer:

According to our stats, Monk is one of the best (top-3) Medics when it comes to the number of kills. So, he's doing alright 🖐

 

Question from a player:

Make Shàowèi more powerful, he's useless now. His machine can be destroyed with one hit, it takes too much time to aim and inflicts little damage.

Reply from the developer:

According to the stats, the operator is not really weak, but he can be made more powerful. We'll do so, thanks for the suggestion

 

Question from a player:

Make Hagana stronger.
1. Increase her HP or primary weapon damage.
2. Increase her turret's HP.
3. Increase the reaction speed of her turret.
4. Improve the turret's turning speed.

Reply from the developer:

Indeed, she is somewhat similar to Shàowèi. She can be made more powerful. However, you offered too many improvements 😀 We'll think about her. Thanks for pointing that out.

 

Question from a player:

Actually, Recruit Support and Assault are stronger than some operators. It would be nice to make it possible for players to pick them in Ranked Battles or to make real operators out of them.

Reply from the developer:

We like Recruits, but there have to be the way they are even if they are strong. And there is no point to make operators out of them, that would be self-copying. Let them remain “special”.

 

Question from a player:

Make Bourbon more powerful: whether decrease his stamina drain speed or increase his sprinting speed.

Reply from the developer:

Hello. Judging by the numbers, Bourbon is pretty alright, he's you “average Joe”. Sometimes, he is not so average, actually. However, it feels as if he drains Stamina way too fast. It's time for him to learn how to sprint and not consume so much Stamina ✅

 

Question from a player:

I suggest you add more options for tuning mouse sensitivity.

Reply from the developer:

We saw your suggestion as well other ones regarding this topic. I've added the option to tune mouse sensitivity for various operators just like in Overwatch into my backlog. Seems simple enough, but we need programmers and UI specialists to implement it. Usually, these guys are very busy with new features. I'll try to load them with this thing too, but no promises that it'll happen soon. Thanks for the suggestion 👍

 

Question from a player:

Move the Frugality skill to the Combat tactics section.

Reply from the developer:

Just like with “Lightweight Protection”, we want to reshuffle all the skills, “Frugality” included.

 

Question from a player:

Option 1: Burning from Fortress' Incendiary Ammo should become active only after 3-4 hits. 
Option 2: Burning becomes active only after inflicting a designated number of damage points (60, for example) so that various Marksmen with bolt-action rifles would be able to set enemies on fire. 
An example for the option 1: Koszmar hits an enemy three times and activates Burning. Kurt hits a target once and doesn't activate Burning.
An example for the option 2: Koszmar inflicts 66 damage points with three shots and activates Burning. Kurt inflicts 70 damage points with one shot and activates Burning.

Reply from the developer:

The first option will create a problem with Marksmen, the second one has an unclear activation rule. I think that it's enough to give Fortress fewer fire rounds. In any case, she will be nerfed. Thanks for the suggestion with different variants 🖐 It's nice to see that you wrote more than just “nerf Fortress”.

 

Question from a player:

Decrease Monk's ability cooldown time a little.

Reply from the developer:

Yes, we can do that. He's at the bottom of the list when it comes to healing. We'll fix him, thanks 🖐

 

Question from a player:

Add an option to apply the EMP and Confused effects to crawling/fallen players. It's annoying that when you throw Bishop's Jammer, Yíngzhōu continues to use his ability.

Reply from the developer:

We'll do so.

 

Question from a player:

Make the Single Strike event last longer. It's not comfortable to play at the moment because of the performance issues.

Reply from the developer:

Hello. You should be able to claim both Common Cause and Personal Impact rewards, but we are aware of the issues and will continue to monitor the situation.

 

Question from a player:

In the article devoted to the Emblems earned in Battle Passes, you said that these Emblems will bring bonuses in the future Caliber activities. When will they happen?

Reply from the developer:

We will share more details about the activity connected with Emblems and their bonuses when we'll get closer to its launch.

 

Question from a player:

When earning or deducting points in Ranked Battles, a factor of being present or not should be taken into consideration. For example, a Medic gets kicked out in the middle of the game, 4 rounds are played without them, their team wins. During the final scoring, the system would consider for how long a teammate was not present and add points accordingly.
Does it really matter whether a team gets disbanded during the operator selection stage or a teammate getting kicked out after the game has loaded? If a teammate is not there at the beginning of a match, there shouldn't be a game. What you need to do:
A. Add more time before the first round in case one teammate hasn't loaded yet. If there are two such players, there should be a pre-game voting on “Should we play at all or part ways?”
B. Searching for a substitute among those who are in the queue.

Reply from the developer:

Yes, there is some sort of tension when it comes to receiving Rank Points for defeat in an incomplete team and basically playing in such a team in general. We'll see what can be done there, thanks!

 

Question from a player:

An opportunity to pardon an XP penalty if a committed action was not intentional.

Reply from the developer:

The request is clear, seems not so difficult to implement. I think that one day we'll make it happen.

 

Question from a player:

Make the old view default (the operator selection screen) or make the game remember my choice. Now, I have to switch all the time. Personally, I like the old view more.

Reply from the developer:

We didn't plan to cause this inconvenience. The issue is known, soon we'll add an option to save the view you like.

 

Question from a player:

Add an option to commend teammates and enemies for good/fair play. Make the GG WP emote free. I cannot write "GG" if I'm defeated, I would at least show it in the emote. Currently, there is no way to praise your enemy for a good game.

Reply from the developer:

While it is possible to communicate with your teammates and enemies and praise them for good battles with emotes, I like your suggestion. We have some ideas about it, but currently, there are more important tasks to do. It would be unfair to give the GG WP emote to everyone, given that players had to earn it in Ranked Battles. We'll think about it!

 

Question from a player:

Dear developers, people are asking to spend their Extra XP, and I have a suggestion: create a showcase with all the skins, emotes, executions, outfits and emblems from the previous BPs such as “The Wind From the East” or “Fenrir's Trail”. For example, I would really like to get the Vigilant outfit for Sokol or the Claw for Volk. Please, heed these words and make them come true. Approximate prices: 45,000 Extra for an Epic Outfit, 25,000 Extra for an Emblem, 10,000 Extra for a Camo, 15,000 Extra for an Emote or an Execution. I'm sending this suggestion to you, because I really think it's a good idea.

Reply from the developer:

While we're not planning to sell customization items for Extra XP, there will be other ways to receive “Vigilant” or “Claw” outfits.

 

Report Page