COBA is a dApp application that uses blockchain technology.

COBA is a dApp application that uses blockchain technology.

DEWI08

INTRODUCTION

Playing video games is a time consuming hobby, more so than any other. You can spend over a hundred hours in a game but still have only scratched the surface of its potential, especially with competitive multiplayer games.

In these games that pit you against other players, you spend a lot of time practicing and honing your skills so you can best your opponent. It’s something that has you easily spending thousands of hours of your time for something that, in reality, sees no concrete return on investment, other than a feeling of victory. Sure, it feels amazing to beat an actual person in a game, but what if there was something more you could get out of your time, such as earning money.

With most MOBAs, the only way you could earn money is to either become a pro-gamer and get signed with an eSports team, or sell non-unique assets, such as skins or in-game items. The first is a highly unlikely outcome and something that will require you to spend even more time practicing in the game than you already do initially, while the latter is a system that is controlled by a small few and is dependent on randomly obtaining the skins or items. But, what if there was a MOBA that turned your wins into profit, essentially a play-to-earn game.

Well, there is such a game and it’s called COBA, an upcoming dApp where players can earn by winning. In the game players can stake a certain amount of Spyce — the cryptocurrency used by COBA — and then the winning team takes home the pot, essentially doubling their crypto tokens.

Another great thing about COBA is that since it’s a dApp and uses blockchain technology, all in-game assets you purchase are 100% owned by you, no ifs or buts. Once you own one of the in-game assets, you can do whatever you want with it. Aside from playing the game, you can sell the asset to other players and even gain profit by doing so.

The Coba Metaverse

In the Earthian year of 2052, experiments with particle collision ripped the fabric of space and time ruptures in locations scattered across the universe where all matter can travel from one point to another.

Despite its instability these gates allowed one to travel safely between all time, space and dimensions. This allowed all intelligent civilizations across our galaxy to forcefully accept the idea that there are an infinite amount of universes across all possible scenarios making the term universe obsolete.

All civilizations across the galaxy now found themselves living in a “meta”verse rather than a “uni”verse. The rupture also gave birth to Hypercubes. Hypercubes were physical materialization of the innate intelligence universal balance to compensate for the unstable nature of the Ruptures.

The Hypercubes were crystal based objects that allows one to harness the power of the Ruptures making them stable enough to be used as gateways to any point in any space time and dimension. Each world can have multiple Ruptures occurring at specific locations but due to the omnipotence of the Hypercube, only one is created per world. This was the beginning of the great metaversal war that brought forth the presence of the champions of light who seek to prevent the hypercubes from being used for the purpose of tyranny and domination while the evil warriors of the darkness seek to use them for conquering and bringing worlds across the metaverse under their knees for glory through domination.

For the first time in the history of the metaverse fate is in your hands. Whether you are a champion of the light or a warlord of darkness is yet to be discovered.

How to Play

Be advised that Spyce is the standard token of the dAppstore and it is required to play Bounty matches which pays you to win. Spyce is listed at bw.com. Remember to secure your Spyce at an affordable price.

Please feel free to try our early pre-alpha demo release now playable at the dAppstore. Follow the simple steps below

1. Go to www.browseosiris.com

2. Download the pc version of the Osiris web 3.0 browser. 
3. Click play from the Osiris Browser. 

4. Enjoy

Get paid to WIN

Practice for free. Get paid to win. Turns your skills into money by earning per match. Remember that you can also buy, sell, trade the characters you own with other people. Remember to support COBA and change your destiny. Power to the People!

Killer dApp

Stop playing dApps with no actual gameplay and outdated graphics. We know that you deserve a much more exciting and rewarding dApp experience. COBA is the only blockchain based MOBA project. Support us and let’s make this mainstream!

Decentralized Ownership

Remember that have complete ownership of the COBA characters you purchase. Do not forget that that you can buy it and sell it at a higher price when the player volume picks up. Secure your Characters early at opensea.io

Play-to-Earn

Claim your freedom in an immersive MOBA style gameplay with real crypto staking and earning. Build your dreams in the P2E world. Remember that your skills can be made into profit. Support COBA, become a top earner, and unleash your fandom.

Spyce

In order to get paid to win you need to acquire Spyce. Spyce is the cryptocurrency of the dAppstore. Spyce is used in COBA as a payment method. Don’t forget to secure your Spyce at bw.com and probit.com while they are still a low price.

Quality dApp Experience.

COBA delivers an exceptional quality gaming experience to the dApp industry due to the integration of the NFT Authenticator and P2E Interface support of the Osiris Browser. Download the Osiris web 3.0 Browser and test out the COBA Early Alpha Demo at browseoiris.com

In-game Asset Ownership

Unlike traditional gaming COBA is a decentralized application (dApp). This means that once you acquire in-game assets you can actually purchase, trade, sell at higher or lower prices at any time in a blockchain based open market such as opensea.io Who knows you will make money off of the COBA characters you buy by the time the game picks up momentum.

Purchase Hero and secure your Early Beta Entry

Classes

The Annihilator

February 01, 2020

Carries are heroes that typically sacrifice early game strength in order to become nigh unstoppable as the game progresses. These heroes usually require a lot of gold and items, and are vulnerable to early/mid game heroes without protection from their teammates. In the laning phase, their job is to stay alive as long as possible while farming gold from creeps via last hitting. As they are able to acquire more items, carries become more dangerous, with some able to take on entire enemy teams on their own.

The Enabler

February 02, 2020

Enablers are the complete opposite of carries, and excel in the early game thanks to their powerful abilities. Enabler spells tend to be designed around keeping their allies alive in engagements, whether that be through healing, damage mitigation, or disabling enemy heroes in one form or another. Enabler heroes can also “babysit” annihilator heroes in the laning phase, protecting them from enemy heroes and enhancing their ability to farm gold. In pretty much all cases, enablers are responsible for providing vision on the map through the placement of Beacon of sights, and the purchase of other utility items such as the Totem critter and Smoke bombs. Enablers tend to fall off in terms of raw power as the game goes on, though they are able to mitigate this with items.

The Incinerator

February 03, 2020

Incinerators are characterized by their high burst or sustained damage output, which come in the form of magic damage from an ability. Several intelligence heroes fall under this class, and have abilities that deal large amounts of magic damage to a single target or an area of effect. Incinerators are an essential component of any lineup, thanks to their capacity to immediately remove important heroes from a teamfight or get several heroes low enough for their team’s annihilator to clean up.

The Besieger

February 04, 2020

Heroes tagged as Besiegers are generally blessed with crowd control abilities, which can be either single target or area of effect. Enablers are often marked as Besiegers, with more than a handful of them having long duration stuns or disables that can impede the enemy team’s progress. On the flipside, Besiegers are usually cursed with low base movement speed, forcing them to purchase mobility items in order to get the jump on enemy heroes.

The Vanguard

February 05, 2020

As the name would imply, Vanguard heroes are what most gamers would call “tanks”. These heroes have the ability to soak up large amounts of damage from the enemy team, without quickly succumbing to death as a result. Vanguard heroes also tend to take up a lot of space in teamfights, imposing their will on enemy heroes such that they can’t go for softer, more valuable targets as easily. Strength heroes generally fall under this category, due to their high base strength and strength gain per level.

The Coward

February 05, 2020

Heroes under the Coward tag are referred to as such because of their built-in escape mechanisms, which allow them to easily get away from danger. Usually, these abilities help them avoid damage or negative effects (such as disables), while also allowing them to reposition themselves in an engagement. Examples of these abilities are invisibility, which renders the COBA hero untargetable unless the enemy team has detection on hand.

The Demolisher

February 05, 2020

Demolisher heroes are those that have abilities that allow them to quickly take down structures, such as towers and barracks. Taking these objectives early and often helps their team secure map control, which in turn forces the opposing team to play more cautiously and reservedly. Heroes in this class typically sport abilities that either clear creep waves quickly, summon minions that can serve as extra damage on structures, or deal direct damage to buildings.

The Skirmisher

February 05, 2020

Skirmisher heroes are those that have the ability to start teamfights on their own, allowing their team to gain a significant advantage going into the engagement. Such heroes typically have large area of effect stuns, disables, or simply an ability that deals a high amount of damage to multiple targets. Heroes that can negatively affect the enemy team’s positioning or prevent them from mounting a response to the initiation also fall under this category. Skirmishers are often best used by players that have sharp game sense and good decision-making, for a botched initiation can easily swing a teamfight in the enemy team’s favor.

Characters

Inoseth The Hellraiser

February 01, 2020

Inoseth comes from an alternative dimensional world where the concept of hell is a reality. He is a powerful warlord in his homeworld of flames and perpetual battles. The only language he speaks is violence and anger. His only desire and joy is to obliterate anything or anyone he sees and kneel down before him. He does not need a reason or a justification of any kind to conquer and abuse new worlds to absorb and enslave under his wrath.

Since Each asset is unique and there are only a certain of number of them created on the blockchain, what you do to the in-game asset only adds to its uniqueness and thus gives you the right to sell the item for a higher price.

Currently, the game is still in development and slated to come out sometime this year. In the meantime, COBA has a pre-alpha demo available so you can get a taste of what’s to come. Make sure you’ve downloaded the Osiris browser though! They also have an upcoming beta that you have to sign up for and purchase a hero for eligibility.

The Team

Alex Atallah

Co-founder & CTO

Alex was the CTO of hostess.fm, which was acquired by Beatport in 2014. He previously worked at Palantir building cybersecurity products.

Devin Finzer

Co-founder & CEO

Devin Finzer has a background in software engineering at Google and Pinterest, and sold his previous company, Claimdog, to Credit Karma.

Taylor Dawson

Founding Engineer

Taylor is a passionate software engineer and technophile. He previously worked at Amberdata as a Developer Advocate and Open Source developer.

Jessica Phan

Designer

Jessica does all things designs from user experiences to branding. Previously, she has designed solutions for Samsung, SAP, JCPenney, Sequoia Capital and more.

Daniel Viau

Engineer

Dan's licensed to practice law, and while he still writes the odd contract, he spends his days building software instead of building cases.

Joshua Wu

Founding Engineer

Joshua loves building products. In the past, he was a tech lead at Facebook, led an AI venture, and founded his own startup. He enjoys singing and sushi.

Official Website: https://bit.ly/COBAwebsite

Facebook: https://bit.ly/COBAfacebook

Twitter: https://bit.ly/COBAtwitter

Reddit: https://bit.ly/COBAreddit

OpenSea (purchase hero for beta test invitation): https://bit.ly/COBAonOPENSEA

Discord: https://bit.ly/COBAdiscord

Telegram: https://bit.ly/COBAtelegramenglish

Youtube: https://bit.ly/COBAyoutubeBountyTutorial

Youtube: https://bit.ly/COBAyoutubeBountyReferral


AUTHOR

Bitcointalk Username: Dewi08

Telegram Username: @ dhewio8

Bitcointalk url: https://bitcointalk.org/index.php?action=profile;u=894088

Wallet address (eth): 0x53D1Ea8619E638e286f914987D107d570fDD686B


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