CELLS GUIDE
Tap OFF A cell is a group of up to 10 antitappers. Control map sectors, fight neighbors, earn OFF bonuses.
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◈ BASICS
Create or join a cell. Each has a unique tag, color, emblem, and specialization. The leader manages roster and assigns roles.
◈ ROLES
- LEADER — full control, management, voting
- GUARDIAN — sets up sector defense
- SCOUT — initiates raids, conducts recon
- DIPLOMAT — negotiates pacts with other cells
- SOLDIER — participates in raids and votes
◈ MAP & SECTORS
Hexagonal grid with different sector types:
- REGULAR — rent 50 SHARES/week
- SPECIAL — rent 150 SHARES/week + bonus (+OFF, −Stars, +retry)
- CENTRAL — rent 500 SHARES/week, ×2 bonuses
- EXTRACTION ISLAND — token mining zone
Max sectors = members × 2.
◈ CAPTURING SECTORS
Two ways to capture a neutral or vulnerable sector:
- BRIBE — instant for SHARES (100/300/1000 by type)
- CONQUEST — beat SETKA level 8. Each capture = new game.
Sector must be adjacent to your territory.
◈ DEFENSE
Guardian or leader sets up sector protection:
- Play SETKA and win at level 8-12
- Your completion level = defense level
- Your completion time = benchmark for raiders
- Defense lasts 7 days (14 for FORTRESS)
- Without defense, sector becomes vulnerable after 7 days, neutral after 3 more
◈ RAIDS
Capturing an enemy sector:
- Scout/leader starts a raid on an enemy sector
- 3 participants must join and beat SETKA at the sector's defense level
- All 3 must win within 4 hours
- Team's average time is compared to guardian's time
- Faster → victory, sector captured
- Slower → failure
Limit: 1 raid/day (+ boosts from bank)
◈ WARS
Large-scale conflict between cells:
- Declared via vote (majority required)
- Lasts 48 hours
- Raids during war count as points
- Cell with more wins takes it (tie = defender)
- Winner takes a border sector from the loser
- 72 hours truce after war (skip for 100 SHARES)
◈ BANK (SHARES)
Internal cell currency:
- Deposit OFF or Stars → converts to SHARES
- SHARES spent on: sector bribes, raid boosts, defense extension, cosmetics, war cooldown skip
- Sector rent is collected every Monday
◈ DIPLOMACY
Three pact types:
- NON-AGGRESSION PACT — no raids against each other
- ALLIANCE — shared bonuses
- TRANSIT — ability to raid through ally territory
◈ SPECIALIZATIONS
- AGGRESSOR — −1 target defense level on raids
- FORTRESS — defense lasts 14 days instead of 7
- ECONOMY — ×2 all sector bonuses
- RECON — +1 vision range, scout 3 hexes deep
Can be changed once every 30 days.
◈ TIMERS & LIMITS
- Raid: 4 hours to complete
- War: 48 hours
- Defense: 7 days (14 for FORTRESS)
- Vulnerable → neutral: 3 days
- Rent: every Monday 00:00 UTC
- Raid slots: reset daily
- Post-war truce: 72 hours
- Spec change: 30-day cooldown
◈ COMING SOON
- Raid MVP — bonus for the fastest fighter
- Weekly rewards for top cells (OFF, SHARES, unique bonuses)
- Individual ranking within cell (best raider, guardian, scout)
- Seasonal tournaments between cells
- Bank loot distribution among active members
- Achievements for cell contribution
Launch, test, iterate. The honest scam never stands still.