Byster POE2

Byster POE2


# AUTOMATION

> Automatic life flask

> Automatic mana flask

> Trigger on energy shield instead of life

> Automatic escape


# MAP

> Reveal the whole map

> Unexplored area opacity

> Unlimited camera zoom

> Remove Atlas fog


# NAVIGATION

> Routes to exits

> Campaign guidance

> Auto-pick the nearest objective


# MONSTERS

> Health bars: normal / magic / rare / unique

> Health bar size

> Dangerous modifiers on rares

> Monster buff icons

> Danger threshold: minor / notable / deadly

> Colours for the three danger levels

> Per-modifier control: auto / always show / hide


# RADAR

> Monsters: normal / magic / rare / unique and bosses

> Marker shape: circle / square / diamond / triangle

> Marker size

> Arrows to off-screen uniques

> Strongboxes and league mechanics

> NPCs

> Other players

> Exits and waypoints

> Landmarks


# LOOT

> Item names on the ground

> Uniques / currency / runes / soul cores / uncut gems / essences

> Anything else with a price

> Label scale


# PRICES

> Drop prices

> Threshold for uniques

> Threshold for currency

> Threshold for everything else

> Gold border above a set value

> Automatic league detection

> Reward prices in Ritual and Runeforge windows


# ZONE

> Zone content alert on entry

> Threshold: interactables / mechanics / high value / pinnacle

> Zone summary panel

> Monolith: what the station offers before you open it


# HUD

> Session stats: level, life, experience, kills

> Experience per hour

> Screen corner

> Experience averaging window


# OTHER

> Presets: balanced / high contrast / minimal / boss and unique hunter

Report Page