Byster POE2
# AUTOMATION
> Automatic life flask
> Automatic mana flask
> Trigger on energy shield instead of life
> Automatic escape
# MAP
> Reveal the whole map
> Unexplored area opacity
> Unlimited camera zoom
> Remove Atlas fog
# NAVIGATION
> Routes to exits
> Campaign guidance
> Auto-pick the nearest objective
# MONSTERS
> Health bars: normal / magic / rare / unique
> Health bar size
> Dangerous modifiers on rares
> Monster buff icons
> Danger threshold: minor / notable / deadly
> Colours for the three danger levels
> Per-modifier control: auto / always show / hide
# RADAR
> Monsters: normal / magic / rare / unique and bosses
> Marker shape: circle / square / diamond / triangle
> Marker size
> Arrows to off-screen uniques
> Strongboxes and league mechanics
> NPCs
> Other players
> Exits and waypoints
> Landmarks
# LOOT
> Item names on the ground
> Uniques / currency / runes / soul cores / uncut gems / essences
> Anything else with a price
> Label scale
# PRICES
> Drop prices
> Threshold for uniques
> Threshold for currency
> Threshold for everything else
> Gold border above a set value
> Automatic league detection
> Reward prices in Ritual and Runeforge windows
# ZONE
> Zone content alert on entry
> Threshold: interactables / mechanics / high value / pinnacle
> Zone summary panel
> Monolith: what the station offers before you open it
# HUD
> Session stats: level, life, experience, kills
> Experience per hour
> Screen corner
> Experience averaging window
# OTHER
> Presets: balanced / high contrast / minimal / boss and unique hunter