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Buy the cards you need with no hassles. CardTrader will handle the order from the beginning to the end. Packages will be sent directly from our warehouse. You can be sure to receive all the cards you ordered, in the conditions you asked for. Always double checked. View all sets. Visit the game homepage. Luffy View all expansions V Clan Collection Vol. Purchase Optimizer. Don't have an account? View all 6 versions. Info Sell. CT Min Price. CT Market Price. US Market Price. Originally published in Japan in October , is now counting over This only changes the physical appearance of the card and does not change its rarity or collector card number. Rare Holo cards have a black star and a foil illustration. In many English sets, for every rare holo card there is another card at a lower rarity that is identical in terms of gameplay, but has a different collector card number. They are usually foil with a unique appearance. Like Rare Holo cards, in many sets for each Secret Rare card there is another card at a lower rarity that is identical in terms of gameplay but has a different collector card number. These cards are identified by the VMAX graphic on the card name. Find out how it works. Near Mint. Slightly Played. Moderately Played. One Day Ready. Same Country. Same Continent. Minimum Quantity. Apply filters Clear filters. Managed by CardTrader. You get what you want! Just one shipping. Faster shipments. Now take me back to shopping. You are purchasing with the CardTrader Zero service, which allows you to buy and save on shipping costs. You can purchase from different sellers around the world and receive the cards by paying only one shipment. We will manage the buying and selling process for you, and you will have our quality control. The average timeframe is days. Do not use this service if you need to receive the items immediately. For more information, please visit the CardTrader Zero's page. Do not show anymore. Got it!

Lost Zone Kyogre Deck Guide (Pokémon TCG)

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One of the most notoriously difficult decks to play in recent memory has got to be Lost Zone Kyogre. My group and I played this deck a lot last season, but it had dropped off recently due to difficult matchups. The release of Jirachi sv and Iron Hands ex sv , along with the omnipresence of Manaphy swsh , has made things tough for these types of Lost Box decks. But now, Kyogre is back. With players discovering new and tricky ways to play the deck, it has proven itself viable once again. Kyogre took second and ninth place at the recent Knoxville Regionals, and the list has lots of interesting components. There are certainly many similarities to the old version, but also some new tricks that keep this deck relevant in the current metagame. Buy this deck on TCGplayer. This deck utilizes the well-established Lost Zone engine with the usual suspects: Comfey swsh , Cramorant swsh , Colress's Experiment swsh and Radiant Greninja swsh Beyond that, the rest of the options patch up weaknesses and matchups. Dragonite V swshp-SWSH offers fast pressure and can take several prize cards on its own, and Mawile swsh can set up traps against troublesome ex-based decks such as Charizard and Gardevoir. These cards are staples for any Lost Zone deck. Furthermore, we want to burn all the way to the bottom of our deck so that we can use Kyogre. Cramorant is a convenient first-turn attacker. It can nab you a Prize card and starts applying pressure. You don't often need it past the early-game. This deck deviates from the previous norm of always playing two Sableye. Sableye is amazing, but you can get away with playing just one. It's not very useful against decks with lots of high-HP Pokemon or decks with Jirachi sv , so you'll mostly use it against squishy little guys such as against other Lost Zone decks. You can also use Sableye to set up Kyogre math, or to set up multi-Prize turns or checkmates to play around opposing Iono sv and Roxanne swsh Radiant Greninja serves many purposes. It is crucial to cycle Energy out of your hand, as you need a bunch for Kyogre, but they tend to get stuck in your hand if you aren't regularly using Concealed Cards. This gets you closer to the bottom of your deck and helps draw combos. I find myself attacking with Radiant Greninja frequently. Even if you aren't getting the double KO, it can set up plays for Sableye or Kyogre. It is dealing damage in total, which isn't bad for a single-Prize Pokemon. This combo is not often seen in competitive play, but finds a nice niche in this deck. Kyogre is traditionally weak to Charizard and Gardevoir because they play both Manaphy swsh and Jirachi sv Conveniently, these decks also play very few switching cards. You can also use Pidgeot as a consistency piece, activating Forest Seal Stone swsh , and then fleeing back to the deck to avoid giving up those two Prize cards. We also expect the Charizard and Gardevoir decks to potentially play one switching card, so we may need to pull off the Counter Catcher and Mawile play twice. This sounds like a big ask, but if it's all you need to do to instantly win, it's not hard to pull off. Manaphy's function is the same as always — protection against other Radiant Greninja swsh It's a useful piece against other Lost Zone or Baxcalibur decks. Kyogre's attack is so powerful that it makes the entire deck revolve around it. With a perfectly-set up Aqua Storm, you will take four Prize cards at once to close out games. You have plenty of time to draw to the bottom of your deck, and then you use a combo of Super Rod sv , Mirage Gate swsh and Energy Recycler swsh or sometimes another Super Rod to end things in one huge blow. This maneuver requires precise forethought and resource management, so this deck does require some practice! Nothing is more satisfying than a full-powered Aqua Storm to defeat an opponent who thought they were about to win. Since Kyogre doesn't take all six Prizes on its own, you will usually utilize Dragonite's raw power to take the first couple of Prize cards. Dragonite is your primary answer to opposing Iron Hands ex sv Escape Rope's soft gust effect is sometimes just what you need, but at other times, it is quite inconvenient. There are several instances where you need the opponent's active to stay where it is, such as some Dragonite or Kyogre turns. We don't want to rely on Escape Rope too much, which is why there's only two of them. Switch is basically just the fifth Switch Cart, but slightly worse. This deck aims to be as consistent as possible. By accelerating Comfey swsh and Radiant Greninja swsh into play, the deck starts drawing cards and working like a well-oiled machine. Past that, Nest Ball finds the specific attacker you need, especially after using Super Rod sv This deck's consistency is already borderline sketchy, so I wouldn't recommend cutting any Nest Balls. Mirage Gate is one of the most powerful pieces in the Lost Zone deck, and we will often use all four of them in a game. Sometimes you even need two at once, which is the case when you don't have the manual Water Energy attachment. Although a second Energy Recycler would be nice, one is enough for Kyogre. In some cases, you can use two Super Rod instead. In many situations, Kyogre only needs four Energy in the deck to do its job, especially if you've done a good job with setting up damage on your opponent's board. This deck needs to turbocharge the Lost Zone as fast as possible to start pressuring the opponent's board with Radiant Greninja or Dragonite. This deck sometimes feels like a pure turbo build thanks to Lost Vacuum. Of course, it is also a convenient counter to troublesome Tool or Stadium cards. Echoing Horn is a deceptively powerful card that generates extra Prize cards. You can use it to get double KO's with Radiant Greninja swsh , which might surprise opponents when they thought they were safe. Echoing Horn can also create a big target for Mawile or Kyogre. It is quite convenient for this deck that always targets the bench, and it can catch opponents off guard. Sometimes you can even board-lock your opponent with it! There's not much to say about this card that hasn't been said already. It's a wild card that dramatically helps with consistency and building combos. Water is the most important, as you'll need it to manually attach to most of your attackers. Three Lightning is most consistent, as you need one in the deck when you aim to attack with Dragonite, and you have no control over where they end up. Two Psychic is sufficient for our one copy of Sableye. A second Mawile would allow you to beat Charizard lists packing Lost City. Lost City is somewhat common, but it has been on a downward trend recently. After your first Mawile gets Lost Zoned, you simply set up the trap again with a second one. Jirachi would drastically improve your matchup against all other Lost Zone decks. However, Giratina is the most popular among them, and that matchup is already quite favorable for Kyogre. Boss's Orders is more flexible than Counter Catcher sv , but it is much harder to access. Roxanne is an incredibly strong draw Supporter, and the disruption effect is nothing to sneeze at. You can use Roxanne and Counter Catcher to potentially get opponents stuck while you destroy their Bench. Try to play aggressively in the early-game. The cards you have to keep in mind are Switch sv and Collapsed Stadium swsh They might play Lost City swsh , but you don't have the luxury of playing around it in most cases. In non-Mawile games, your endgame often involves a two-shot on Charizard or a Kyogre play after some setup. Don't activate their Roxanne swsh until you have a near-guaranteed checkmate set up already, or if you're super far ahead. Play around with spread damage as much as possible by utilizing Sableye swsh and Radiant Greninja swsh If they don't have Manaphy swsh , this is a nearly free win because you never have to activate Roxanne. This is one of the more simple and favorable matchups. Take two Prizes in whichever way is most convenient, and then go for the Kyogre play for four Prizes. Roaring Moon decks typically do not play Manaphy, so there's no cause for concern. This matchup plays out the exact same way as Roaring Moon. You have to go fast and draw well. Dragonite counters Iron Hands ex sv , and Kyogre cleans up. If they are playing the Peony swsh version, you can potentially use two Radiant Greninja attacks instead of Kyogre. You can hit Squawkabilly ex sv and Mew ex sv3pt each twice for the same effect as Kyogre, but that only works if they do not have Switch Cart swsh or Collapsed Stadium swsh This matchup can go either way.

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Lost Zone Kyogre Deck Guide (Pokémon TCG)

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