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The ice age is probably the most ignored RPG setting. Let me make my case:. First, I decided to brutally enforce the terrible tech. The ice age was 30, years ago! I made sure first aid was worse, barely viable, and was sure to talk about the festering wounds that appeared when those rolls inevitably failed. I also enforced breakage of stone weapons. Because my adventure is a one-shot, I made sure all the pregenerated characters have a history with each other. Many are related, some were foes in the distant past. Similarly, most of the NPCs are related in some way. Even when minor players from another tribe show up, I give PCs the chance of recognizing them and remembering their deeds. The most difficult challenge was enforcing the complete lack of literacy. Lovecraftian horror is full of old tomes, ancient manuscripts, and letters of correspondence. Avoiding these cliches was really hard, but I managed to replace written artifacts with messengers, primitive paintings, and visions. The cliffside mastodon hunt has just as much of a chance of killing a PC as the Lovecraftian monster in the middle of the adventure. And to not be a total jerk GM, I did warn my players in advance that every situation was going to challenge their survival. This, so far, has worked…. What other settings compete with the ice age for sheer savagery and terror? Let me know in the comments below. Related : More Lovecraftian Horror. I had a lot of fun as a GM and my friends had a blast. Really great premade chars and backstories. Creel survived every HT roll and was taken by the Old One. As I had to translate it into German it took me some time to prepare, but it was more than worth it. Also it took us about 10 hours to complete the Story. I played in a session of this last night. I really adored the game! It had some great moments and I love how interconnected the characters are. I really look forward to running it myself in the future! This was a movie quality good! You should seriously consider a movie script for this. I will be sending you an email on some stuff about it. Tell me what you think! I loved the addition of the Voormi men and the fact that you included a conflict between two old-ones in this story and made these simple tribesmen warriors in that proxy battle is amazing. The only other settings I know that are savage like this would be the Conan setting at its peripheries and the Dark Sun setting. This looks great, and I hope to be running it soon! Question: have you considered making up a character sheet for Neelia, so she can be used as another replacement PC in the event that the PCs get a good enough reaction roll with her? According to B, stone only counts as cheap when parrying swung weapons made of metal or high-tech material. Am I missing something, or did you modify the rules but not include them? No, looks like you are correct and I quoted the rule wrong on the character sheets. I just updated them to be RAW accurate. I was actually hoping I had missed something because I want stone weapons to suck more. Well if it makes you feel better I ran it at least three times with them counting as cheap! Not sure if this is an oversight, simplification or simply mentioned on some other supplement. Maybe I missed it? I think it was an attempt at simplification. Just wanted to point out that there are no pregens in the SW link. More because it is experimental. I wonder if you would accept to share if you have them converted? Hey Thalcos, I ran this with four players using the Call of Cthulhu system and everyone had a blast! Having the pre-gen characters made everything much easier, and we all enjoyed the detailed backstories. Ten Men perished fighting the Gnoph-keh, being able to sub in Bearface was clutch. They also liked being able to recruit the NPCs — they got a great roll and Neelia became fast friends with the whole party. One of the players did glimpse Ithaqua, and by a stroke of luck did not go totally insane. Kusim-Aha was not so lucky — made it back but totally insane haha! We were all familiar with Pathfinder and the Star Wars d20 systems but not the Call of Cthulhu system before running this, and the limited skills that came with Call of Cthulhu really amped the intensity and realism of the dangers. You did an awesome job writing this. Thanks for the recap and the compliments! Poor Ten Men… he never seems to survive this one. Maybe because any player who picks the neanderthal loves to go down fighting…. In the experimental Savage Worlds version, on p. Should he be Incapacitated, with one Wound, instead? Yes, that looks like a mistake from the port from one of the other systems. Hi Thalcos, Just wanted to let you know that I used this adventure as a base for two different sessions. It went down a blast both times! As a pretty new GM with less than 10 games under my belt I found lots of things really instructive. The Mammoth fight, in particular, was the first time I had a combat that was tactically interesting and develop in interesting ways as it went on. It was really liberating actually. I ended up toning a lot of supernatural elements down while trying to still keep things creepy which seemed to have worked out ok for me. The otherworldly quality also gets a bit lost when you have things like Ground Sloths bigger than a Grizzly Bear hanging around. First of all thank you for your wonderful adventure. Even though I have been rpging for 16 years or so now, the stone age setting is a new one for me and my players. I think it merged perfectly with Cthulhu mythos. We played yesterday for 4 hours or so and this morning finished with 3 more hours. They only explored the abandoned settlement and the altar in the forest, so there was potential for a couple more hours. They never meet Neelia, the voormi-men or the ice entombed, making me wanting to dm the adventure again and maybe push the next players into those additional locations to have a completely new experience! The player that got Bear-Spotter decided to go a bit too far with her detachment from reality a bit to much and mercy-killed Meelo during the first scene even if he was not critically injuried… Fels was instantly killed when Stonetusks charged and trampled him to death and was scared away using fire by the rest of the group. This horrible hunt scene made the group return to camp where the present elders decided that going to look for the chief was even more important because they needed their judgement to decide what to do with Bear-Spotter. After managing to save Tansum from his injuries and once into the forest they were attacked by borea wolves while trying to sleep and decided they should push on even if tired. The gnoph-keh managed to gore Ynglis and Bear-Spotter during two different encounters but was finally slayed after a couple aimed to its eyes that I accepted as a weak spot. In Borea Kina and Bearface sneak and managed to kill Creel. Meanwhile brave Ten Men run towards the chief but was overwhelmed and fell unconscious next to him. Jowda intimidated some cultists and released his uncle. The remaining cultists were about to make a last stand when Ithaqua started to approach the area and a couple of them were driven completely mad after taking a look at his silhouette. The players got the hint even though one newbie was curious and almost took a look at Ithaqua before his more veteran teamplayers told him what a horrible idea that was and taking the unconscious Ten Men and chief Kusim ran towards the altar to go back home. I need to go back to Borea! Glad to hear Ten Men survived! Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. This site uses Akismet to reduce spam. Learn how your comment data is processed. No account? Register here. Forgot password. Toggle navigation. Let me make my case: Every element of the setting makes for sheer desperation. In the ice age, civilization is viscerally surrounded by the dangerous unknown. Night IS dark and full of terrors. This is a world where actual predators are every bit as deadly as a Deep One. There are no shops to go buy bigger weapons, and even the best ones are unreliable and break easily. What was society like? Who held the power? Were the local religions bizarre and cult-like, or benign? Every part of your ice age campaign can be as familiar or as alien as you need. If you need the next tribe over to be evil snake-worshippers, no problem. In an ice age settlement, PCs probably know everyone. Every victim is someone personal to the PCs, every betrayal is more horrific. Facebook Tweet Pin. Only registered users can comment. We used Foundry VTT and thanks for the tokens and the handouts you added it worked great. I found some suitable battle maps for free online and it came together great. There is a lot more to tell, but I assume you know a lot of Stories from this great adventure. Really looking forward to it. Thank you! Thank you so much! Hi thalcos. First of all thanks for the great work on these adventures! Hi, thank you for this amazing one shot! Thank you for any tips! Hello Hippo! Hello, Thalcos! Leave a Reply Cancel reply Your email address will not be published. Search for:. Recent Posts. Outgunned vs. Load More Recent Comments. Tell me more Anonymous Vote. Sign in with WordPress. I came here for this RPG system. Call of Cthulhu. Savage Worlds. Broken Compass. Vote Results. Username or Email Address. Log In. Register here Forgot password.

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