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No Quick Mission Builder changes yet We will be including mission templates which can be used by players to allow the quick building of missions using the Full Mission Builder. So these templates would come with particular map areas already having populated airfields So if you want to create a mission in the Bardiya area, you could open the Bardiya template Semor you did some tremendous work to bring this stuff effectively to life but that was in late The game was released in and seven years later the single-player audience had left the building. If you recall, for many years there was a minor but unaddressed fault with A. As Sokol would say 'it's CLod! The majority of all the work done on CLoD since it's release has been directed to the multiplayer experience. This has left it with a curiously lopsided player base. Of the approx. How problematic this has been for beta testing remains to be seen. The release of TFS 5. Yes, you get a response if you ask. My point is that, if offline game play is truly a valued component of the game, there would be no need to ask. Other issues do not seem to register response when mentioned. I still don't know why a one-click record function doesn't seem to be present in Blitz. On my rig the cumbersome procedure to record a mission in progress doesn't even work reliably. A simple QMB module to make the game more accessible to newcomers, after so many years, still on the wish list? While no doubt there was huge pressure for the original CloD release I don't see that a similar pressure exists for release of TF 5. OTOH positing the existence of such a clamor makes it more plausible to excuse lack of improvements in user interface as the two noted here. After those issues have been addressed I might begin to believe in a TF 6. I created many missions in the original 'Cliffs of Dover' which had many faults. These faults have been gradually overcome by the new developers who are doing are fantastic job. I am looking forward to the release of TF 5. I am also looking forward to the Tobruk Map and new aircraft and ships. I have included a few grabs from 'Blitz' which will hopefully wet your appetite. I didn't bought Tobruk, so I don't know if what I'm experiencing may be caused by this, but today I installed the game, after being absent for more than a year. Also, for some odd reason, commands lagged a bit, and some of my axis i. Did a few quick dogfights, and although I downed a few planes, I didn't enjoyed the experience, unfortunately. Wish the team success, though. One thing I noticed that is better than previous versions is the AA and the absolute absence of microstutters. I think that for those who aren't experiencing the lack of control like I've experienced, the game may be good. Your issue is probably joystick or joystick config related Please also check your joystick calibration to make sure it is calibrated correctly in Windows. Look over to the right of the screen and click on 'Devices and Printers' line. Right click on your joystick in the selection. You can change the order of the devices by clicking on the 'Advanced' tab instead. The top three in the list are Ailerons, Elevator and Rudder. Right click on the first Personally I find using the minimum deadzone is best I have never seen any reports to the effect there is 'lag' in the controls or too great a deadzone if the joystick is set up correctly. Hi Buzzsaw, thanks for your detailed instructions. What I found most strange was that the controls of my button box extra axis for mixture, prop pitch, rads, etc were lagging a lot, while the joy was lagging only a bit. Perhaps this is due to Joystick Gremlin intercepting the button box to apply some macros on switches and then 'getting in the way' of the game, something that other sims doesn't bother with? Anyway, as I said, this is probably something on my end, other players may enjoy, so no worries. I already have my hands full with those three sims that I mentioned. Oh, forgot to mention that the cockpits are nicely done. If your talking about the axis in controls setup lagging behind onscreen when you move them I had same issue and found the fix but forgot what I did. Something about putting game controllers in win7 compatability mode or something like that But since they don't look at some very basic issues, like the convoluted 'loadouts' in game GUI, the impression. Hi Wolfstriked, thanks for your comment, but no. I was referring to real delay, like moving the controller axis and the game registering it applying the effect later, to the point that I crashed three times trying to take off before recognizing what whas happening. Once I realized the lag, I could fly by anticipating the movements, but obviously the experience wasn't good. To be fair, this particular sim never behaved well on my machine, for some reason the experience was never fluid enough, despite all other sims DCS, RoF and IL2 whole family working flawlessly with high fps and max graphical quality. I'm ok with that, because after experimenting it, I would probably stick with these three sims, even if blitz wasn't laggy, just because I also realized that I kinda prefer to fight over terra firma. I just bought Tobruk, out of interest for the Mediterranean area, and again feel that CloD is just not on par with IL2. Plane graphics are great, all 2k still, but the landscape can be improved. I miss Malta, an important WW2 place. Strangely I found the opposite, moving from BoX to CLoD I've found the AI more challenging to fight, they almost feel human in how erratic they bob and weave and take pot shots and deflection shots. The AI in BoX is probably the weakest aspect of the sim to me, it feels incredibly lackluster and boring to fight No deflection shots, constantly turning in a never-ending circle in fights, can't BnZ, etc. BoX feels a lot more game like in how you just put the engine in one setting and simply countdown how long it lasts without any real worry about overheating, etc. CLoD feels more like a simulator and is more immersive for me, while BoX feels more like a game. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Share More sharing options Followers 1. Cliffs of Dover Blitz members have voted 1. Is Cliffs of Dover Blitz worth buying? Prev 1 2 Next Page 2 of 2. Recommended Posts. Posted June 11, How many and detailed have been discussions of TF 5. Link to comment Share on other sites More sharing options Dagwoodyt Posted June 11, I asked a few times about this and Buzzsaw replied a few days ago with this Hello - Scripted campaigns for the major aircraft types on the Tobruk map, as well as some new Channel map campaigns - Quick Missions for the Tobruk map and aircraft DFLion Posted June 11, Posted September 1, There are not a lot of applicable Mods and Skins on this game. Posted September 11, Team Fusion. Buzzsaw Posted September 13, Posted September 13, Posted September 13, edited. Edited September 13, by jokerBR. Wolfstriked Posted September 13, Sokol1 Posted September 13, But the plane flying, and Ai is just not good enough yet? Posted September 14, Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community. Register a new account. Sign in Already have an account? Sign In Now. Go to topic listing. Sign In Sign Up.

Buy hash online in Tobruk

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