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Part one deals with acquiring and designing vehicles, part two with using and abusing them. My characters tend to acquire them, blow them up, or both. As a GM, I like having vehicles around as convenient plot devices for my victi… er, players. But if you ask many RPGers about transportation in their campaigns, one of two things happens:. These situations bother me. What follows are my thoughts on the use and misuse of vehicles in role-playing games, plus a few semi-related side issues. The main purpose of an in-game vehicle is to move the PCs and their stuff from place to place. More specifically, to get the Party from one adventure to the next — or from one part of an adventure to the next. Where do the Characters all rest and recuperate? In the vehicle. Where do they keep all their stuff? Same answer. Same answer, again. The disillusioned warrior who takes steals? The down-on-his-luck scavenger who finds a wrecked vehicle of uncertain origins. Many possibilities to, as always, to be hammered out by the Referee and Player s involved. Rather than a bunch of thugs with the only visible differences being personal choices of weaponry, each PC has a very specific role in the team. For the Engineer, knowing how to make repairs is essential. And if the Party has no one who can do either, then they better find people to fill those jobs before the trouble starts. Arguably, perhaps, it already has…. A vehicle can be a solid source of income, whether the Party is honest and law-abiding …. A sturdy ship and crew can always find or be found by lucrative opportunities. And again, there is the other side of the financial coin to consider. Vehicles are a helpful means of earning cash. But they are also an excellent means to lose money. Ideally, the Referee avoids having PCs throw around ridiculous amounts of cash to blow up his meticulously planned, deep and meaningful scenario. The endgame is the epic confrontation the Ref aimed for, instead of the PCs bribing all and sundry to have the Complex Villain put away on trumped-up charges of sheep-worrying. The best move is to keep the in-game cash-flow highly variable and mobile in both directions. Good news. The client paid up, and he even added the full bonus! Oh well, could be much worse. We now have the cash to finish repairs AND refuel, right? The PCs want the ship, but not the obligations. So they dodge the latter, either actively eg. That means not only law enforcement bad enough , but professional skip tracers and bounty hunters — stubborn, mean-spirited, inventive people who do not play nice OR fair in short, act just like Player-Characters. Besides which, once word gets out, Character benefits such as Pensions or TAS Memberships or valuable properties or even average-plus Social stats are all going to vanish or at least be frozen. Point out all this to the Party before they get started. Odds are they will reconsider. Not to mention the potential for built-in technological solutions, the starship equivalent of the immobilizers built into modern autos — Mike. A fun game can still be had. But it tends to be an administrative horror as everybody struggles to keep track of where everybody else is and what their own ships are up to, etc. But there are ways:. The mechanics of Purchase depends on the circumstances. Think of buying a used car today. Theft is exactly what it sounds like — the Party taking a ship away from its prior owners without their consent. Maybe the previous users had it coming eg. Not to mention that any enemies the previous owner had will think they are still operating it. This can be anybody from organized crime to debt collectors to law enforcement. The PCs may well find themselves on wanted posters for being stooges of the person they boosted the vessel from! And maybe it was just a little too easy to steal….. There is Salvage, the recovery and restoration of a wrecked or otherwise lost ship. A Gift may seem the least likely way to get a ship but, from a Refereeing point of view, might be the most direct way to get the game started. However acquired, a second-hand vehicle will have back-story, with varying repercussions for the PCs. Consider where, why and for whom the vehicle was built; what previous users did with or to it; where it has been; how well it has been looked after; what enemies, rivals and allies may have been made along the way; and the circumstances under which the PCs acquire the ship. Take the time to create a few minor details as part of the backstory, as complete or as cryptic as the Referee wants. Note that working out all details to the last percentile place beforehand is not the best move. There are times when PCs have the resources and inclination to build their own vehicle from scratch. Or to revamp an existing vehicle beyond all recognition. In either case, consider this project a Custom-Build. Oddly, not being up on construction techniques of the far future, the best we can do is relate it to vehicle building in the present. The buyer then relaxes and waits for the new conveyance to emerge from the other end. Efficient but, from an RPG point of view, perhaps not very exciting. There are ways around that problem if you really want to go down the 3-D printer route. A friend was telling me the story of a relative who bought a new laptop a little while back, and who attempted to upgrade the device to a later version of Windows. Unexpected, inexplicable, error. Contact Microsoft, who advise returning it to the vendor for assistance. Vendor advises a complete reset and reinstall of the Operating System. Install fails — new unexpected, inexplicable, error, a variation on the original problem. Telephone the vendor, who suggests contacting the manufacturer. Manufacturer says to take it back to the vendor, the process may not have been completed properly. In this case, the problem was eventually solved by choosing a different Operating System — with the attendant hassles of learning to use that new system. In-game, the PCs take these requirements to a designer naval architect for ships and starships. The PCs make payment, sign things with or without lawyers present , and arrange to pick up their new toy on a specific date. At which time the PCs climb aboard, run a quick systems check and sail off into the sunset. Cue music. It should be more complicated than that. Start with the designer and builder. Even so, individual designers and builders will have their own methods, specialties and preferences. Following that is the build process itself. Components are built, or shipped in from other sources, then fitted together. Simple, in theory. Needless to say, the Ottomans were ticked off about it. The nature, amount and timing of any compensation promised the owners not to mention actual return of the borrowed items will largely depend on the final outcome, the honesty of the borrowers and their ability to make amends. In the movies or on TV, there is a tendency for heroes to grab an untried vehicle literally straight out of construction and go directly into action. The reality is that going this path should equate with shooting oneself in the foot. The entire reason for shakedowns is to make sure that everything works properly in a safe and controlled manner. And then comes the real shakedown, as the people who can fix it tot up the bill for parts and manpower — and try and fix the problems that have been spotted this time. Unless the Party fully deserve it, then dropping most of the above on them just for trying to custom-build their own ship is a dick move. Build Your Own Vehicle is not a common choice for PCs, but is doable if they have access to all that is needed. Unless the PCs get overly ambitious read: silly about whatever they build, it is fair to give them some breaks on this particular idea. Whatever the PCs build should be a one or limited use item and, as long as they treat it as such Ie. When working out details, the Referee should consider assigning a few of these. Maybe the PC vehicle only starts after the third try on cold mornings. Maybe the left-side reading light is the only one that ever breaks, or there is that faint rattle under one seat whenever the brakes are hit TOO hard, or the Lighter sometimes gets stuck in its mount. All of these things may technically be malfunctions, but are so trivial that effects on vehicle operation are almost always non-existent. There may be rare exceptions — difficulties getting started or in using a specific function can be entertaining complications in-game. Rinse and repeat as necessary. One last bit of advice regarding Vehicular Quirks is this. Tweaks are quite distinct from Quirks. They are alterations intentionally made to the vehicle in order to improve specific capabilities. However, there should always be trade-offs, a price to be paid, which may be direct or indirect. The direct trade-offs are obvious. How big the trade-off should depend on how major the change is. The indirect trade-offs, are, strangely, inobvious. For example, one might tweak a vehicular weapon so that it has a higher Rate Of Fire. Due care is taken beforehand, so the weapon mount is up to the job and the weapon itself can withstand the additional stress. However, when fired for long enough, side-effects crop up in unexpected places. Maybe the extra vibration from firing damages adjacent components, or the additional heat keeps triggering the fire alarm. They may not be noticed immediately, and dealing with them may call for further tweaks. Noting that there is a slight possibility of additional problems being spawned. In either case, the administering of Quirks and Tweaks should be at the discretion of the Referee. Allow for chances that the work being done will go wrong — and remember that most of it will probably void the warranty. Mr Eliot has the sense of it, and not only for cats. If pre-used, the vehicle should already have some kind of designation as part of its back-story. Otherwise, the name can be a unifying symbol or badge of honor for the Party. I have witnessed games where Players said the latter. Which, as you might reasonably guess, bothers me,. Commonly, these are also the ones who put their Characters in Darth-Vader-with-chrome-trim outfits, and cosmetically alter their ship to resemble a Stealth Bomber which is a terrible look if said ship is a 16th-century Galleon. In a technological genre, vehicles will have an ID number at absolute minimum. Maybe several, including the one s allocated when it was built. A lack of even this should attract unwanted attention from people well-known for not having a sense of humor — law enforcers and bureaucrats and anyone who might hear about it and have a use for such a ship. A lack of name may be commonly regarded as extremely unlucky and, in certain genres, may actually BE unlucky. How many people have ever tried to get cute when assigning a user-name for some website or another? How many people have found that the name is already gone? Websites solve the problem of needing a unique user-name by forcing people to attach numbers to the end of their chosen name — or make a new choice. When a reasonable name is chosen, miracle of miracles, the name is available. Use NPC behavior to enforce the ritual, escalating to a new Quirk if necessary. After considering the above, anything you want. Originality is not required — eg. Check the game background for ideas. Whatever comes up is irrevocably final. Or just invoke your Ghod-given powers as Referee. So which shortlisted name should the GM choose? After all, a ship with no name may be bad, a ship with a name may be better, but the best of all is a ship with a name and a story to go along with that name! The second part of this article will appear next week. This article will be ever-so-minutely revised to replace this text with a link to it when that happens. Happily, his amazing wife and brilliant daughter both manage to put up with all this. Subscribe to get the latest posts sent to your email. Type your email…. Comments 2. If all else fails, give the PCs a little unexpected extra with their theft, something both generous AND that will frighten the bejeezus out of them. My suggestion would be a dead body concealed somewhere onboard, that either is or looks exactly like a MAJOR public figure. On sale now or get the Free Preview. Image from FreeImages. Share this: Twitter Facebook Reddit. Like this: Like Loading Discover more from Campaign Mastery Subscribe to get the latest posts sent to your email. Type your email… Subscribe.

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