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Updates Red Mail. Tel Aviv-Jaffa. Jewish World. Alleged Israel attack on Iran drone facility is expansion of war between wars. Analysis: Israel believed to only act against Iran's nuclear program on Iranian soil and all other operations limited to Syrian, Iraq and high seas but drone capabilities raises concern of danger to Israeli military and infrastructure facilities. Ron Ben-Yishai Updated:. Add a comment Print Find an error? Report us. Related Topics. The attack against the UAV factory in the city of Kermanshah in western Iran which was attributed to Israel, is a significant development in on going operations to disrupt Iranian aggressions and entrenchment in the region. Follow Ynetnews on Facebook and Twitter. The attack resulted in some destroyed drones and is a significant blow to the Revolutionary Guards. The alleged Israeli building that Iran attacked in Erbil, Iraq. This could be seen as a great success for the Mossad and the IDF, who are in charge of executing such operations, perhaps even in cooperation with foreign agencies such as the Central Intelligence Agency of the United States or the British Secret Intelligence Service. The decade-long war between wars waged against Iran is waged on four main fronts: Iran's nuclear weapons program; preventing it from setting up shop in Syria and establishing a joint Lebanese-Syrian-Iranian front on Israel's north-east border; confronting Iranian efforts to arm Hamas and Hezbollah with precision missiles; and the battle on the high sea's, in which Iranian ships carrying weapons are allegedly targeted by Israel, and in response Tehran attacks Israeli ships. Thus far, reported Israeli actions in Iran were almost exclusively, in order to disrupt its nuclear program while Israeli military operations were conducted mainly in Syria, western Iraq, and according to foreign reports, also in the Persian Gulf, Red Sea, and the Mediterranean Sea. A destroyed building in the Iranian nuclear facility in Natanz, the attack was attributed to Israel. The Iranians have attempted to attack Israel with explosive drones. They developed quite quickly an impressive UAV industry, probably in response to the superiority of the Israeli Air Force in the region. Their drones were very similar to the ones the U. The Iranian drone attack on oil refineries in Saudi Arabia in September paralyzed the Saudi oil refinery for a few weeks. It also supplies drones to the Houthis in Yemen and the Shi'ite militias in Iraq - and use them against U. The Iranian drone attack on oil refineries in Saudi Arabia in September What alarmed Israel was the many successes of the Iranian Revolutionary Guards and their proxies when they used drones against targets all over the Middle East. In some cases attacks took place even at distances of over some 1, kilometers miles , making them a real threat to military bases and essential infrastructure facilities in Israel. In the attack on the drone factory in Kermanshah, according to media reports, six Israeli UAVs were used, carrying a very large amount of a special type of explosive that caused massive destruction, in and around the factory. So, no wonder the Iranians reacted with a ruthless attack on a civilian building in Erbil, the Kurdish capital in northwest Iraq. The Iranians claim that their precise surface-to-surface missiles hit a Mossad training facility and killed Israeli officers and soldiers. The term 'training facility', probably means a facility where operatives are trained to become covert agents and execute missions in the Kurdish region in northern Iraq and inside Iran. The Two Iranian officers that were killed in an alleged Israeli attack in Syria. The Kurdish region in northern Iraq has a long border with Iran, which runs through a mountainous area that is easy to infiltrate from both directions. The UAV factory in Kermanshah is some kilometers miles, kilometers as the crow flies, from the city of Erbil. The region of Kermanshah is mostly populated by Kurds - the same ethnic group that lives in Erbil. Therefore, it is possible to assume that the Iranian attack was an attempt to discourage the Kurds in Iran and Iraq from collaborating with Israel. The Iranians may also have taken the opportunity to avenge the killing of the two Revolutionary Guards officers in an attack attributed to Israel near Damascus International Airport last week. Either way, the war between wars is expanding and escalating, and if disrupting the Iranian nuclear program was previously Israel's top priority - now the this campaign has become equally important. New comment. The commenter agrees to the privacy policy of Ynet News and agrees not to submit comments that violate the terms of use , including incitement, libel and expressions that exceed the accepted norms of freedom of speech.
New Kermanshah Outskirts: Winning Best Infinity Terrain Table
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This is the story of how a shelf of terrain turned into a table voted 'best' at Burn City Brawl in Melbourne. I was having a hard time writing lists for BCB so I decided to spend the Sunday beforehand making a positive contribution sorting out my table rather than spinning my wheels trying to fit seven Morats into one core fire team. My external constraints were 1 I don't drive so someone else needs to transport the table, and I want to be respectful of space in their car, and 2 nobody has time for mid-tourney adjustments - it needs to fit all five games on without changes. In service of 1 , I needed to sort out which terrain was going to be in use, and how best to condense it. I had a ponder and I decided that the Eternity Labs plus scatter was going to carry the day over the admittedly more individually charismatic one-off pieces on account of their stackability. To best address 2 , I set up my boards and mat, and plonked down the whole tournament's worth of objectives as the non-negotiable board elements - they can move vertically up and down the z-axis, but their lateral position is fixed and immutable. Because BCB had a mix of 12' and 16' deployment zones I also marked those thresholds on the table edge to make sure I wasn't locking either side completely out of parachutist options, or really hamstringing HVT placement. This section is pretty long, as I go through almost a building-by-building breakdown of how I did things. I really like the idea of a table having distinct areas that can leverage different weapons and range-bands, and reward or punish different strategies and tools. Pursuant to this, I set up most of my planters to create a winding path along one DZ-to-DZ board edge as a starting point to work from. I imagined motorcycles screaming up the board, or warbands and light infantry using smoke to press up the board and doing combat rolls between garden beds. An assault requires a defensive position to be assaulted, so I put a building looking down the board edge from the east side and a two-storey building on the centreline to limit how much board that defensive position could cover. I gave the west side rooftop bridge access to the centreline building, to offer a sneaky alternative to the sci-fi charge of the light brigade. I used some scaffolding to give slightly more order-intensive access to the rooftop, and to block out a little more of the board from that defensive hardpoint in the east. I really like how the Brutal Cities bridges provide a lot of height variation and create quite an undulating rooftop play area, so I decided there was going to be a lot of roof access and z-axis movement options across the board. Conversely, the West has a much more contiguous ground-level layout. I put bridges from both sides to the rooftop so models could move up prone instead of taking shots, I put some overlapping walls for total cover button access and set up some vault paths to enable more angles of attack. Suddenly the roof was so crowded that it was a struggle to move models around on! The solution was moving the whole building south a few inches so the mindwipe console had decent cover available on approach, and the acquisition comms array fell down into the alleyway behind — total cover and the rooftop is substantially less crowded than before. My emulation of this was a good start, but a lot of my small stuff was in the same shade of orange as the walls. This ended up blending in and feeling a bit muddy, especially since I was asking players to expend a bit of brainpower to consider vaulting and climbing. There are some modular walls that need respraying to mark them as climbable, and one day I'll get around to pruning my planter beds so they're all at S6 height, but I think the whole thing is pretty visually cohesive. I heard one story of a player bursting out laughing while leaning down to check a line of fire — my take is that if PanO is substantially Australian and the state is barely separable from its mega-corporations, then Bunnings has probably reached the stars, so the scaffolding is Bunnings-branded. I'd thought through the shape of a couple of games while designing the table, but had my first actual go recently at new ITS14 mission Cryonics. I will spare you the blow-by-blow but the main surprise was that my maggie got spotlit and missiled without leaving the back line of the table, I realised that unpicking a strong hacking net would be excruciating on the table, and while I do think the table is a little too dense I feel vindicated in my belief that the too-dense failure state leaves more fun to be had than the too-open failure state. To expand on that last: density empowers cheerleaders and warbands, but is unlikely to totally end a game on turn one. A too-open table empowers SWC weapons and the failure state is that the last SWC standing determines the game, perhaps at the top of turn one. I had a really fun time making and playing on the table, and will continue to be proud to offer it up to my community for tournament play moving forward. I loved your ideas for clearly delineating vertical access. It would definitely help to make a weekend of tournament play just a little bit less taxing on the ol' brain! Kevin of Loss of Lt podcast had a similar Idea with his Vantann Office Buildings and other terrain - using red paint on the doors to make identification of interior access easy. Read about that here. I hope you found this article helpful. Got some great new terrain coming soon so make sure you're subscribed to our email list. Thanks for reading,. Click the link for some Infinity resources, including painting guides and an overview of the different ranges. Please note, comments need to be approved before they are published. I can now show you a secret terrain project I have worked on - A post apocalyptic terrain commission for Grave Trigger - and upcoming brutal miniature game coming to He's uploaded a YouTube video with terrain weathering techniques you can apply to your wargaming terrain. Hello dear reader! Item added to your cart. View cart Check out Continue shopping. Back to blog. Blog posts View all. 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