Blender Overwatch

Blender Overwatch




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Blender Overwatch
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how games animate almost everything
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By YanSculpts on April 22, 2017 16 Comments
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Airborn Studios contributed to Blizzard's latest Overwatch event, Uprising. If you are interested in knowing how Blender was used, read below.
Long ahead of her public debut in March, the latest Overwatch hero had stopped by in our studio. We gladly flexed out art muscles and crafted the first skin to made available for Orisa as part of this update. A big tip to the head to the Blizzardians for trusting us to do that! We also created the two Torbjörn skins as well as his gear, Mercy's new gun and staff, and Tracer's new gun.
Christian Fischer - Character Artist
Marco Leal - Turrets and Gun Skin
Steffen Unger - Character Artist
Tim Moreels - Character Artist & LOD Support
Max Grienig - LOD Support
Aljona Bulgar - Hard-Surface Support
Christian Fischer, one of out 3d artists switched entirely to Blender to do all his modelling tasks. So for instance, the entirely Backpack was blockout and modelled in Blender. The Wrench as well.
Okay so how was it used then? I see complete paragraph over such and so and then half a sentence is that he did the backpack and wrench. I would expected much more info than this actually
There's no telling what kind of/how many NDAs and other agreements they had to sign, so be thankful you got that much. Blizzard are (understandably) quite protective of their IP, which I'm guessing would include the pipeline.
almost every AAA are quite protective of their IP ...
In the comment section of that link they've said:
"Christian Fischer, one of out 3d artists switched entirely to Blender to do all his modelling tasks.
So for instance, the entirely Backpack was blockout and modelled in Blender. The Wrench as well."
I know, but i was hoping for more info that half a line of text. Its not told how its used but used on 2 objects.
I'm not sure how they could be more specific. They used Blender to model the backpack and wrench, and that's what the quote says.
The reason it's only one small part of the paragraph is because they had to include the rest for context.
- Gratuitous screenshots with Blender
- What he was using before
- Pros and cons
- Inspiration/motivation/reason for switching to Blender
- Difference in user experience, output and turnaround
- If he switched entirely, was he using it partially before?
- Previous experience/training with Blender
- Learning curve
- Anything he misses from his previous tool(s)
- How his switch affects the entire pipeline and (art) team dynamic
- What other teammates think and if they would consider switching
- any business implications...
Not that we're 'owed' more information, but I find it hard to imagine, that someone else would find it hard to imagine, what more information could be included when it comes to additional Blender information - there's plenty of interesting things that could be touched on, at least IMHO.
But then again Rombout, you have to realize this isn't a BlenderNation interview or scoop - it's a direct copy and paste from an ArtStation page - and the part about Blender is just a reply to a comment.
I can see where you're coming from REAVENK, but to be a bit picky with word choice, it does say how it was used and not why. I would also love to hear why it was used and all of the things you mentioned, but it does only say how, which I still think it answers perfectly well.
Fair point REAVENK. Not to be THAT guy, but they did say how and not why. I also would love to see why they chose Blender, but they were only explaining how it was used, which I still think they did well enough.
Sorry about the double comment, I didn't think the first one actually went through. One of them can be deleted as they say the same thing.
Well we have not been asked regarding this publication or rather repost of what we already posted on artstation. I guess the easiest way to find out the why, would be to contact Christian directly and ask him ;)
I am not sure what else there would be for us to adress regarding the Blender usage in one of our many projects. One of many Tools our artists use and why people pick their tools over others is totally up to them. The request of documenting it all is a bit far fetched in my oppinion.
wow your company is awesome ... there's no restriction on which app you use as long as the results can be delivered ... so in the future will you hire artist that uses Blender as their main tool?
Why can't I ever answer on a reply? so weird
You can use whatever 3d program you want, for as long as the quality is up to par and your data can be used and tweaked afterwards in our or our clients software (ie. Maya or Max) without any problems. Thats the key, you will not be in a bubble, your data needs to output the same results as someone using max or maya.
I personally have a keen eye on Blender, but my laziness prevents me from learning it at home. My reason to switch to blender would be, that the tools seems to be very in line with my workflow and it is free and will remain free, while i pay a ton of money to keep working with autodesk products.
I was just curious what he did and i also noticed its just a copy paste from artstation post. I expected a bit more after this line "if you are interested in knowing how Blender was used, read below"
if one guy model them in Blender, since its a Studio ... but not the main Blizzard Studio ... then probably they have more game assets made from Blender ...
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pharah

overwatch

rigged

female

sporty

muscular

military

armor

sexy

rig


This is a rigged model of Pharah from Overwatch made for Blender 2.80 The model comes with lots of armors, hairdos and outfits plus a next-gen UI that makes mixing and matching items a piece of cake. This is without a doubt one of the most feature rich and easy to use models you can find out there.
For an in-depth look and info on on how to:
and other tips and tricks make sure to
If you want to provide feedback or report bugs, you can get in touch with me on Twitter , DeviantArt
How I can reestablish skin color? now its pink
Can you post a screenshot? Are you on Mac or using a version of Blender below 2.8 ?
You can read about it here: https://pharah.gitlab.io/guide/#missing-textures
Uhm. Oh my. This is not just for making your average kind of fan-art, is it? O.O
This should have some kind of NSFW tag, I guess. Still. Good quality model. The topology around the neck-area freaks me out, as the body is quad but the head is tris, but the overall shape of the model is sublime. Excellent materials. Fun script. There are a few loose artifacts inside the mesh and such, but I expect those are part of some hidden parts of some of the outfits. Well done!
Edit: I forgot to mention the rig: It is super!
If you're wondering about the topology, looks like the creator stitched a game model face (hence the tris) to a Daz 3D Genesis 3 Female (quads and distinctive morph/shape key names). Alternatively, someone has been distributing ported Daz Genesis 3 models as a CC-BY character creation tool, so maybe they used that and forgot the CC-BY?
Is this license correct? It's posted here https://smutba.se/project/431/ with the Creative Commons license:
Attribution-NonCommercial-NoDerivatives
There's no license. It's free to use for whatever you wish (commercial or not)
You can't use a copyrighted character like Pharah commercially, I think the licence posted here is wrong.
Great model!
Could you please provide a mirror link for the PSDs though? MEGA is an annoying resource to deal with, because of their transfer quota limitations
Here you go: https://pharah.gitlab.io/guide/#textures-psd
Awesome, the best woman model for free, many thanks
There a video or in-depth way posted on how to fix the pink skin texturing?
Here you go: https://pharah.gitlab.io/guide/#missing-textures
basically use cycles. A new version will come out soon which will hopefully fix the problem
I'm a Chinese student. I love this app, but I don't know it very well, so please teach me
Watch this series: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U
It's incredibly good. Works perfectly. Slight lag, but mostly because of the high resolution and high-poly mesh. Amazing work!
Try disabling any outfits when posing, and once you have the pose set up re-enable them.
You're a hero. I cannot express my thanks well enough.
Are you aware of other free models with a similar UI? Well done for making this accessible.
This model is amazing! And it also worked perfectly. Thank you so much
Some talents (but it seems it's a revamped model) and awfully sexist.
Not too much talent, the body appears to be ripped from Daz3D (looks like Genesis 3 or Genesis 8 Female), and I assume the all tris head is also ripped, probably from a game model.
i want to put Pharah in oculus quest vr but the file is to big need to be 15mb or below how would i set her up and pose her then lower the MB to put in my vr head set pleas and help is greatly appreciated thank you
Downloads fails consistently after about 20 seconds. Is a download mirror available?
Update: After trying - and failing - a dozen+ times, I managed to download the file on a faster internet. It seems one need at least a 100Mbps download speed to finish the download within 20 seconds.
try this https://mega.nz/folder/7uYGhabZ#rTFFwLgbzBxUkqPM9lVf7A
or just press the DOWNLOAD button here
can someone please mirror this or upload it somewhere else ?
i cant at all download it . italways fails . spent 30 attempts to download it
try this https://mega.nz/folder/7uYGhabZ#rTFFwLgbzBxUkqPM9lVf7A
or just press the DOWNLOAD button here
Is there any Ik to fk switch for arms for rig? :0 Also, while posing, hand gun mesh seems to not follow the gun curve in pose mode, is there a solution to those two issues? :0 Thnx for any help <3
Very interesting and cute character. Thanks for sharing free of charge
Cant see hands geo on objecto mode (but it´s ok in edit mode). How can I fix it? Thanks!
Did you use the custom UI controls instead of hiding objects in the viewport directly?
Hey, thanks for this. I don't seem to be able to see the Thumbnails in the Pharah Controls though.
I have no real experience with blender. But I followed your instructions. For me she just has the default skin on the left side and the right it's the "naked model" if I click on a body part of her I can see the Pharah v3 panel and it also says "Change outfit:" and Arms: etc. but no thumbnail to select anything from there. Is there a video how I can load the object correctly and use the sidepanel'? I havent found anything sadly.


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Collection of models belonging to the Overwatch series by Blizzard.


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