Bioshock Little Sister Hentai

⚡ ALL INFORMATION CLICK HERE 👈🏻👈🏻👈🏻
Bioshock Little Sister Hentai
Explore Wikis
Community Central
Start a Wiki
Rapture
Rapture Storyline
Rapture Timeline
Rapture Businesses
Columbia
Columbia Storyline
Columbia Timeline
Columbia Businesses
Characters
Enemies
Weapons
Plasmids
Gene Tonics
Levels
Audio Diaries
Xbox 360 Achievements
PC Achievements
PS3 Trophies
Characters
Enemies
Weapons
Plasmids
Gene Tonics
Levels
Audio Diaries
Xbox 360/PC Achievements
Steam Achievements
PS3 Trophies
Characters
Weapons
Plasmids
Gene Tonics
Levels
Audio Diaries
Ranks
Trials
Characters
Enemies
Weapons
Vigors
Gear
Levels
Voxophones
Xbox 360 Achievements
Steam Achievements
PS3 Trophies
BioShock: Challenge Rooms
BioShock 2: Protector Trials
BioShock 2: Minerva's Den
Multiplayer: Sinclair Solutions Tester Pack
Multiplayer: Rapture Metro Pack
BioShock Infinite Season Pass
Clash in the Clouds
Burial at Sea - Episode 1
Burial at Sea - Episode 2
There's Something in the Sea
Industrial Revolution
BioShock: Rapture
BioShock Infinite: Mind in Revolt
BioShock Infinite: The Siege of Columbia
BioShock
BioShock 2
BioShock Infinite
Burial at Sea
BioShock
BioShock 2
BioShock Infinite
BioShock
BioShock 2
BioShock 2: Multiplayer
BioShock Infinite
Something In the Sea Content Project
Business Project
Map Project
File Project
Content Policy
Image Policy
Manual of Style
Protected pages
Simplified ruleset
Spoiler Policy
Trivia Policy
Recent Changes
Random page
Community
Videos
Images
BioShock Enemies
Challenge Rooms DLC
There's Something in the Sea
BioShock 2 Enemies
BioShock 2 Multiplayer
Protector Trials DLC
Minerva's Den (DLC) Enemies
BioShock Infinite
Burial at Sea - Episode 1 DLC
Burial at Sea - Episode 2 DLC
Deutsch
Español
Français
Italiano
Русский
Small increase to max Health and EVE
Small increase to max Health and EVE
Small increase to max Health and EVE
Small increase to max Health and EVE
Small increase to max Health and EVE
What happens to the Little Sisters?
Harvesting a Little Sister in BioShock 2.
Rescuing a Little Sister in BioShock 2.
Comparisons between the Little Sister from BioShock 2 and BioShock.
Little Sister in a vent at the beginning of BioShock 2.
Little Sisters boiling off water in the lifeboat.
Little Sisters and Eleanor boiling off water.
A cured Little Sister holding a Big Daddy toy.
Little Sister models in BioShock 2.
A Little Sister weeping over a defeated Big Daddy.
A group of Little Sisters being trained.
Very early creature gatherer concept art.
Early concept art for ADAM gatherers, from BioShock: Breaking the Mold .
The infamous "Dog in a Wheelchair" gatherer concept, by Shawn Robertson.
The "Frog with a Funnel in its Anus" gatherer concept, by Scott Sinclair.
Concept art for the original gatherer; a sea slug.
One of the first humanoid gatherer concepts, descried as "an oompa-loompa looking guy."
Additional humanoid gatherer concept.
Developing concept art of a Little Sister.
Concept of a Little Sister entering a vent.
Renders of Little Sisters from BioShock: The Collection. By Adam Schuman.
Concept art of a Little Sister after she is saved in BioShock 2.
Little Sister concept art for BioShock 2.
BioShock 2 Little Sister turnaround.
Facial concept for the Little Sister.
Concept art for an unused Asian Little Sister.
Concept art for an unused African Little Sister.
Front and back view of the unused African Little Sister.
Facial concept for the African Little Sister.
Early promotional art of a Little Sister and her protector.
A Little Sister mourning over the slaying of her faithful protector.
A Rosie with his fallen Little Sister.
Little Sister icon for the PlayStation 3 BioShock theme.
Prelaunch image of a Little Sister being protected.
Promotional image of a lone Little Sister in Arcadia.
Little Sister in the BioShock X06 trailer.
Little Sister from the launch trailer of BioShock 2.
A Little Sister as seen in the BioShock 2 trailer.
A Little Sister in an early version of BioShock 2.
Elizabeth holding a Little Sister in BioShock Infinite DLC.
The Funko Little Sister POP! figure.
The Funko Little Sister Dorbz figure.
BioShock -themed real-world stickers, featuring the Little Sister.
A model wearing a "Spirit" Little Sister dress.
Steam Trading Card artwork of Little Sister.
Little Sister seen in the "Remember Kids!" video.
Subject Delta, with armor colored gold and white with green patterns.
The Big Sister bodysuit, seen as a beautiful dress.
The Big Sister helmet, seen as a stylish tiara.
The Big Sister gauntlets, seen as a regal pair of gloves.
The Quarantine Room seen as a playroom.
Rapture and the abyss surrounding it.
↑ Brigid Tenenbaum's Audio Diary: Functional Children
↑ Yi Suchong's Audio Diary: Protecting Little Ones
↑ Yi Suchong's Audio Diary: Little Sisters and Corpses
↑ Pavlov's experiment on Wikipedia
↑ Jack McClendon's Audio Diary: Robotic Little Sisters
↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 There's Something in the Sea - Phase One: The Map
↑ 7.0 7.1 7.2 7.3 7.4 Missing posters for her can be found in various businesses on Market Street during Burial at Sea - Episode 1 .
↑ Unused Radio Messages: Ryan Amusements
↑ Edward Grimes' Removed Audio Diary: Playing Doctor
↑ Anya Andersdotter's Audio Diary: Assassin
↑ Note 7/67 in the Mark Meltzer Writings and missing posters for Mary, stating her age as 10, found in various businesses on Market Street during Burial at Sea - Episode 1.
↑ Diane McClintock's Audio Diary: Today's Raid
↑ Edward Grimes' Audio Diary: They Feel Pain
↑ The glitch [ Dead link ]
↑ BioShock: Breaking the Mold at The Cult of Rapture
↑ "Ken Levine on BioShock: The Spoiler Interview" by Chris Remo at ShackNews.com
↑ "BioShock Interview Blowout" article by David McCutcheon at IGN.com
↑ "Rationalizing Rapture with BioShock's Ken Levine" article on GameSpy.com
↑ BioShock Developer Walkthrough (at 11:53) on GameTrailers.com
↑ Little Sister models on DD [ Dead link ]
↑ Juliet Landau on IMDB
↑ Jodelle Ferland on IMDB
↑ Brigid Tenenbaum's Audio Diary: Why Just Girls?
↑ BioShock 2 Multiplayer : ConfigINI.IBF - ShockGame.ini
↑ I Am Ken Levine, Creative Director of BioShock and BioShock Infinite AMA on Reddit
↑ Ken Levine's post on Twitter
↑ Bioshock 1 reference video on Shawn Robertson's Youtube channel.
↑ mocap2013 on Shawn Robertson's Youtube channel.
↑ BioShock 2: Minerva's Den with designer/writer Steve Gaynor on twitch
↑ Deco Devolution artbook p. 65
Community content is available under CC-BY-SA unless otherwise noted.
More BioShock Wiki
0
Code
1
Big Daddy
2
Elizabeth
Explore properties
Fandom
Gamepedia
D&D Beyond
Cortex RPG
Muthead
Futhead
Follow Us
Overview
About
Careers
Press
Contact
Terms of Use
Privacy Policy
Global Sitemap
Local Sitemap
Community
Community Central
Support
Help
Do Not Sell My Info
Advertise
Media Kit
Contact
Fandom Apps
Take your favorite fandoms with you and never miss a beat.
D&D Beyond
BioShock Wiki is a FANDOM Games Community.
Little Sisters (originally named as Gatherers by the game developers) are young girls who have been genetically altered and mentally conditioned to reclaim ADAM from corpses around Rapture . Little Sisters are almost always accompanied by a Big Daddy . They generally are immune to damage, outside of being "harvested", and have no offensive abilities. Attacking them, however, will incur the wrath of their Big Daddy protectors.
ADAM is excreted by unique Sea Slugs found near Rapture . The ADAM producing Sea Slugs did not naturally produce a large enough quantity for serious research and commercial exploitation. Dr. Brigid Tenenbaum developed a procedure whereby a Sea Slug was implanted in a human host's stomach, and a symbiotic interaction between host and slug yielded up to thirty times the quantity of usable ADAM. Female children, eventually known as Little Sisters after implantation, were found to be the only viable hosts. Although Tenenbaum hoped to be able to keep the children in a vegetative state, it was found they had to be fully functional to produce the ADAM. They still maintained many of the ordinary characteristics of small children: laughing, playing, smiling, and singing. [1]
Frank Fontaine created his Little Sister's Orphanage in Apollo Square and other locations as a front to exploit the children as his supply of hosts for ADAM production. When Andrew Ryan took over Fontaine Futuristics, he discovered the existence of the children. He found them appalling , but had to accept the necessity of their existence to generate the quantity of ADAM Rapture now required. It wasn't long before the entire city became aware of where ADAM was really coming from. He shut down those false orphanages, and continued to use the Little Wonders Educational Facility to house the existing ADAM hosts. With the City's ADAM addiction endemic, and ADAM's use to fight the civil war, shortages were becoming critical. Eventually, as the civil war's body counts grew and the shortages increased, a solution to get additional ADAM led to using the children to obtain ADAM from corpses. Little Sister ADAM hosts were mentally and physically prepared for this grim harvesting role. Ryan, to negate the abhorence of the population, portrayed the Little Sisters in a marketing gimmick, their image being used on Plasmid and Tonic vending machines called Gatherer's Gardens , and even produced toy dolls of them. Rapture public announcements introduced them as the salvation of the City, a reassurance of continuing ADAM production.
With the growing chaos of the Civil War, the demand for ADAM soared and Ryan Industries resorted to kidnapping little girls from their parents to create more Little Sisters.
Bioshock 2 Remember Kids secret video
"Remember Kids!" is a series of three instructional videos aimed at Little Sisters seen in BioShock 2 . The first two videos contain the hidden messages "Father" and "Mommy".
Dr. Yi Suchong , realizing that the need for ADAM was greater than the amount produced by the Little Sisters themselves, pioneered a way for them to recycle ADAM from the blood of dead Splicers , greatly increasing their ADAM yield. [2] Naturally, the children were unwilling to cooperate. To overcome this basic obstacle, Dr. Suchong created methods to mentally condition the children. This produced a neurological impulse to recognize the bodies of dead Splicers as "Angels" to make the grisly process of extraction and consuming their ADAM-rich blood appealing for the girls. [3] Like many of the tools in Rapture, the Little Sisters' ADAM extractor syringes were fabricated from common items: large needles, hose nozzles, and baby bottles.
To make Little Sisters more effective in their task, they were heavily conditioned to see the world of Rapture very different from reality. Instead of seeing the dark, deteriorated state of the city, they saw an idealized child's world, with rosy marble floors, pink or red drapings, and flowering vines growing everywhere. Little Sisters saw their Big Daddies as noble golden knights, and saw Big Sisters as brides or princesses with elegant ballroom apparel. Statues appeared to them as heroic Big Daddies, pools of blood as rose petals , flies as butterflies, random fires on the floor as lit fireplaces, weapons as red plastic toy guns, and the dead bodies of Splicers as "Angels"; men and women lying in elegant repose with the outline of a halo and angelic wings surrounding them. Splicers themselves appeared as handsome and beautiful, taking the forms of elegantly dressed men and women in masquerade masks , conversing civilly, when in reality they were violently fighting. This "dream world" persisted in the girls' day-to-day experience, except for occasional lapses where their senses were brought abruptly back to the grim, twisted reality of Rapture's decay whenever they were frightened or startled. This was also shown to happen while concentrating on the process of gathering ADAM from a corpse. However, this could just be due to Delta temporarily losing control over the girl while she harvests ADAM.
The Alpha Series Big Daddies were a failed line of prototype protectors developed first by Dr. Yi Suchong. The line was completed by Dr. Gilbert Alexander using prisoners from Persephone Penal Colony as test subjects. The main difference between the Alpha Series and the other Big Daddies is the nature of their bond to the Little Sisters. Each Alpha Series was created with an unbreakable physiological bond to a single Little Sister. This bond created a fail-safe enforced by each Little Sister's pheromone signature — an Alpha Series that wandered too far from his bond partner for an extended period of time would lapse into coma or madness.
This bond proved to be too effective, however, as each Big Daddy in the Alpha Series became useless after his Little Sister was killed by attacking Splicers or saved by Brigid Tenenbaum. Any Alpha Series model that was not rendered comatose as a result of his Sister being lost descended into emotional instability to the point of psychosis. When the Alpha Series failed, it was discovered that previous Big Daddy models such as the Bouncer and Rosie could be used as more suitable protectors.
Leta and a protector, a symbiotic relationship.
With physical and neurological drives in place, the Little Sisters eagerly pursued gathering ADAM in Rapture. The ADAM coursing through their bodies made them virtually indestructible, immediately repairing any damaged tissue. However, they still had the stature and strength of small girls (not to mention their constant hallucinatory state); thus, they were a constant target for abduction and exploitation. Dr. Suchong, in light of the rising mortality rate of Little Sisters, initiated the Protector Program. The idea was to create a series of protectors that would defend the Little Sisters from Splicer attacks so they could gather ADAM without interference. This ambition proved to be more of a challenge than anticipated by the scientists, and numerous attempts were needed to find the right balance of ADAM-based conditioning in both the gatherer and the protector. Despite the tests and trials, through the hands of a third party, the final key to the bond was found to be quid pro quo, as both discover that one could not survive without the other. The results of the program had each Little Sister paired with a Big Daddy, a heavily spliced human test subject grafted into an enormous armored diving suit. After an unfortunate event leading to the demise of Dr. Suchong, the bond was further strengthened through conditioning employing pheromones. The pheromone produced by the Big Daddy attracted the Little Sisters, and its counterpart produced by the Little Sisters instinctively drove the Big Daddies to defend them with their lives. Once Big Daddies came into full production, the Little Sisters were also put through a course of Pavlovian psychological exercises, [4] designed to force them into rejecting all positive feelings towards any mother-type figure, and instead place all of their affection upon a generic Big Daddy archetype. As a result, the little girls see every Big Daddy protecting them as the same person, and consider the mere mention of the word 'Mommy' to be taboo.
Because of the pheromone and Suchong's conditioning regimen, the Little Sisters are strongly attached to the Big Daddies, affectionately calling them a number of pet names such as 'Mister Bubbles' or 'Mister B'. When a Big Daddy is killed, its Little Sister will stop whatever she is doing and mourn its death. However, the strong bond between the pairs made the Big Daddies highly aggressive, prompting Ryan to issue public warnings against approaching any Little Sisters to prevent any accidents involving citizens or interference.
At one point, McClendon Robotics was tasked with creating a line of Robotic Little Sisters to supplement the human Little Sisters. However, testing trials revealed that the Big Daddies simply ignored the robotic gatherers, leaving them vulnerable to attacks by Splicers. [5] This forced the team to abandon the project, and left an entire production line of Robotic Little Sisters discarded in the offices of McClendon Robotics.
A Little Sister after being returned to normal.
Removal of the Sea Slug from the host under normal circumstances is fatal. Although the host doesn't die immediately (their heartbeat can still be heard), it was likened to taking a patient off life support: their demise was inevitable. In a forced removal, a large amount of ADAM could still be obtained from the Sea Slug.
However, Tenenbaum's constant contact with the Little Sisters and their unsuppressed childlike behavior eventually resulted in a crisis of conscience and caused her to seek a way to safely remove the sea slug. In time, she was able to design a Plasmid with the ability to restore some characteristics of the Little Sister's pre-Sea Slug state. This is, however, only a physical change. For example, the appearance and voice are returned to a natural state, they lose their ADAM-producing ability and strengthened healing factor, and are less prone to enragement and fear, recognizing the player as a friend. However, they still retain results of their mental conditioning, still treating Big Daddies as parental figures, seeing the world in a dream-like wonderland with angels, and instinctively using Vents or using their extractors to drain corpses of ADAM. Presumably, the mental conditioning requires a different cure. Tenenbaum established a safe house for restored Little Sisters in the tunnels beneath Olympus Heights for that purpose.
After the events of BioShock , Tenenbaum left for the surface, taking many of the saved Little Sisters with her. However, Sofia Lamb soon came into power in Rapture and later restarted the Little Sister program to supply the Rapture Family with ADAM, and to further her own plans. There were not enough young girls left in Rapture to supply the ADAM cycle, and many of those who remained had matured to the point that they were only useful as Big Sisters .
Lamb began a program of kidnapping young girls from the surface to convert them into Little Sisters. Taken by Big Sister protectors, these new Little Sisters were processed in the Paediatric Wing of the Persephone prison colony under the watchful eye of Edward Grimes and his staff of physicians. The new girls developed a unique psychological bond with Eleanor Lamb, who could see through their eyes and even control them to a certain extent.
When Tenenbaum discovered the kidnappings on the surface, she knew immediately where the girls were being taken, and what purpose they were to serve. She acquired a submersible and descended to Rapture expecting to find the missing girls turned into Little Sisters, gathering alongside Big Daddies. So she began rescuing them again. Eventually, Eleanor contacted Tenenbaum through her connection to the Little Sisters, and they created a plan to save the Little Sisters and help Eleanor escape to the surface by resurrecting Subject Delta . After Delta was brought back to life using a Vita-Chamber in the Adonis Luxury Resort , the Little Sisters began to work with him, helping him to reach Eleanor at Persephone. Meanwhile, Tenenbaum reached out to other deactivated Alpha Series Big Daddies throughout Rapture, such as Subject Sigma , and asked for their aid in rescuing the remaining Little Sisters in the city.
Each Little Sister is a young girl between five and ten years of age. [11] In BioShock , the Little Sisters had varying hair colors, but in BioShock 2 they are all brunette, including Cindy Meltzer in game due to time constraints preventing the developers from making her blonde. The girls are clothed in dirty dresses of various colors that reach just below their knees. All of the Little Sisters are barefoot while they explore the halls of Rapture, but before the riots they wore shoes, as evidenced in the opening cutscene of BioShock 2 and Burial at Sea. Due to their fast regeneration, they can walk on any harsh surface without problems.
Evidence of the Little Sisters' healing factor.
The Little Sisters are nearly invulnerable to damage while they have the Sea Slugs within them. When one is struck her flesh will glow an unnatural golden color, showing the effects of fast regeneration due to ADAM. However, even with the fast regeneration of ADAM the girls are still vulnerable. The Little Sisters could be killed by Splicers who wanted to extract the ADAM they contained by forced removal of the Sea Slug (i.e. harvesting). [12] Although Little Sisters are "invincible" and able to regenerate any damage, this invincibility is not perfect. An example of this is if the Little Sister were to break her legs, forcing them at odd angles, they would heal so quickly the bones would fuse at these angles. To be set right, they would have to be broken repeatedly due to the almost instant healing process. Furthermore, Little Sisters are not immune to the resulting pain. [13]
The only attack that can affect Little Sisters is the splash damage of a grenade . When a Little Sister is in the vicinity of a thrown grenade, she will become ragdollish and move with the splash impulse as she is briefly knocked unconscious, then stand back up. Little Sisters can even survive being underwater. In BioShock 2 , there is one instance where the player can see Little Sisters underwater. If the player rescued all of the Little Sisters in BioShock 2 , then they are used by Eleanor to help boil away the water in the ballast chamber of Augustus Sinclair 's lifeboat. In that scene, the Sisters stay underwater for a prolonged period as they boil the water.
A Little Sister preparing to extract ADAM.
Little Sisters are among the first inhabitants of Rapture that Jack encounters when arriving in Rapture. While not a threat on their own, Little Sisters are enemies to be avoided while he wanders the halls of of the deep-sea city. The girls are practically invulnerable, but should one stray bullet or misfired Plasmid strike them, the Big Daddy escorting them will turn his full fury on Jack. Consequentially, they should be approached with caution and only when Jack is prepared.
There are a total of 21 Little Sisters which can be rescued or harvested, disregarding any extra Little Sisters which may appear as a result of glitches . If the player harvests all 21 of these Little Sisters, they will gain a total of 3360 ADAM throughout the game. If the player rescues all of the Little Sisters, and finds all of the gifts from Dr. Tenenbaum, they will earn a total of 3080 ADAM and a number of Gene Tonics. Accessing the start menu will reveal the number of Little Sisters in the player's current level, as well as their current status.
The numbers in brackets are for Little Sisters that cannot be interacted with in normal gameplay.
In total, there are 21 Little Sisters whom the player can rescue or harvest or leave alone throughout the course of the game. If one exploits the Extra Little Sister Bug at every occasion, this total extends to 25.
Promotional Image of a lonely Little Sister.
Every three Little Sisters rescued nets the player a reward in the form of a teddy bear clutching a present left at a nearby Gatherer's Garden. The cured Little Sister who delivered the present can sometimes be seen running to the nearest vent.
Every three Little Sisters the player harvests will grant 480 ADAM (160 × 3), whilst every three they save will grant 440 (80 × 3 + 200), plus many excellent Gene Tonics , the Hypnotize Big Daddy Plasmid, and a quantity of First Aid Kits and EVE Hypos .
Harvesting represents the short-term solution: Not only will the player end up with more ADAM than if they had saved the Little Sisters, but the first few levels of the game will be much easier to achieve. Coupled with the potential for sampling many different Plasmids and Tonics at once, this is the ideal strategy for someone playing BioShock for the first time. However, the drawback is that this will lead to the unhappiest ending to the game.
Saving, on the other hand, is a long-term investment. While it is harder to survive the first few levels with this path, it ultimately offers greater rewards. The Tonics and Plasmids the player receives are among the most powerful in the game and cannot be obtained otherwise. The ADAM gap between a Harvester and a Rescuer (280 ADAM in total) is also compensated by these bonuses. However, these rewards may or may not suit one's play-style, so it is recommended to either look up the rewards individually or play the game as a Harvester first. This option is recommended for experienced players or for those who have already played the game. This strategy will also unlock the happiest ending in the game.
Mixing both strategies is not excluded. By both harvesting and saving the Little Sisters the player offers themselves a generous dose of ADAM, with unique Plasmids and Tonics to boot. The player only gets their rescue reward after saving three Little Sisters, so if one is feeling scrupulous do so in blocks of three so as to get that reward as quickly as possible. This strategy will never get the player as much ADAM as a Harvester, nor as many unique rewards as a Rescuer. However, with efficient planning and harvest/rescue alternation one can combine the advantages of both paths, making one's life easier during the first stages of the game while being able to use a Big Daddy as a bodyguard. This option can be taken by any type of gamer, regardless of their skill or experience level. This path will also offer the player an alternate ending to the game, similar to that of the Harvester ending but less miserable.
In BioShock 2 , the tactics of gaining ADAM are similar to the first game. Once the player comes across a Little Sister, Subject Delta can either Harvest her or Adopt her. Little Sister rarely carries much ADAM when she is first encountered. However, the player can choose to pick her up and look for an ADAM-rich corpse to gather more ADAM from. This will attract the Splicers' attention, forcing the player to set up a perimeter to defend the Little Sister while she gathers. Once she has finished harvesting the ADAM, the Little Sister will drink a small bit of it through the rubber teat on the end before giving the player the rest of the ADAM she has gained. After that, the player has a choice of either saving the girl and sending her through a Little Sister Vent back to Tenenbaum, or harvesting her, since the girl will contain a lot more ADAM after gathering.
This system is meant to be a harder choice for the player, since the potential gain from harvesting is much greater. However, by saving Little Sisters, the player can earn a present , including a Tonic called Proud Parent , increasing the ADAM harvested per corpse by 20, and the Demanding Father Tonic that increases the speed at which the Sister gathers ADAM.
Additionally, in BioShock 2 the Little Sisters have an added ability. They are able to heal their wounded Protectors over time. When a Big Daddy loses health from attacks by Splicers or Subject Delta, the Protector's bonded Little Sisters can refill his health by injecting ADAM from their syringes into his body through the palm.
A saintly depiction of a Little Sister approaching a corpse for gathering, made by The Rapture Family.
To acquire a Little Sister, her Big Daddy protector must be killed first. Afterward she stalls for a few seconds before recognizing and greeting Delta (if he is a rescuer), or reacting with fear to his presence (if he is a harvester). This is due to Eleanor Lamb's psychological affinity for Subject Delta. Because of her past as a Little Sister and her additional ADAM augmentation, Eleanor Lamb possesses a psychological link to all the Little Sisters. This allows her affection for Subject Delta to transfer over to every Little Sister and allows the player to adopt any Little Sister in Rapture. As a result, the Little Sisters call Subject Delta "daddy," and treat him as if he were their true father instead of calling him "Mr. Bubbles" or "Mr. B" as they do the other Big Daddies.
Near the end of the game, Delta is captured by Sofia Lamb and is immobilized. To help him escape, Eleanor Lamb sends a Little Sister to him with a Plasmid to take control of her. Upon the Little Sister injecting Delta with the needle, the player will take on the viewpoint of the Little Sister. During this, the whole level will look pristinely beautiful, an illusion, since the Little Sister's mental conditioning affects her perception of the world around her. The nightmarish prison cells and environment will be completely replaced by spotless white curtains, plush red carpeting, and toys. Splicers will be replaced by masked men and women in tuxedos and ballroom dresses, blood stains by flower petals, etc.
Depending on the choices the player has made throughout the game, the Little Sister may see different statues throughout the level depicting Delta's actions. The only times the view will show the level's reality is when moving toward a Splicer held in a cell, harvesting from corpses, picking up parts of a Big Sister suit, and heading back to Sofia Lamb's office. Once Eleanor has been given the suit parts, she will save or harvest the Little Sister Delta was controlling (depending on the player's actions towards the Little Sisters), returning him to his body.
The player's choice of whether to save or harvest Little Sisters affects the ending of the game and how Eleanor treats the other Little Sisters.
The numbers in brackets are for Little Sisters that cannot be interacted with in normal gameplay.
There are a total of 12 Little Sisters with whom the player can interact in the game normally. If a player uses console commands, 14 can be interacted with.
In the DLC, there are a total of 6 Little Sisters in the game who can be interacted with.
A reward is hidden in a teddy bear at a nearby Gatherer's Garden for every four Little Sisters rescued. A bug sometimes prevents the Little Sister from moving away until Delta is right next to her. In BioShock 2 , there are three gifts in total, each granted after four Little Sisters have been saved. In Minerva's Den, there are only two, although they are each rewarded after saving three Little Sisters.
While the harvest/save dilemma is still present in the sequel, a new mechanic is introduced: adoption . This section will cover the latter strategy. For information on the two other mechanics, see the previous section.
In the Multiplayer, Little Sisters feature in several game modes as a capture-able objective. In Capture the Sister , ADAM Grab , and Team ADAM Grab , combatants compete to defend or abscond with a Little Sister in a war-torn district of Rapture. In the matches, capturing a Little Sister and depositing her into a vent earns the player the Little Sister Capture Reward yielding 100 ADAM.
When Booker DeWitt and Elizabeth are transported to the Bathysphere Station in Rapture, a Little Sister can be seen weeping over her fallen Big Daddy in the glass tunnel across from the metro Lounge in the Welcome Center .
Little Sisters can be seen being trained outside a Little Wonders facility in Market Street . Judging from their non-glowing eyes, the girls have not yet been implanted with ADAM slugs. They do appear to have been put through some mental conditioning, however, as they stare at their surroundings in a dream-like trance.
Prior to the civil war, Little Sisters may have worn pancaked makeup to hide their identities from their previous parents/guardians, who may attempt to take them back by force.
In their search for a Little Sister named Sally , Booker DeWitt and Elizabeth venture to Fontaine's Department Store and later attempt to entrap her.
When Elizabeth is forced to search Dr. Suchong's Free Clinic during the early days of the civil war, she finds two Little Sisters, Masha and Leta, in the facility's secret research laboratory. She convinces the girls to save a dying Big Daddy by using their ADAM to heal him, and by doing so successfully creating the pairbonding method.
If Elizabeth examines certain objects during her journey through the Housewares department, she will have visions of the future depicting Little Sisters during the events of BioShock . A teddy bear in Ryan the Lion Preparatory Academy will show her the rescued Sisters in Tenenbaum's Sanctuary , a Little Sister's Orphanage poster outside the entrance to Bathyspheres DeLuxe will show her a Little Sister accompanied by a Rosie in Neptune's Bounty , and a syringe in Frank Fontaine's hidden panic room will show her the girls killing the mobster in the first game's ending. These visions appear to Elizabeth again during her final moments in the episode's ending. Before dying, she also has a final vision set some time after BioShock , depicting Sally and two other rescued girls being brought up to the surface in a Bathysphere by Jack.
Concept art for the Robotic Little Sister.
Little Sister - BioShock - Zerochan Anime Image Board
Little Sister | BioShock Wiki | Fandom
The Big ImageBoard (TBIB) / little _ sister _( bioshock )
Bioshock little sister | Etsy
20+ Little Sister ideas | little sisters , bioshock , bioshock art
Tags
+
-
> < 39242
+
-
1girl 2728989
+
-
2girls 627647
+
-
apron 114229
+
-
atrium (artist) 27
+
-
big daddy (bioshock) 23
+
-
big sister (bioshock) 9
+
-
bioshock 942
+
-
bioshock 2 110
+
-
blood 98209
+
-
boots 291676
+
-
brown hair 1014247
+
-
diving suit 355
+
-
dress 656291
+
-
drill 1988
+
-
eyes closed 239937
+
-
glowing 86792
+
-
glowing eyes 44428
+
-
helmet 50908
+
-
ju (old505) 44
+
-
little sister (bioshock) 31
+
-
mask 73484
+
-
multiple girls 918102
+
-
ponytail 372204
+
-
ribbon 595928
+
-
stuffed bear 25
+
-
subject delta 37
+
-
teddy bear 15264
+
-
water 153643
+
-
wet 109039
+
-
yellow eyes 241786
Девушки Готовы Отдаться у Себя Дома?
They Will Do Anything You Want For Your Pleasure... [18+]














































