Balls Holes

Balls Holes




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Balls Holes



Holes and Balls






March 19, 2020




CODE OF GEEKS




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A man is doing an experiment with the device that he built newly. The structure of the device is as below diagram.
B to E is a sloping surface with n holes, labelled H1, H2, … Hn, on it. Holes are of different diameters and depths. The man is releasing m number of balls of different diameters from the point B one after the other. He needs to find the positions of each ball after the experiment.
The specialities of the device are :
Please help him in finding the eventual position of the balls. If a ball is in hole Pi, then take its position as i. If a ball reached the bottom point E, then take its position as 0.
Line 2 : N space seperated integers denoting the diameters of N holes, from bottom to top.
Line 4 : M space seperated integers denoting diameters of balls in the order of release.
Line 1 : Positions of each ball in the order of ball release seperated by space.
If we go through sequence order the output will be below, sequence.
3
21 3 6
11
20 15 5 7 10 4 2 1 3 6 8
1 0 3 0 0 3 2 2 3 0 0
Bro you have to check first for 6 then for 3 then for 21 as above statement I was also doing the same mistake I take me a while to fix that
import java.io.*;
import java.util.Arrays;
public class Main
{
public static void main (String[]args) throws IOException
{
BufferedReader br =new BufferedReader (new InputStreamReader (System.in));
//β€”β€”β€”β€”β€”β€”β€”β€”β€”holes————————————–
int N = Integer.parseInt (br.readLine ());
String diameter = br.readLine ();
diameter.trim ();
String N_diameter[] = diameter.split (” β€œ, -1);
diameter = null;
//———————————————————————–
//+++++++++++++++constraints checking++++++++++++++++++++++++++++++++++
{
if (N > 50 || N < 0 || N_diameter.length != N)
{
System.exit (0);
}
for (int i = 0; i 1000000000)
{
System.exit (0);
}
}
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//β€”β€”β€”β€”β€”β€”β€”β€”-ballsβ€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”-
int balls = Integer.parseInt (br.readLine ());
diameter = br.readLine ();
String ball_diameter[] = diameter.split (” β€œ, -1);
//β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”-
//+++++++++++++++constraints checking+++++++++++++++++++++++++++++++++++
{
if (balls > 1000 || balls < 0 || ball_diameter.length != balls)
{
System.exit (0);
}
for (int i = 0; i 1000000000)
{
System.exit (0);
}
}
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//β€”β€”β€”β€”β€”β€”β€”β€”-final posβ€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”
int final_pos[] = new int[balls];
int count[] = new int[N_diameter.length];
Arrays.fill (count, 1);
//β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”-
for (int i = 0; i = 0; j–)
{
if (Integer.parseInt (ball_diameter[i]) <=
Integer.parseInt (N_diameter[j]) && count[j] <= j + 1)
{
count[j] = count[j] + 1;
final_pos[i] = j + 1;
break;
}
else
{
final_pos[i] = 0;
}
}
}
for (int i = 0; i < balls; i++)
{
System.out.print (final_pos[i] + " ");
}
n=int(input(β€œEnter no. of balls:”))
d1,d2,d3=[int(input(β€œEnter diameter of holes:”)) for i in range(3)]
m=int(input(β€œEnter no. of balls:”))
l=[20,15,5,7,10,4,2,1,3,6,8]
a,b,c=0,0,0
for i in l:
if a==1:
if b<=2:
if i<=d2 and b<2:
print("2",end="")
b+=1
elif i<=d3 and c<3:
print("3",end="")
c+=1
else:
print("0",end="")
elif i<=d1:
print("1",end="")
a+=1
hn=int(input())
hdl=list(map(int,input().split()))
bn=int(input())
bdl=list(map(int,input().split()))
h={}
sol={}
for i in range(hn):
h[i]=[]
for i in range(bn):
flag=False
for j in range(hn-1,-1,-1):
if bdl[i]<=hdl[j] and len(h[j]) 0:
if balls[i] <= holes[j][0]:
holes[j][1] -= 1
c -= 1
res[i] = str(j+1)
break
print(" ".join(res))
package project;
import java.util.*;
public class hallball {
public static void main(String[] args)
{
Scanner sc=new Scanner(System.in);
int N=sc.nextInt();
int H[]=new int[N];
int cap[]=new int[N];
for(int i=0;i0)
{
if(P[i]<=H[j])
{
pos[i]=j+1;
cap[j]–;
break;
}
}
}
}
for(int i=0;i= – len(holes):
if balls[i] <= holes[j] and dict[len(holes) + j][0] < dict[len(holes) + j][1]:
print(len(holes) + j + 1, end=" ")
dict[len(holes) + j][0] += 1
checker = 1
break
j -= 1
if checker == 0:
print(0, end=" ")
N = int(input())
holes = list(map(int, input().split()))
M = int(input())
balls = list(map(int, input().split()))
dict = {}
for i in range(len(holes)):
dict[i] = [0, i + 1]
for i in range(len(balls)):
j = -1
checker = 0
while j >= – len(holes):
if balls[i] <= holes[j] and dict[len(holes) + j][0] < dict[len(holes) + j][1]:
print(len(holes) + j + 1, end=" ")
dict[len(holes) + j][0] += 1
checker = 1
j -= 1
if checker == 0:
print(0, end=" ")
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Steel Ball With Holes
Durable AISI201/304/316Β stainless steel alloy Stamping Press Made
Standard punching hole mould:βˆ…19mm,βˆ…25mm,βˆ…32mm,βˆ…38mm,βˆ…50mm,
MOQ:100PCS.
Delivery Time:5days for scheduled production .
The stainless steel hollow balls will clean up buffing compound after production completed.
Packed individually with air bauble bag.Finally packed within solid thicker corrugated carton.
For large quantity and large size delivery. we’ll provide you the plywood crate+protection film.
To make sure recycling use the plywood box. we will provide you the hinge on the top panel. you can unpack and repack the box easily.we ensure your cargo safety delivery.
Steel ball with holes is stamped press two steel hemispheres first. then punching the hole on the hemisphere by stamping hole mould.the standard mould: βˆ…19mm,βˆ…25mm,βˆ…32mm,βˆ…38mm, βˆ…50mm, etc. at the meantime. if the required hole is not our standard mould size, we drill orΒ laser cuttingΒ hole referring your required size. after finishing holes, welding together two hemisphere. finally mirror polishing.
OurΒ steel balls with holes feature multiple use:
When your ProjectsΒ need to implement high quality drilled hollow steel ball with holes. shiny balls ltd is your best choice. Get A Quote>>
201 Stainless Steel, 304 stainless steel
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24, May 2018 | Last Updated: 28, January 2020
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Home Β» board game with balls and holes
There are actually multiple board games involving balls and holes , including the Chinese checkers, peg (or marble) solitaire, and bagatelle.
How are these games played ? Let’s take a closer look at these individual boardgames and discover how you play them.
The European variant of the Solitaire board.Β Photo: Annielogue via Wikimedia Commons, CC-BY-SA 3.0
Peg or marble solitaire , is a game probably invented in France and it involves the moving of marbles or pegs around a board with small holes. The board starts full of marbles except for one spot in the center, and the objective is to remove all the marbles by jumping them over one another until there is only one marble remaining in the center. (Incidentally, the card game Solitaire is known as Patience in the UK). A French engraving of Princess de Soubise seems to show her playing the game, and the engraving seems to date back to 1697, suggesting that the game may have been invented sometime in the late 1600s.
The board game has 33 holes arrayed in a cross formation. 32 of the pegs or holes are filled with marbles, and jumping one marble over the other removes that marble from play. The marbles may only be jumped horizontally or vertically, not diagonally.
If a marble is in the middle of the board, you can jump it in any direction you want. You can only make two possible jobs from the edges of the board, and one jump from the middle rows of the outside edges. There are 76 possible jumps or moves in total. Winning the game, or solving the puzzle, can be rather hard. This is because without a specific strategy you can employ removing all the marbles except one is quite difficult.
β€œTalent wins games, but teamwork and intelligence wins championships.” β€” Michael Jordan
There are a variety of different layouts to the board. The English board has three rows and three columns arrayed in a cross formation while the European board has all of these rows and one more marble position is added in each of the four corners. There isn’t a solution to the European-style board if the starting hole is in the center if only orthogonal moves can be made.
The world record solution to the peg solitaire or marble solitaire game consists of only 18 moves, and it was done by E. Bergholt in 1912. Some of the various solutions can be seen here.
Photo: By Hephaestos at English Wikipedia – Transferred from en.wikipedia to Commons., CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=2633945
The game that is frequently referred to as Chinese checkers , is actually a board game that likely originated in Germany, where it was called β€œSternhalma”. The game can be played with two, three, four, or six players. The board game is laid out in a six-pointed star formation, with each of the points of the star containing marbles that function as the player’s pieces. The goal of the game is to be the first to collect all of one’s pieces in the corner across from one’s starting corner. You can either use single-step moves that jump one marble to an immediately adjacent space or moves that jump over other marbles.
There is actually little information about the origin of the term Chinese checkers . It’s possible that the game was introduced into Asia and China at one point, where it then became known by Americans as a Chinese board game.
β€œLife is more fun if you play games.” β€” Roald Dahl
The number of marbles starting on the board depends on the number of players, for a full six-player game all marbles and triangles are used. If there are only four players, the players will begin in two pairs of opposing triangles, and likewise, a game of only two players should be played from their respective opposing triangles. A three-player game has the players start in the triangles which are equidistant from one another. The unused triangles can either be filled with the unused marbles (so those positions are out of play) or left open for use in the game if desired.
When jumping a marble over another marble, the marble must be placed into the hole that is directly beyond it, they cannot be placed in holes adjacent to that. If there are multiple marbles with one space in-between them, a player may hop over multiple marbles in a row. If one he gets lucky, they may even be able to move a marble from their corner to the other corner in a single turn.
Unlike marble solitaire or chess , the marbles are never removed from the board. Once they have reached the triangle on the opposing side, they can only be moved around inside of the triangle, so they cannot leave the triangle once there. There are no official rules regarding whether or not marbles can be moved into a triangle which is a target triangle or starting triangle of another player. There are only house rules regarding these
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