Baking Normal and AO Maps for Games with 3ds Max
Baking Normal and AO Maps for Games with 3ds Max
Learn the pro tips and tricks to render perfect normal and AO maps in 3ds Max - faster and without errors every time!
Learn to bake flawless normal maps and ambient occlusion maps
Learn tips and tricks to speed up your rendering pipeline and methods for baking high-to-low meshes
Description
In this tutorial we’ll show you all the necessary tips and tricks when baking Normal and Ambient Occlusion maps in 3ds Max, as well as explain the ins and outs of how to get perfect bakes from a high res mesh down to a game-ready low res mesh.
About the Instructor:
Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.
Who this course is for:
Intermediate to advanced students interested in learning the tips to render flawless normal and AO maps
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