BUSINESS DELEGATE PATTERN
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Mediator patternIn software engineering, the mediator pattern defines an object that encapsulates how a set of objects interact. This pattern is considered to be a behavioral pattern due to the way it can alter the program's running behavior. In object-oriented programming, programs often consist of many classes. Business logic and computation are distributed among these classes. However, as more classes are added to a program, especially during maintenance and/or refactoring, the problem of communication between these classes may become more complex. This makes the program harder to read and maintain. Furthermore, it can become difficult to change the program, since any change may affect code in several other classes. With the mediator pattern, communication between objects is encapsulated within a mediator object. Objects no longer communicate directly with each other, but instead communicate through the mediator. This reduces the dependencies between communicating objects, thereby reducing coupling.
Software design patternIn software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. A design pattern is not a rigid structure to be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of problem that can be deployed in many different situations. Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages. Some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are not necessarily suitable for non-object-oriented languages. Design patterns may be viewed as a structured approach to computer programming intermediate between the levels of a programming paradigm and a concrete algorithm.

Maryland House of DelegatesThe Maryland House of Delegates is the lower house of the legislature of the U.S. state of Maryland. It consists of 141 delegates elected from 47 districts. The House of Delegates Chamber is in the Maryland State House on State Circle in Annapolis. The State House also houses the Maryland State Senate and the offices of the Governor and Lieutenant Governor of the State of Maryland. Each delegate has offices in Annapolis, in the nearby Casper R. Taylor Jr. House Office Building.
Poltergeist (computer programming)In computer programming, a poltergeist (or gypsy wagon) is a short-lived, typically stateless object used to perform initialization or to invoke methods in another, more permanent class. It is considered an anti-pattern. The original definition is by Michael Akroyd at the 1996 Object World West Conference: As a gypsy wagon or a poltergeist appears and disappears mysteriously, so does this short lived object. As a consequence the code is more difficult to maintain and there is unnecessary resource waste. The typical cause for this anti-pattern is poor object design. A poltergeist can often be identified by its name; they are often called "manager_", "controller_", "supervisor", "start_process", etc. Sometimes, poltergeist classes are created because the programmer anticipated the need for a more complex architecture. For example, a poltergeist arises if the same method acts as both the client and invoker in a command pattern, and the programmer anticipates separating the two phases. However, this more complex architecture may actually never materialize. Poltergeists should not be confused with long-lived, state-bearing objects of a pattern such as model–view–controller, or tier-separating patterns such as business delegate pattern. To remove a poltergeist, delete the class and insert its functionality in the invoked class, possibly by inheritance or as a mixin. There have been proposed methods in detecting poltergeists in code for refactoring.

Specification patternIn computer programming, the specification pattern is a particular software design pattern, whereby business rules can be recombined by chaining the business rules together using boolean logic. The pattern is frequently used in the context of domain-driven design. A specification pattern outlines a business rule that is combinable with other business rules. In this pattern, a unit of business logic inherits its functionality from the abstract aggregate Composite Specification class. The Composite Specification class has one function called IsSatisfiedBy that returns a boolean value. After instantiation, the specification is "chained" with other specifications, making new specifications easily maintainable, yet highly customizable business logic. Furthermore, upon instantiation the business logic may, through method invocation or inversion of control, have its state altered in order to become a delegate of other classes such as a persistence repository. As a consequence of performing runtime composition of high-level business/domain logic, the Specification pattern is a convenient tool for converting ad-hoc user search criteria into low level logic to be processed by repositories. Since a specification is an encapsulation of logic in a reusable form it is very simple to thoroughly unit test, and when used in this context is also an implementation of the humble object pattern.

Composition over inheritanceComposition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. Ideally all reuse can be achieved by assembling existing components, but in practice inheritance is often needed to make new ones. Therefore inheritance and object composition typically work hand-in-hand, as discussed in the book Design Patterns (1994).
Business delegate patternBusiness delegate is a Java EE design pattern. This pattern is directed towards reducing the coupling in between business services and the connected presentation tier, and to hide the implementation details of services (including lookup and accessibility of EJB architecture). Business delegates acts as an adaptor to invoke business objects from the presentation tier.
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