Armor Blitz Wiki

Armor Blitz Wiki




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Armor Blitz Wiki is a FANDOM Games Community.
As you progress throughout Armor Blitz's campaign, you will encounter various battles of increasing difficulty. There are generally 3 battles per tile, and 4 for Boss tiles (typically Currency nodes). Each boss divides the map up into different zones. Zone 2, the Softsand Desert is the largest zone so far.

Successful victory in battle rewards exp to all tanks in the player's main army, some gold based on the level of the tile, and a random tank or emblem. The drops for each tile can be seen on the drop list page or checked in game.

The table below is a list of Armor Blitz tiles on Factoria.







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Armor Blitz Wiki is a FANDOM Games Community.
Oil is used to fight battles, participate in Portal of Chaos, and construct tanks. It is generally obtained from captured Oil Wells (300 /8 hours/Oil Well) but can also be obtained from scouting, login rewards, and the Store.

Unlike other currencies, oil has a resource cap determined by the number of unlocked Oil Wells. The base cap is 1000 , with each unlocked Oil Well adding 1000 capacity.

When oil is capped, oil from Oil Wells can not be collected, however oil can still be collected from other sources such as scouting, going past the cap.

There are a total of 4 Oil Wells currently available on the map for a total income of 3600 /day and a resource cap of 5000.

Currency is used to repair or upgrade tanks, upgrade emblems, unlock scout slots, rescue knocked out scouts and construct tanks. It is generally obtained from captured Cities (1000 /8 hours/City) but can also be obtained from winning battles, recycling tanks and emblems, scouting, login rewards, the Store and daily missions (2000 /day).

There are a total of 7 Cities currently available on the map for a total income of 21000 /day.

Metal is used to repair tanks, upgrade tanks via the relationship mechanic and construct tanks. It is generally obtained from captured Mines (300 /8 hours/Mine) but can also be obtained from scouting, login rewards and the Store.

There are a total of 7 Mines currently available on the map for a total income of 6300 /day.

Blueprints are used to obtain tanks in the research section of the Factory. They can be obtained by recycling Tier 3 or higher tanks, from victories in the Portal of Chaos (3 /victory), login rewards and daily missions (25 /day).

Candies are used to progress relationship with your tanks. They are obtained from clearing map tiles (1 /tile), Wishing Wheel and daily missions (5 /day).

Cores are the premium currency of Armor Blitz and are used to recruit tanks from the Store, buy various currencies from the Store, unlock new construction slots, recall scouts instantly, complete construction instantly and expand the tank reserve. In game, they can be obtained from completing story missions, scouting, login rewards, Portal of Chaos and daily missions (5 /day).

Emblem Fragments are used in emblem construction via the use of emblem schematics. They are obtained via Emblem Map Expeditions and recycling other emblems.

Armor Blitz has multiple in-game login rewards that refresh daily. The rewards vary from general resources to emblems and on the 28th login, a free random Tier 5.

Players can accomplish daily missions to earn rewards.

Players can accomplish daily invasions to earn rewards. Level of enemy tanks is based on the level of the player's Lieutenant. Number of invasion tiles is based on how many tiles the player has cleared

Number of cleared tiles required to reach:


All formulas here assume that you have converted %values such as Critical Rate into their appropriate decimal values.

This value is added to the Damage Reduction% gained from substats.

Please refer to Damage Dealt below for specific mechanics on how this value affects damage taken.

This formula calculates the amount of damage dealt by in one shot.

This formula calculates the average damage a tank deals in 1 second.

This formula calculates the durability of a tank based on the ingame formula.

This formula calculates the actual effective durability of a tank, and should be used when comparing tanks.

This is the main screen of the game where you can access everything.

The raw damage that a tank deals per shot or per burst (in the case of flamethrowers).
This stat is boosted by the Emblem of Delight (+104 max) and by +Damage substats on emblems.

The speed at which a tank shoots. It represents the number of shots/second.
This stat is boosted by the Emblem of Valor (+50.67% max) and by +Attack Speed substats on emblems.

The chance for a tank to deal critical damage.
This stat is boosted by the Emblem of Luck (+22.8% max) and by +Crit Rate substats on emblems.

The percentage of bonus damage a tank deals on a critical hit.
This stat is boosted by the Emblem of Precision (+98.8% max) and by +Crit Multiplier substats on emblems.

The chance for a tank to hit an enemy target. It is directly countered by enemy Evasion.
This stat is boosted by the Emblem of Accuracy (+30.4% max) and by +Accuracy substats on emblems.

The amount of Effective Armor% an attack will ignore.
This stat is boosted by the Emblem of Piercing (+60.8% max) and by +Penetration substats on emblems.

The raw amount of damage a tank can take before it is destroyed.
This stat is boosted by the Emblem of Hope (+988 max) and by +HP substats on emblems.

Reduces a percentage of damage taken from enemies. Please refer to Effective Armor for specific mechanics.
This stat is boosted by the Emblem of Iron (+76 max) and by +Armor substats on emblems.

The chance for a tank to avoid an enemy attack. It is directly countered by enemy Accuracy.
This stat is boosted by the Emblem of Evasion (+30.4% max) and by +Evasion substats on emblems.

Reduces a percentage of damage taken from enemies.
It works similarly to Armor, however it is a hidden stat that is not displayed on the tank's info. All tanks have a default of 0 Damage Reduction. Please refer to Damage Dealt for specific mechanics.
This stat can only be boosted by +Damage Reduction substats on emblems

The speed at which a tank moves.
This stat is boosted by the Emblem of Speed (+25.08% max) and by +Speed substats on emblems.

The speed at which a tank rotates. It represents the number of degrees/second a tank will turn.
This stat is boosted by the Emblem of Awareness (+63.08% max) and by +Rotation substats on emblems.

The distance at which a tank can fire.
This stat can only be boosted by +Range substats on emblems.







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We're Getting Mutants in the MCU - The Loop

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Armor Blitz Wiki is a FANDOM Games Community.



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