Arc Raiders’ Shared Watch Event Is a PvE Power Move — And a Surprisingly Smart One
Epiccarry.comFor two weeks,
isn’t about outsmarting other players. It’s about ripping apart killer machines.
The Shared Watch event kicked off on February 10, 2026, and runs through February 24. On paper, that’s just a 14-day live event. In practice? It’s the first time Embark has straight-up told the playerbase: stop hunting each other — go hunt the ARC.
PvP’s still there. You can still ambush, loot, extract, and ruin someone’s day. Thing is, it won’t move your event progress an inch. Not one merit. For once, the machines are the main course.
Let’s break it down.
PvE Only. No Exceptions. No Sneaky Loopholes.

Shared Watch flips the usual extraction-shooter logic on its head.
Only ARC machine combat grants merits. That’s it. Player kills? Worth zero toward the event track. You can wipe a trio and extract with a backpack full of stolen gear — great for your stash, useless for progression.
That single rule changes the vibe dramatically.
Ambushes still happen. Sure. But you’re seeing more spontaneous alliances form in heavy patrol zones. Raiders shoulder-to-shoulder clearing Bastions on Spaceport rooftops instead of circling each other like sharks. Because economically? Cooperation pays better.
It’s subtle. But the map feels different.
And yes — the event applies across all maps. No opt-in mode. No rotation schedule. Every topside run during the event plays under these rules.
Dates, Deadlines, and the Merit Math
Here’s what you’re working with:
- Start: February 10, 2026
- End: February 24, 2026
- Total Merits Required: 1,050
- Event Length: 14 days
- Daily Pace: ~75 merits per day
- Conversion Rate: 100 ARC XP = 1 Merit
No multipliers. No catch-up bonuses. No weekend boosts. Just straight-line progression.
To be honest, it’s refreshingly simple. You fight machines. You get XP. XP converts at a fixed rate. That’s the grind.
Miss a few days? You’ll feel it.
How to Farm Merits Without Losing Your Mind

Merits show up at the end-of-round screen. And while Patch 1.15.0 fixed the infamous “0 merit” bug, dying mid-run still kills your earning potential. Survival equals efficiency.
Here’s where to focus:
Spaceport
Rooftops and hangars are Bastion central. Rocketeers spawn frequently. High-value targets = strong XP conversion.
Night Raid Patrol Corridors
Long sightlines. Dense heavy patrols. Perfect for sustained damage farming.
Scrapyard Outskirts
Lower-tier machines spawn fast and often. Great for rapid-clear loops.
Now the real tricks:
The “Seeker” Strategy
Solo players are tossing Seeker Grenades into high-density packs to tag multiple machines at once. Even if you’re not landing final blows, assist and participation XP stack quickly.
Abuse Shared Engagement
You don’t need to squad up. Just contribute damage to machines other Raiders are fighting. You’ll get participation credit. Merit-per-hour skyrockets.
Prioritize Heavies
A single Bastion encounter can outperform clearing five smaller units. Heavies are where the real progress lives.
Efficiency beats hero plays.
All 21 Shared Watch Rewards (And What Actually Matters)

The track unlocks every 50 cumulative merits. Full completion requires 1,050.
Highlights?
- Slugger Outfit (50 merits) – Base sports-inspired scavenger set.
- Tactical MK.3 (Healing) Blueprint (200 merits)
- Slugger Variants (Chest at 600, Headgear at 900)
- Vita Spray Blueprint (800 merits)
- Acoustic Guitar Utility Item (950 merits)
- Batting Helmet (Scrappy) – 1,050 merits
Total currency payout: 150 Raider Tokens.
The Batting Helmet is the big one. It’s milestone-locked and event-tied. Once Shared Watch ends, it’s probably gone for good. Classic “you had to be there” flex item.
And yes, you’ll need consistency. This isn’t a last-weekend sprint unless you’ve cleared your schedule.
Slugger vs. Vulpine — Two Very Different Looks
Patch 1.15.0 doesn’t just bring gameplay shifts. It brings fashion chaos.
Slugger (Event Track)
The Slugger set ditches the usual tactical grit for scavenged baseball gear. Face paint. Helmet mods. Chest piece variants. It’s sporty apocalypse-core, and surprisingly customizable.
Unlocked entirely through merits. Time-limited.
Vulpine Set (Store Exclusive)
Community nickname: “Huntsman.”
This is the game’s first clearly animal-inspired cosmetic set. Fox-themed aesthetic. Sharp lines. Dramatic silhouette.
- Price: 1,300 Raider Tokens
- Acquisition: In-game store
Store sets usually rotate or linger, but nothing’s officially guaranteed.
If Slugger says “scrappy survivor,” Vulpine says “post-apocalyptic woodland cryptid.”
Cold Snap Is Back — And It Changes Fights

Patch 1.15.0 also reintroduces the Cold Snap weather condition.
Visibility drops. Snow buildup shifts movement pacing. Combat spacing changes. Snowballs? Yes, tactical snowballs are back, and they’re more disruptive than you remember.
Loot density shifts slightly under Cold Snap conditions too, especially in machine-heavy sectors. If you’re optimizing merit runs, check forecast rotations before dropping.
Cold Snap isn’t cosmetic. It alters how engagements unfold.
Patch 1.15.0 — The Good, The Fixed, The Slightly Janky
Major fixes include:
- End-of-round merit display bug squashed
- Improved reconnection reliability after disconnects
- Custom weapon swap keybinds fixed
- Trailblazer Grenade damage registration corrected
Still being tracked:
- Scrappy Batting Helmet preview shows default helmet in UI (cosmetic only)
- Skill points sometimes fail to appear immediately in menus
- Invisible ziplines attached to destroyed ARC parts (often still usable)
Most UI issues resolve with a restart. None block event completion.
Not perfect. But stable.
So… Is Shared Watch a One-Off or a Direction?

That’s the real question.
Extraction shooters thrive on tension between cooperation and betrayal. Shared Watch temporarily tips the scale hard toward PvE. And honestly? It works better than expected.
The machine fights feel more purposeful. Map flow changes. Risk calculations shift.
If Embark’s watching player behavior — and you know they are — this event might quietly influence future seasonal structures.
Maybe hybrid tracks. Maybe rotating PvE-only incentives. Maybe faction-based machine hunts.
Or maybe this is just a two-week experiment.
Either way, Shared Watch proves something important:
Arc Raiders doesn’t need constant player backstabs to feel dangerous. The machines are scary enough.
And for once, everyone agrees on what needs shooting.