Answers to Questions from Not Pixel

Answers to Questions from Not Pixel



1. Listing, Finance, and Tokenomics

1.1. Early Listing on DEX

Why was the PX token listed earlier than promised (some say an hour earlier)?

We cannot be responsible for third-party products. The token was hidden on the DEX user interface until the scheduled time, but the smart contracts were active, which some took advantage of.
A false start, but not critical.

Why list on DEX so early if important game modes are not yet ready?

This is a standard story for TMA. One can prepare endlessly, waiting for the "perfect moment." Not Pixel is evolving right now, and that is far more important than delaying.
We are currently working on a high-load blockchain-based game mode. The project is more complex than usual and requires development time, but we believe it is worth it.

Why wasn’t the listing done on CEX as promised, or at least hinted at Tier-1 exchanges?

The team is one of the major holders of PX, and we have not sold a single token since TGE. We are interested in liquidity and wide availability of the token. However, if the listing on CEXs did not happen, there were valid reasons for it.
There were no such promises in Not Pixel’s official channels, and we cannot be responsible for third-party sources.

1.2. Use of Donations and Project Revenue

Where did the money from player contributions (donations, paints, boosters) go?

A portion of the funds is allocated to development, another part to infrastructure, and some to PX buybacks (for the Community Fund and burning). One way or another, all funds go toward the project’s growth.

If a significant amount of funds was raised, why weren’t they added to liquidity (or otherwise used for the benefit of holders)?

Not a lot. We’ve seen some fantastic estimates of the project, but unfortunately, they are far from reality (even the most conservative ones). The majority of in-game purchases were made in tokens, the value of which dropped by 50-80% during this period. It’s hardly fair to expect projects to compensate for losses of this nature.
The team has actually added an excess amount of liquidity into the pool. If you are a PX holder, you can also participate in liquidity provision and earn up to 100% APY (the average LP APR on ston.fi over the last 30 days was 105.97%). Right now, this is a reasonable way to use tokens.

1.3. Sharp Price Movements

There is talk in the chat that "candles on the chart are artificial." Are there any price manipulations?

DEX provides an open trade history with maker details, which eliminates any doubts.
Candlestick movements cannot be "artificial"—they literally reflect market buys or sells. If we see large green candles, it means someone has purchased a significant amount of tokens. And vice versa.
The team is conducting a declared PX buyback, which is allocated to the Fund and burning. This is also visible in the trade history.

Why did the price drop so quickly after listing, and who managed to sell at high values (0.4–0.8)?

The token price is determined solely by the market—that is, the balance of supply and demand. We cannot control the market price, as tokens are in the hands of players.
For you to sell a token for 1 USDT, someone must be willing to buy it for 1 USDT. If there is no buyer, and a seller is willing to sell for less, the price goes down. Essentially, the price depends on the token’s believers.

1.4. Breakeven Point for Players

Many participants mentioned that their "breakeven point" is >0.2 or even 0.3–0.5, but PX is currently trading much lower.

Why were some (flippers or drop hunters) able to turn a quick profit while those who invested time and money in the game ended up at a loss?

Sasha from NOT has already shared statistics on the average token price—these are absolutely real numbers.
To counter bots, we could have tightened restrictions so much that it would have made the game "painful" for regular players. Therefore, it's important to maintain a balance between player convenience and preventing drop hunting. Yes, some bots got through, and some farms sold their tokens, but compared to the number of bans (and results of other TGEs), this was an insignificant percentage.

1.5. Tokenomics and Liquidity

How exactly are the tokens allocated for marketing and liquidity (17.5M and 12.5M were mentioned)?

The mentioned tokens are reserved for the future development of the project. Some were used for adding liquidity to DEXs, as well as for in-game rewards and promotional activities.
So far, we have not sold a single token—only made purchases. We are investing in ourselves.

Why wasn’t there a clear plan for adding liquidity and supporting the price?

Liquidity for DEX listings was added in a reasonable volume to ensure smooth trading.
We remind you that the price is determined by the market, not by us. We do buy back tokens from the market at any current price. However, maintaining a "price acceptable to everyone" artificially is impossible, as it would require hundreds of millions of dollars instantly.

1.6. Promises of Major Listings

There were logos of different exchanges and various hints—why didn’t this happen in the end?

Not Pixel’s official channels never promised listings on any platforms. We cannot take responsibility for creative interpretations, templates, or hints from third-party authors.
The listing on CEX depends on more than just the team's desire.

Are negotiations with CEXs ongoing, or has the idea of listing on centralized exchanges been abandoned entirely?

We are not against CEX platforms. The team is interested in PX having more liquidity and being available on all popular platforms.
We will revisit the idea of a CEX listing when the time and circumstances are right. We won’t go into details, but right now, the team is focused on development—this is a strong foundation for everything else.

2. Team, Sasha's Role, and Communication

2.1. Who is Responsible for the Project?

There are many questions about who the "Pixel Team" is and why they remain anonymous.

Sasha (Notcoiner) often comments on Pixel, but sometimes says it's not his project. What’s the truth?

The "Pixel Team" is a relatively small group of developers working on the product—design, art, code, smart contracts, etc.

2.2. Communication Style

Why do Sasha (and/or the team) react aggressively to criticism? Why are there sharp remarks or memes instead of calm explanations?

Let’s be objective—aggression provokes aggression.
It’s hard to maintain a constructive dialogue when faced with blatant rudeness and baseless accusations.
100% understanding, 0% judgment.
Communication should be meaningful, not turn into a stream of negativity.
The team prefers to ignore persistent noise and "get revenge at the workbench" (i.e., focus on building the product instead of engaging in arguments).

Why aren’t there frequent AMA sessions, regular FAQs, and transparent announcements? It feels like there used to be more updates, but now there’s an "information vacuum."

We are still working on this, but after TGE, the team has been focusing on development. That is likely far more beneficial for the project and all of us right now.
That said, we’ll try to share more information—thank you for your patience.

2.3. Lack of Official Representatives

Why isn’t there a "founder" that everyone knows by face, like in other projects?

Can someone openly represent the project so there is a point of contact besides Sasha?

In many projects, founders are not very visible (Notcoin being an exception). This is usually because 99.9% of the team consists of developers—nerds.
We try to communicate through the official channel, but we can’t go beyond that (at the expense of development). Honestly, it’s not easy for us.
If someone from the public side of the project can convey key messages, why not? Sasha represents Not Pixel’s vision.
Additionally, there are moderators on the forum who assist with communication, as well as public figures within the community (you know these channels) who play an important role in discussing the project. They are open to dialogue—such as @tugita.

2.4. Concerns About Transparency

The community is questioning whether the team was upfront from the start: were exchanges promised, were there hints of a major drop, etc.?

Why does the response to any negativity now sound like "We never promised anything—you decided to invest on your own," while the positioning seemed different before?

The team does not control the market. We literally cannot influence the token price because it is determined by supply and demand. Most tokens are distributed among active players, and only their decisions—whether to hold, sell, or buy—define its value. We never guaranteed price growth or profits because that is beyond our control.

What about CEX?

Listings on exchanges cannot be announced in advance—these are the conditions of all platforms. No such promises were made in Not Pixel’s official channels. And we simply cannot fact-check every post from third-party authors.
We are not against CEX, as mentioned before. The team is probably more interested than anyone in ensuring the token’s liquidity and accessibility on all major platforms worldwide. We will work towards this when the time is right. But a listing is not just "something you decide and do."
The market conditions right now are not the most favorable. We see that listings in general are showing weak results, interest in TMA has declined, and that is an objective reality. However, we do have an advantage—our project launched with DEXs. We can work on token buybacks, reducing circulating supply, and developing new mechanics that could positively impact the ecosystem.
We have done everything necessary, within reason, to eliminate dishonest players and prevent token distribution across millions of passive recipients. A tremendous effort has been made in favor of active players. In the long run, this is an important foundation for Not Pixel’s growth.

3. Future of the Ecosystem, Roadmap, and New Modes

3.1. Next Steps in Development

What is planned next for the Notcoin ecosystem (Not Pixel and related projects)?

This question is better directed to Notcoin. We can only mention that we are long-term NOT holders and believe in the project’s potential (which probably means nothing, but we’ve been here since the beta test).

When are the new game modes expected to launch: Pixel Battle, NFT-map, Pixel Royale?

Does the team have a clear Roadmap with release dates, including the second season of the Telegram tournament?

Telegram Battle is scheduled for April, as previously announced. Preparation is already underway, and we will share updates closer to the launch.
We do have an internal roadmap, but all major events and updates are announced through our official channel.
The launch of new game modes comes with numerous technical challenges. When building something unique—such as an MMO for tens of millions of players on the blockchain—setting public deadlines is risky. We face technical limitations, blockchain-specific issues, and challenges that few have tackled before.
We will prepare a Roadmap for this year to give more insight into Not Pixel’s direction (beyond just the announcements in the channel).

3.2. Utility for PX

What will happen when new game modes are released? Will there be mechanics to increase demand for PX?

How do you plan to make the token valuable? Or will it remain just an "in-game currency" with no serious use case?

We are working on new game modes based on TON. These are complex challenges that require time and sophisticated solutions, but we are close to releasing them.
In the new modes, PX will play a crucial role. In some cases, the token will be necessary for participation, while in others, it will be used as a reward.
From our perspective, PX is a key element of the Not Pixel economy, and we continue working to increase its value for both players and the market.

3.3. NFT-map

If the price of each purchased pixel on the map doubles, how long will this "work"?

What happens when pixels become "too expensive" and people stop buying them?

There will be incentives both for purchasing the first pixels and for continuing to buy them even as prices rise. The mode is designed around player interactions and, in some ways, is a social experiment.

3.4. Staking and Other DeFi Mechanics

Will there be a PX pool/staking? When will it be available, and how will it work?

Will PX holders receive additional loyalty bonuses (e.g., through staking)?

The PX staking contract is in development. We plan to complete it this month.
We are also considering special bonuses for token holders from the TGE. No details yet, but we like the idea.

4. Support for Active Players and Holders

4.1. Loyalty Rewards

Can users who received the drop and didn’t sell—those who even bought more—be rewarded?

Are there plans to give achievements/bonuses to PX holders who continue to support the project?

We are exploring ways to reward early PX holders. For this, (here’s an insider leak) we are implementing real-time indexing of all PX holders.

4.2. Golden Pixel

What is it, who will receive it, and what role does it play?

It was promised that details would be shared after the TGE, but there’s still no clarity.

Golden Pixel remains a mystery.

4.3. Compensation Questions

Can players who experienced losses expect any form of compensation?

Are there "reimbursement" mechanics or incentives to help those who bought at a higher price?

We are working on various mechanics that could serve as additional incentives and compensation for believers.
As mentioned before, we can’t simply buy back all tokens from the market (say, at $1)—that would require hundreds of millions of dollars, which is simply unrealistic. However, we continue to buy back tokens on a regular basis, regardless of price. More importantly, we are focused on developing the project, which will likely bring positive outcomes in the long run.
This seems to be the best the team can offer the community. We are here for the long term and will do everything to ensure Not Pixel thrives. Everything is in place for that to happen.

4.4. The Difference Between Gamers and Drop Hunters

Why did "free-riders" (flippers, drop hunters) manage to sell quickly and make a profit, while players who genuinely invested time/money in the tournament ended up in losses?

Where is the advantage for those who invested not just money but months of gameplay?

The assumption that flippers and drop hunters had an advantage is incorrect. They exist in every TMA, but in our case, their numbers were minimal.
We paid enormous attention to fair token distribution: the drop was strictly limited (sometimes even too much) among bots and dishonest players. The vast majority of the supply went to those who were actively engaged in the game.
At the same time, in-game donations didn’t provide a decisive advantage. We have always prioritized engagement and activity over financial contributions (though trust-based rewards were a factor).
It must be acknowledged that too many people focused solely on instant profit without understanding the project. This has become a dangerous trend. But for someone to sell at a high price, someone else has to buy. Otherwise, in a market imbalance, it just doesn’t work.
It is impossible to maintain a high asset value if the majority of holders routinely exit at listing.

5. Comments on Reputation, Trust, and Project Issues

5.1. Declining Trust

How does the team plan to restore trust? Many people are ready to "dump their tokens to zero" just to leave the project.

We understand the disappointment and are actively working to improve the project and, consequently, the token economy. This includes enhancing the product, launching new game modes, and reducing the circulating supply through token buybacks.
We appreciate those who continue to support the project despite difficult periods, and we will find a way to show our gratitude.
From what we can tell, most of those dissatisfied with the demand on DEXs have already sold their tokens at a price they found acceptable (there were opportunities to "exit"). If someone still wants to leave and is ready to "dump to zero," that might actually be beneficial for both the project and PX holders. If you have a significant amount of tokens, we are open to discussing a private buyback.

How do you plan to retain the remaining community if any negative feedback is met with aggression?

The team is focused on developing the project. But it's worth asking: if you are a token holder, what is the point of undermining the project? That will not help attract new players, investors, or increase the value of PX.
Criticism is arguably more useful than praise, but it should be constructive and aimed at improvement, not destruction. We welcome meaningful discussions, but negativity for the sake of negativity is pointless.

5.2. Arguments About "It's Just a Game"

Why do some say, "You shouldn't have treated it like an investment, it's just a game," while at the same time there are donation systems, exchange promotions, and promised drops?

From the very beginning, Not Pixel was designed as a game (which is actually rare for TMA projects). We created a system where player activity, engagement, and creativity play a key role. The most involved users benefited the most, and we are proud of the final outcome.
Regarding the tokens, our responsibility was to ensure fair distribution.

Many players say they joined because they saw both gaming content and potential profit.

We understand and appreciate that.
But the crypto market operates by its own rules. As a team, we can influence the project’s development, but we cannot control market trends or the behavior of token holders.
Prices are determined by supply and demand. If there is no demand (or worse, if there is a tendency to dump tokens at TGE), no mechanics or listings can artificially boost the price. This approach might have worked in the short term in the past—when CEX investors bore the losses—but things have changed.
We see a general decline in market interest in many projects. Recent listings have shown that even strong products struggle with low liquidity and weak demand. This is not just an issue with one specific TMA project but reflects the overall state of the market, which likely needs time to adjust.
Users must see real value in projects. That seems to be the only factor that translates into a strong token valuation. And that is a healthy approach to CEX listings.
What we are doing now is continuing to invest in development—improving the game, expanding the community, and creating new engagement opportunities. The goal is to keep the project exciting and attractive for both players and potential investors in the future.
One way or another, we remain committed to our vision and look to the future of Not Pixel with optimism.

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