Animation and Matinee for Games in Unreal
Animation and Matinee for Games in Unreal
Learn everything you need to know about setting up and importing Animations into UDK - and building a custom cut-scene!
Learn the basics of important animations into UDK
Work with Maya to create and export simple animations into the game engine
The the ropes for creating a custom cut-scene inside of UDK
Description
In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK! We cover the complete animation pipeline with our Thief girl character, import her animations, and even setup a dynamic cut-scene! If you’ve ever wanted to bring your characters and animations to life in UDK, this series is for you!
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.
Who this course is for:
Intermediate animators who want to get their animations into a game scene
Those interested in adding their own custom cut-scene to UDK
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