An Invisible Wall is Affixed to the Earth

An Invisible Wall is Affixed to the Earth


The first version, launched on December 2, 2009, was more limited than any other edition of Minecraft ever released to the public, which included the pre-classic version accessible through the Minecraft Launcher. The controls were altered and more blocks were added to the game. [2]

In November 2014, the original page hosting the game was removed. Its archive can still be accessable via the Wayback Machine. The executable can also be found on the Internet Archive.

On December 2, 2012, Notch released a JavaScript version of Minecraft 4k. It is not possible to move around or even look around in this version, though the camera or the world does move on its own and there's a blue water-like block in addition to the other block types. [3]

1 Gameplay 1.1 General, 1.2 World, 1.3 Controls

Gameplay[]

General[]

The player can place and remove blocks. The only block that a player can put in is grass, which is reminiscent of the very early builds of Minecraft internally called RubyDung which are available through the Minecraft Launcher. Leaves do not decay.

World[]

Every time the game is loaded, the same 64x64x63 block universe is created. There are only two blocks in the game that are air, grass block, dirt block, stone bricks and bricks. No mobs exist.

The initial build of the game is only one type of block which makes use of an XOR fracture as texture.

An invisible wall protects the world and stops the player from fleeing similar to invisible bedrock or an old world.

Controls[]

The player can move around using standard WASD controls, as well as jump using Space.

Controls for left- and right-clicks are reversed from the traditional Minecraft controls; left-click places blocks, while right-clicks destroy them. Middle-click also places blocks in a way that isn't enough. The camera is "smoothly" turned on by moving the mouse, much like pressing F8 in Java Edition. This version cannot be altered.

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The camera behaves differently than Minecraft's. The camera only moves when the cursor is moved away from the center of Minecraft's viewport. The cursor is able to select blocks from the world, and is not in the center of the screen.

The game does not have any kind of menu of options or HUD.

Graphics[]

The graphics appear pixelated as a result of the game's rendering at a low resolution. The game isn't able to scale the resolution properly when running at higher resolution. This makes the game retain its noisy appearance. Block textures are like those used in Classic and Classic 0.30 (Creative), as Classic 0.30 (Creative) was the most modern version of Minecraft at the time. Most blocks appear noisier than their Minecraft counterparts, however some blocks, especially stone, are a lot different. The sky is black because of the absence of a skybox.

When you hover your cursor over the block the outline of the block is thick and white, as opposed to Minecraft's thin gray block selection outline.

A comparison of Minecraft 4k's and Minecraft Classic's block textures.

A photo of the thick white outline that surrounds the block.

Another screenshot illustrating the same.

Blocks[]

The original game only had one non-air block.

In the second version the block IDs are stored using four bits, resulting in 16 possible IDs. Most of them are filled in with slightly different-textured dirt.

References[]

A b "Minecraft 4k (very early build)" (archived) by Markus_Persson - Java-Gaming.org, December 3, 2009. "Minecraft 4k (very early build)" (archived) by Markus_Persson - Java-Gaming.org 3 December 2009. "Widescreen! Many types of blocks! Building and destroying blocks! A different look for the mouse that makes it easier to use both the left and right buttons. Fewer bugs! Also, the .pack.gz is STILL under 2kb :P" | "Trying http://jsfiddle.net: http://jsfiddle.net/uzMPU/" - @notch (Markus Persson) on Twitter, December 2, 2012 See also[]

Minicraft, another game created to be played in an event. Prelude of the Chambered, another game created to be a part of the contest. Zombie Town: An unreleased sequel to "Left 4k Dead", another game Notch developed for the Java 4K contest. Miners4k is a different game Notch made to play in the Java 4K Contest.

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