ASOBI COIN
Upik05CONCEPT ASOBI
ASOBIMO has more than 15 years of experience in online game development over 600 employees globally. The present digital content services don’t offer licenses to clients, which makes it difficult to exchange or when a service shuts down, the clients lose their content.
ASOBIMO is the platform the platform for in-game items inside ASOBI MARKET. Gamers can purchase or offer in-amusement virtual things exclusively or through a diversion distributer. Asobimo likewise considered DApps that furnish a conveyed optional substance stage with “Decentralized Security System” (DSS). the blockchain that will give unquestionable verification of substance possession.
With the platform Asobimo, users are assured of secured game item exchange, fair, and modern market for all kinds of games and virtual goods. You additionally will have the capacity to purchase and offer digital content, for example, comics, game items and music that you want to share with others.
Asobimo additionally are intending to build up the first “Blockchain Game Association” with nations, for example, China, Korea and Taiwan, keeping in mind to promote games and game items using blockchain technology. We are intending to get more ASOBI COIN clients by offering Airdrop for ASOBI game users. Our company’s games have already millions of active users around the globe. We will introduce the possibility to buy and sell game items at our store.
ASOBI MARKET
ASOBI MARKET uses the blockchain technology to provide a protected system to distribute secondary (used) content.
Game items
Software
e-books
Music
Videos
e-tickets
When you shop at ASOBI MARKET, we can guarantee you a safe exchange between secondary (used) content and cryptocurrency through the DSS system.
CHALLENGE
Digital content can once in a while be too simple to duplicate. How would we permit content redistribution that works for clients, makers and publishers
SOLUTION PROVIDED
Asobimo DApps will provide a distributed secondary content platform with “Decentralized Security System” (DSS). Blockchain will provide evidence of ownership of undeniable content.
ICO AND TOKEN INFORMATION
Token: ABX
Platform: Ethereum
Token Price: 0.01 USD
Token for sale: 8,250,000,000 ABX (50%)
Token supply: 16,500,000,000 ABX
Soft cap: 5,000,000 USD
Hard cap: 50,000,000 USD
Accepting: ETH, BTC, BCH
Restricted countries: China, United States of America
ROADMAP
DEC 2018 Provide ASOBI WALLET.
DEC 2018 Enable the usage of ASOBI COIN in ASOBIMO and other companies’games.
DEC 2018 Launch ASOBI MARKET, Distributed Secondary Content Platform for in-game item trade.
MAR 2019 Provide Distributed Secondary Content Platform for digital books and comics at ASOBI MARKET.
JUN 2019 Provide Distributed Secondary Content Platform for music, movies, e-tickets etc. at ASOBI MARKET.
DEC 2019 Enable the usage of ASOBI COIN in over 1000 games.
CONCEPT : EXAMPLES
Game items
You can sell rare weapons or other game items at our store and then exchange them into cryptocurrency. You can use that cryptocurrency on new games or other digital content.
Manga
You can sell read digital manga at our secondary bookstore and then exchange them into cryptocurrency.
Music
If you have music that you are not listening to anymore, you can easily sell them at our store and then exchange into cryptocurrency.
Digital content market volume (Japan)
Digital content market volume in 2016 increased by 5,7% compared to the previous year. Making it an overall market
volume of 8415 billion yen (67,7% of the whole content market)
Movies:4,2 trillion yen
Games:1,9 trillion yen
Music/Audio:902 billion yen
Images/text: 260 billion yen
other: 1,3 trillion yen
Digitalization rate indicates the steadily expanding proportion of each type of digital content. Games and others are with a total of 100%, videos 96,2%, music/audio 65,4% and images/text 7.3%.
Secondary content market volume forecast (Japan)
Secondary content distribution as a market is still new. This means there still are many unexplored possibilities.
The market scale of actual products, such as furniture and books is approximately 15 trillion JPY. The secondary (used) market scale is 2 trillion JPY which is 15% of the primary sales.If we expect digital content secondary market to have 15% of the total digital content distribution industry in Japan, it will reach 1,2 trillion yen.
NAGA VIRTUAL
ASOBIMO and SWITEX Gmbh jointly developed NAGA Virtual, the platform for ingame items inside ASOBI MARKET. Gamers can buy or sell in-game virtual items individually or through a game publisher.
Secure game item exchange
We provide a safe, fair, and modern market for all kinds of games and virtual goods.
Profit back to publishers
At most items trades, the publishers don’t get much profit, but thanks to Switex Japan’s publisher friendly platform, they will get their profit from the traded amount.
COMPANY ADVISORS
NAGA GROUP, a fintech company listed on the Frankfurt stock exchange, issued NAGA COIN and succeeded to reach 50 million dollars in ICO.
TOKENSKY World’s top class Blockchain evens. Tokyo session was jointly organized by ASOBIMO and gathered over 3000 visitors form 26 countries.
DLE Video content production and business produce.Strategic business partner distributed secondary
content in Japan.Listed on Tokyo Stock Exchange ( 3686 )
TEAM & ADVISORS
More information contact :
Website: https://asobimo.io/en/
Whitepaper: https://asobimo.io/pdf/white_paper_en.pdf
Yellowpaper: https://asobimo.io/pdf/yellow_paper_en.pdf
Facebook: https://www.facebook.com/Asobi-Coin-130436194467568/
Telegram: https://t.me/AsobiCoin_Official
Twitter: https://twitter.com/AsobiCoin
Author : Upik05
BTT Profile Link: https://bitcointalk.org/index.php?action=profile;u=2205131
Address wallet
0x6B4D2B44e4FB4648FE87029C4ddf00Da999127c4