AIR, LAND, & SEA

AIR, LAND, & SEA






OBJECTIVE OF AIR, LAND, & SEA: Be the first player to earn 12 victory points

NUMBER OF PLAYERS: 2 players

CONTENTS: Rulebook, 3 Theater Boards, 18 Playing Cards, 2 Supreme Commander Cards, 14 Score Markers

TYPE OF GAME: Strategy Game

AUDIENCE: Ages 14+


INTRODUCTION OF AIR, LAND, & SEA

Air, Land, & Sea is a lane control strategy game in which players are battling to control different theaters of war. The game takes place over a number of rounds with each round considered a battle. The player that wins each battle earns Victory Points, and the first player to earn 12 Victory Points wins the game. keonhacai

CONTENTS

There are three Theater Boards that will be used to determine card placement during battles. Air, Land, and Sea all allow different cards to be played. During the game, players are trying to control each Theater.


Eighteen Playing Cards are included with six cards that can be played in each theater. Each card has a Strength Number, Type, and some have Tactical Abilities. The two Supreme Commander cards will be used to determine turn order during battle.


Fourteen Score Markers are included. These score markers represent Victory Points that are earned when winning a battle.


SETUP

Shuffle the three Theater Boards, two Supreme Commander Cards, and eighteen Playing Cards separately. Place the Theater boards face up in a row. Each player is given a Supreme Commander Card. Deal out six Playing Cards to each player. Place the rest of the Playing Cards face down on one side of the row of Theater Boards. Organize the Score Markers and place them on the other end of the row of Theater Boards.


THE PLAY

The person with the 1st Player Supreme Commander goes first. A player can complete one of three actions on their turn: Deploy, Improvise, or Withdraw.



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