A Team Can Have Genius People and Still Fail

A Team Can Have Genius People and Still Fail

MessiBre [CTBEsoftwareengineers] - from personal experience

Lets have this scenario. Imagine working with four very talented people on a project. Everyone knows something useful. Everyone has ideas. Everyone wants the project to succeed.

After a few weeks, one person stops responding. Another is waiting for someone else's approval. Two teammates have different ideas, but neither wants to disagree so it's not decided yet. Important decisions are hidden in chat messages, and nobody knows what has been completed.

Here are five things I think every developer team should learn.


1. Learn to Say No

In one of my team projects, each of us was asked to bring a design. We all did, and to be honest, every single one was bad.

We all had spent real time on them, so some said, "They are not bad. We just need to update them a little."

I had to say what nobody wanted to hear: all of them needed to be replaced, and every other task had to wait until we had something better. It was uncomfortable to say. But it changed the result, and we came back with a much better design.

A good effort does not always give a good result, and a good idea is not always the right idea for the current goal. We can respect the work and still say no. Something like this helps: "I can see how much time you put into this. I think it does not fit our goal yet, and here is why."

Saying no should not be the job of the team leader alone. Every member should feel safe to raise a concern or question a decision.

Of course, saying no does not mean rejecting everything we dislike. We should give our reasons, listen to other opinions, and change our minds when someone brings a better argument. The goal is to help the team make a better decision, and sometimes that means we are the ones who are wrong.


2. Treat Teamwork Like Professional Work

Think about how you chat with your friends. You message them throughout the day, reply when you can, and talk about serious things, jokes, and videos. That’s perfectly fine.

Problems start when the team's work lives in the same place. Say your team uses Telegram for everything. You login to check for a task but then you decide you have to answer a friend, watch a video someone shared, and forget the task your teammate assigned in the group. You did not plan to ignore the team. The task was just masked under everything else.

Keeping work communication in its own space helps a lot. A team could use Discord, Slack or a dedicated workspace for discussion, GitHub Issues for tasks, and pull requests for code review. Another team may like email and a project management tool. The exact tools matter less than having clear rules about where each thing belongs.

Reporting works the same way. A message like "I finished authentication, someone review it" in discussion channel is easy to lose. A pull request that links the issue, explains what changed, and asks a specific teammate for review leaves a record. The reviewer can leave comments, and anyone can come back to the discussion later.


3. Build a Team That Does Not Depend on One Person

In one of my semester project assignments, I did most of the work myself. On the day of the presentation, I had another event right before it. That event got delayed, and my teammates had no idea what to do.

In the end, I took a ride, ran faster than ever , and presented the project as two people, changing my voice for each part. It makes a funny story now, but it was stressful, and it was avoidable. If we had shared the work better and prepared together, my teammates could have presented without me.

Every member can have a main responsibility, but important work should not live in one person's head. For each critical part of the project, at least one other teammate should know how it works and be able to continue it. A short handover note, an explanation of important technical decisions, and a rehearsal where everyone presents their own part can solve a lot.

This does not mean everyone must know everything though, which would be unrealistic. Its just the team lead shouldn't be the only person who understands a critical piece.

It also helps to agree early on what happens when someone becomes unavailable. The team can meet briefly, review that person's unfinished work, give it temporary owners, and update the plan. Deciding this before the problem appears saves days of confusion later.


4. Share Information and Access

Have you ever joined a project and found out that important decisions were made before you arrived? Maybe the requirements changed, a major feature was finished, or the deadline moved, and you learned about it only when your own work stopped fitting.

Team members do not need to attend every conversation. They should be able to find what affects their work and see the current state of the project. A shared task board, updated documentation, and short progress updates cover most of it. When you finish a task, say what is ready, what still needs work, and whether someone else has to act. When you stop halfway, leave a note about what you completed, what remains, and where you got stuck.

Access is the part teams forget most often. In one of our projects, we created the repository under one teammate's account. Later, when we tried to deploy while she was away, we could not, because nobody else had access. The work was done, and we still could not release it.

The fix is simple. Create a GitHub organization and make more than one person an owner. The same idea applies to deployment accounts, documents, and any tool the team needs to keep moving.

One take here though - Permissions should match responsibilities, and sensitive information should still stay protected. The only rule is that the team should never be locked out of its own project because one person is offline.


5. Make Taking Initiative Everyone's Responsibility

Picture a teammate who has gone quiet for three days. Everyone has noticed, and everyone knows the team needs a meeting to share their tasks. Nobody schedules it. One person thinks the leader will do it. The leader is busy doing other tasks. Another person waits to see what happens.

Nobody wanted to cause a problem. Everyone was simply waiting for someone else to move first.

Taking initiative isn't doing whatever you want without asking anyone. It is seeing that something needs to happen and taking a small, reasonable first step. You do not have to be the leader to schedule a meeting, update a task, ask for clarification, report a risk, or suggest a plan.

If a task has been blocked for three days, what do you do about it? If a deadline looks unrealistic, do you object early? If a teammate is unavailable, do you propose how to share their work?

A team can make this easier by agreeing on simple rules in advance. For example, any member can call a short meeting when a blocker threatens the deadline, while changes to scope or ownership are decided together. Initiative is about making sure necessary actions do not get lost because everyone is waiting.

The Lesson

If someone disagrees with an idea, can they say so safely?

When someone finishes a task, can everyone see it easily?

If a key member disappears tomorrow, can the others keep working and still access everything they need?

If something goes wrong, does everyone wait for the leader, or can someone take the first step?

If you joined the team tomorrow, could you understand what has already happened without asking someone to explain everything?

These questions say more about a team than the number of talented people in it.

These days, when I join a new project, I ask these small questions before I write any code. Who says no and who takes initiative on their own? Who else has access to the repository and can they deploy?

I learned to ask them after a few painful days, and I hope this article saves you a few of yours.


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