7 reasons we should play the overall game (Part 1)

7 reasons we should play the overall game (Part 1)


Last Sunday, I spoke with some individuals at the library. Among them, I was able to talk about the advantages of the overall game in an interview with the one who writes thesis on the game. In Korea, you will find a series of movements that treat games as sin, treat them as criminal recommendations, and classify them as addictive, however in fact, I believe games have several benefits over disadvantages.

In the process, we have summarized the advantages of the overall game to some extent, therefore i will briefly explain it here.

1. Provides sense of accomplishment

The game is play driven by rules. In the event that you overcome challenges through those rules, you can be rewarded. The greatest of the various rewards is "a feeling of accomplishment by completing a task".

The sense of accomplishment you obtain from accomplishing something is hard to obtain in the real world, nevertheless, you can get a lot of things in the game. The larger the task, the higher the sense of accomplishment. It does not increase the sense of accomplishment simply by repeating it many times, so efforts to secure a great sense of accomplishment are needed. Therefore, it really is difficult to feel satisfaction with some games or games which have been paid for instead of proceeding easily by simply pressing a button.

But whether it's big or small, it's a sense of accomplishment, the most obvious advantage of the game. Through this, you can get a progressive message saying,'If you work hard, it is possible to achieve something.'

2. Surrogate satisfaction.

Opponents of the game say that'when you play violent games, you obtain used to violence, which leads to crime.' However, recent studies have shown that crime rates decline when popular violent games are released. Why?

In my opinion, many people have an intrinsic need to commit a crime or break the guidelines, because games relieve the impulse. Actually, I would like to crash when I see another car running in chaos while driving. Needless to say, as a well-educated adult, he suppresses impulses well, nonetheless it is undeniable that stress accumulates.

So-called'violence' games in the form of breaking or breaking something is definitely an exit to relieve this stress. Just like hitting a punch machine in an arcade, expressing anger, hitting a wall, and getting released, we can release that rage by doing things we couldn't normally do in the overall game.

But I think it is also undesirable to show young children a violent game and encourage them to play. This is because youngsters are not yet mature enough to tell apart between reality and virtual reality.

I personally think that it really is good never to limit yourself when you wish to make this distinction. Even when you don't recommend it, it's only possible for teens wherever possible. Simply because I think that the more you suppress something, the higher the resistance, and there's a possibility that the majority of constraints and stresses may explode, especially in adolescence.

3. Gives you an opportunity to challenge.

Lots of people live normal lives. It's natural and nice, but sometimes it feels meaningless just like a cogwheel. Sometimes I've a desire to challenge, but the consequences of failure are scary, so it's difficult to challenge easily. In particular, Korea is more difficult to challenge because failure means collapse.

However, the game offers many opportunities. It gives you the chance to challenge a range of situations without fear of failure or loss. It offers you the opportunity to fly a plane, continue adventure into a fantasy world, fly through space, build a city as a marketplace, turn into a demon king and build dungeons. Without real, this is a challenge for players to use something else.

Providing opportunities for such challenges is important, especially during adolescence. It is stated that in human adolescence, hormone secretion causes the brain to plan or attempt'reckless things'. By challenging reckless things, sometimes failing, and sometimes succeeding, you feel what's right and wrong for you personally. This will boost your survival rate being an adult and increase your likelihood of finding something that works better for you.

However, as everyone knows, there are few opportunities for youth to accomplish in Korea. Not forgetting the challenge, it really is difficult to live day by day in the hell of a uniform entrance exam. Giving 메이저놀이터 to challenge and learn through indirect experiences is a very important advantage of the game.

4. I feel cooperative.

While not applicable to all games, most games are made to work together with other players or computer characters (NPCs) to execute their missions.

For instance, creating systems and stories tailored to multi-party parties such as is a great help in feeling the opportunity and value of coo.

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