7 WONDERS

7 WONDERS







OBJECT OF 7 WONDERS: The object of 7 Wonders is to score the most victory points at the end of the game.

NUMBER OF PLAYERS: 2 to 7 players

MATERIALS: A rulebook, a booklet of scoring sheets, 7 game boards, 8 one military victory tokens, 8 three military victory tokens, 8 five military victory tokens, 22 negative one military victory tokens, 24 gold 3 coins, 26 silver 1 coins, and 157 cards (1 border card, 1 free city card, 7 A/B wonder cards, 49 age I cards, 49 age II cards, and 50 age III cards).

TYPE OF GAME: Card Drafting Game

AUDIENCE: 10+


OVERVIEW OF 7 WONDERS

7 Wonders is a card drafting game for 2 to 7 players. The goal of the game is to score the most victory points at the end of the game. This is achieved by drafting cards for your city and completing age objectives.

There are special rules for 2-player 7 wonders and if you would like to know how to play that version, check the bottom of the rules.

SETUP

The decks are separated by ages, to start the game the Age I deck must be made. The number of cards is based on the number of players. On the bottom of the cards, they will have a number and a plus sign on it (ex: 5+) you will take the cards with the number of players listen on it and all the previous numbered cards as well. For example, in a 5-player game, you will take the 5+, 4+, and 3+ cards to make up the deck. In age three you will also add guilds to the deck. The number of guilds added is equal to the number of players plus 2. So, 7 guild cards are added for a 5-player game. Once the deck is made all remaining cards are returned to the box.

Next players may choose their boards or be randomly assigned. If randomly assigned you will shuffle the wonder cards and deal each player a card. the player will flip it and that will be there wonder board, and whichever side (A or B) that was at the top of their card will be the side of the board they use for the game.

Next, all players receive three 1 coins, and the remaining money is placed centrally to all players. The military tokens are also placed centrally to all players.

Card Explanation

Age cards are used to improve your wonder and earn you points. There are seven different types of cards.

There are the brown natural resources and the gray manufactured resources. These only show up in ages one and two and provide your wonder with resources to build and for other players to buy from you.

Then you have the red military cards, green science cards, blues civilian cards, and yellow market cards. These are available through all 3 ages. The military cards increase your wonders defense and offense which comes in at the end of each round. The science cards score you victory points at the end of the game for how many of the three different kinds of science you collect. The civilian cards are just victory points. The market cards can do a lot, they can earn points or gold, create resources, and sometimes even change rules.

Finally, we have the purple guild cards. These are only in Age 3 and provide special ways for you to earn points based on the card drafted.

Card Details

Cards also have a lot of information on them including the name of the card, cost, resources, free upgrades, and how many players the card is used for. In the top left corner is the cost; it tells you what coin or resource is needed to build it. If it is blank the card is free to build. In the center top is the card’s output, or what you gain from building it. In the bottom left is the name of the card. This is important because you can never build two structures with the same name. Next,The number of players the card is used for is in the bottom center. And finally, the bottom right of the card has any cards that you can build for free just by owning this card. If its blank no cards fall under these criteria. Nhà cái lừa đảo

GAMEPLAY

The game consists of three ages with 6 turns each. You will score the game after the 3rd age. The dealer will deal each player a hand of 6 cards at the start of each age. Players play their turns simultaneously. A turn consists of three parts picking a card, playing a card, and passing the cards.

Each player will look at their hand and choose a card without showing other players. They will place the card face down in front of themselves and leave it until all players have chosen their card.

Turns

Next, each player will flip their card and complete one of three actions. You may either build your card, build the next stage of your wonder, or discard the card for money.

When building your card, you pay the cost and then place it near our board for the benefits. To build a card you must either have the needed resources or be able to buy it (for 2 coins unless changed) from your right or left neighbor. (you may only buy brown or gray resources produced by your two neighbors.) To build your wonder stages (these are the two or three sections marked on the bottom of your wonder board) you must have the resources needed and discard the card you are have chosen for this turn face down under the section of the wonder. You must build these in order. Finally, you may also just discard a card for 3 gold. You will remove this card from the game.

Next to end the turn players will pass the remaining hand to their neighbor. In Ages 1 and 3 you pass to the left. In age 2 you pass to the right.

During the 6th turn of the age, each player will receive a hand of 2 cards. Once again, you’ll choose one and play it, but the remaining card is just removed from the game and not passed on. This signifies the end of the Age.

End of an Age

After each age players compare their number of military to their left and right neighbors. If you lose you will receive a -1 military marker and if you win you receive either a 1 military marker for age 1, 3 for age 2, or 5 for age 3. If there is a tie neither person receives a token.

The next age then begins.

SCORING

After Age 3 ends and the military is completed, scoring begins. Use the scoring sheet to follow for how to score each player. First is military, then coins, then your wonder, then blue cards, green cards, yellow cards, and finally purple cards are scored. 

Scoring Order

For military, you just add up your tokens and score the amount. It can be a negative amount.

For coins, you gain one victory point for every 3 coins you have.

You score any victory points you earned from completing your wonder stages.


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