3dmax introductory tutorial video:

3dmax introductory tutorial video:

Kaspersen Funder

https://www.kujiale.com/package/3FO4K4VYA227
Difficulties with operation in 3DMax.
1. The issue of compression failure.
2. The problem of inconsistent materials.
The texture UV is processed in three.3DMax.
1. [Failed to generate compressed package]
As shown:


Resolution:
Within this case, there's a particular symbol or space inside the texture name or the path exactly where the texture is located, which causes failure. google and path should be changed to regular.

yahoo :
In this case, the path of this map will not be set. Open the resource tracking setting path to make sure that all map states are determined. If there is a file loss, you need to discover the texture file and put it in a folder. In case you never want it, you may obtain the shader and clear the bitmap.

Solution:
There's no name defined for the texture in the material. as follows:


This texture need to be deleted or replaced using a defined texture.
Or since the texture file is also significant, the pixels from the texture exceed 5000.
2. [Materials usually do not meet the problem]

Answer:
Multi-dimensional sub-materials should separate the ID components of every single material, and then assign the material in the individual material balls towards the corresponding separated elements.
3. [Processing texture UV in 3DMax]
In the event the texture will not support coordinate adjustment and texture crop upload, it is actually extremely troublesome to procedure the texture in PS.
Answer:
1). You could use UVW texture to adjust


2). Straight select formatted canon memory card data recovery , right-click and select 'render map', attempt to make sure the best texture, and after that re-add bitmap, add texture without any coordinates and cropping can be the same as the original impact.





Content material supply:
Cooler 3D Cloud Style
http://help.kujiale.com/hc/kb/article/1051079/

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