3d Little Taboo

3d Little Taboo



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3d Little Taboo
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~The Mandalorian~ **SPOILERS AHEAD!!!** Don't read if you haven't watched The Mandalorian TV series yet!!!! My father took me to watch Star Wars on the theaters back in 1977, and nothing was the same after that. It was a mix of the lore, the costumes, the sets, the characters, and of course, the special effects. The story was nothing to write home about, but it was an example where the whole was more than the sum of the parts. The bottom line was that I was hooked into that universe, the lore, and its characters. It was a time when, if we wanted to watch it again, that would mean buying another ticket and going to the movie theaters again, or wait for it to play on TV. That was before VHS tapes, CDs, DVDs or any kind of streaming service. Watching movies was like an “experience”, making it more special than it is nowadays. I remember the anticipation, and even dressing up for the event. Maybe it won’t have the same effect nowadays, where videos can be stored and played from anywhere
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I have used Poser and I found it to be nice and fast but a tool not for me to produce 3d art with but as a character rigger to experiment with for my drawings. I have used a free 3D application called Blender. I watched my classmate that used this for his art take hours to get something right and then watch his machine cook itself rendering it. But he got results out of it. (I got grass out of it. Literally. I screwed with it and it spit out grass.)
What tool you will use will depend on what you want to accomplish with it. If you want to be a modeler, than Poser is not for you because it is just a character-specialized tool for posing and rendering - it cannot model anything. In addition, Poser is dedicated to 3D characters, so if you want to render architectural models or grass, that is definitely not the right tool to pick. I use 3DSMAX for all modeling tasks, and Poser for rigging, posing and rendering. This works for me because my gallery is obviously character-oriented. ^^
That's a good idea, since Poser was originally created with the sole purpose of providing 2D artists with a better reference for pose, perspective and shading of the human body.
I think it comes down to "No fair, you cheated!" due to the use of pre-made assets. Yet most 3D artists are using off the shelf shaders, modular rendering systems, reference materials, scan data, stock textures, 3rd party plug-ins, motion capture data, etc, etc, etc. :YulBrynnerplz:
I don't buy this idea. What about all the professional 3D animation studios where the guys who do character rigging, animation, texturing, lighting, rendering, etc are NOT the same people who created the models. All this people are using models created by other people throughout the production pipeline. Are they cheaters too?
By that brand of Martian logic? Apparently so!
I still remember that sad sack from a few years ago. He looked at my gallery, told me that anyone could do that with no effort what-so-ever! I told him, "Well, I'm from Missouri, so show me !" He thought he was safe when he said he wasn't gonna spend money to prove a point, then I told him about Daz|Studio, and all the free resources out there. Naturally I never heard another peep from him. Never boast to a Missourian unless you're ready to back it up, cause we'll call you out on it!
That sounds like another good example of "gone with the herd" flamer who doesn't even know what he is flaming or why.
So Poser is kinda like crayons in the 3D world?
I guess that's a way to put it. There is also the fact that for many years, 3D "purists" used to claim that it is heresy to postwork a 3D render, while I think that the real work actually *starts* with postwork. We also have to consider that Poser has evolved in the last few years to incorporate more modern tools that may make it hard to call it crayons nowadays. ^^
Here, here! Nice article, Ken. Personally, I think that the industry could benefit from Poser. I am a software developer too, and think that the Poser paradigm is a good way to implement modularity in the 3D world. I think its brilliant. You don't necessarily have to model everything from scratch every time. I think the industry would benefit from adopting the Poser content paradigm to some extent.
Not to mention the source of Poser's commercial success comes from the fact that it uses an open format for all contents. For example, geometry is in plain text universal OBJ format and Poser figures are stored in plain text CR2 files. Anything can be edited anyway you like. Now what other 3D applications you know of that do things this way? I am 100% sure that Poser would never had succeeded without open file formats.
Mmm, i don't see why do they "ban" poser from the 3D insdustry. Indeed, it is not a MAX, or a modeler, in general, but it does what 3D industry pursues after all, 3D rendered images, that's all, that's what 3D industry is all about in fact, no matter how you do it, no matter the steps you take, the fact is that, after a cube is modeled, and texturized, and exported, and processed, It is RENDERED. Poser renders? poser is a 3D tool.
Unfortunately that's not how most people see this out there. People worry too much about the modeling process and forget that in the 3DCG industry MOST professionals are NOT 3D modelers. As a matter of fact, when you look at the ending credits of a mainstream 3D animated movie, there are only like a dozen modelers and then *hundreds* of people working in other areas to make the movie possible. Why do the modelers such as you and I have to be glorified? I think in part it's because of simple ignorance.
In part, but it is also because to model you need a lot of talent. Viewing things in 3D is even more complicated than seeing in 2D, because of that there is people who thinks Poser is not a real 3D app. I thought the same some time ago. But with time, i realized what this is all about, and it is about 3D rendering, not just modelling. Modelling is a part. A complex, hairy and nasty sometimes, big part, But after the modelling, comes much other tasks, and in the end, it comes the render. Poser doesn't model, but it is useful to setup scenes. That also requires another kind of talents, and are 3D talents.
The fact is that I don't have any talent for painting textures, so I don't take that for granted. I know how to layout very good UV maps, but painting the actual textures is a completely different thing. Laying out UVs is an art on its own right, and so it is with character rigging and creation of morph targets. Each of those things are learned separately and require completely different skills. Learning how to setup lights is yet another art on its own right, and so is creating convincing materials that react properly with the lights. Learning how to produce fluid character animations took me years to get right. What I want to say is that a guy who only knows how to model will never produce good final renders, because modeling is just one of **MANY** steps towards creating the final image. That's why I don't really believe that glorifying the modeling part has any special meaning, because it disconsiders all the rest of the production pipeline.
Now that was the most informative read I ever had about 3D modeling. I never heard of Poser and DAZ Studio before, because everytime I research about 3D modeling, it all go down to 3DMAX, Maya and Blender. And when I research about techniques and basic knowledge, I find out step-by-step tutorials of how to model a car wheel and a human or alien face. They will just say WHAT tool you must use, HOW you must use it and WHERE, and they won't tell you anything about the technique or knowledge behind the process. I remember to feel very frustrated about that: there were all kinds of tools, windows and prompts on my screen; and even if I did the tutorial right, I still couldn't understand what was going on. So they are, indeed, too complicated to master?! And it take years to learn ONLY the basics process?! Boy, that doesn't sound very practical for a amateur, no doubt. I'm somewhat relief. I really thank you for writing all that. Now I can see that I was aiming at the wrong direction. BTW, what do you think about Blender? Not good for amateurs too?
It is actually not possible to predict if something will be hard or easy for someone to learn because everybody have different backgrounds and experiences. But in general, learning to model in 3D takes a lot of time and patience. First of at, you have to find out which of the many dozens of tools will work for you. I tried over half a dozen over a year to find out that 3DSMAX is the only one that works for me - even when they all do exactly the SAME thing. So this is not so much about what those tools do, but more about HOW they do it. Don't believe anyone who tries to push a tool claiming it is the "best". The best is the one that works for you. Still, if you want to have fun with 3D without having to model anything at this point, you can still get started with Poser or DAZ Studio (free). It's a great way to get started very quickly, and it will give you an opportunity to get hands on experience in working with 3D models, lighting, posing, animating, rendering, creating materials, textures, simulating dynamic hair and cloth, and even lip synching character speech. As you can see, there LOTS of things besides 3D modeling. ^^ As for your question, Blender3D is the cheapest 3D modeling (100% free) tool, and also one of the most complete and powerful, with 3 feature movies created with it. The only down side is the awkward graphical interface, but people who use it claim it is something you get used to. ^^ Hope this helps!
When I started submiting my poser renders to forums from my country I got lot of criticism because I use poser, people who created their own models in 3d max and other software anyway their models look static and boring more realistic yes, they use expensive software, a guy told me he was 100 times better than me I used another name and I register in his favorite web site and I found out he was worst than me, you can have an F-16 fighter plane but if you drive like a taxidriver you are not going to get the best of the machine , I find poser very entertaining even somebody ask me for my resume and I have to explain that I am a systems engineer not a publicist but if they want something for them and I get fun and the same time is ok for me.
That's one of the points I wanted to make: why can't people have FUN with 3D? There are so many things people can do with Poser, and most haven't even scratched the surface yet. ^___^
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   One of the publications I subscribe to and read every month is the British magazine "3D World". I have deep respect for it because it is written by a group of people who work in the computer graphics industry, so each of them knows what they are talking about, and write articles that are relevant to 3D artists. Now one interesting side of such a publication written by the pros from the CG industry is the fact that the cover CD is always packed with Poser contents, where Poser is obviously a tool only meant for hobbyists. For the most I have seen Poser being used for creating movie storyboards for technical directors. Not to mention there is rarely any articles about Poser in the magazine, which makes this look even more out of place. Of course I am not complaining since I am a Poser user, although I admit the materials offered on the cover CD are usually something I already have, with some occasional exceptions. As a matter of fact, I read some letters from the readers asking why we don't find any articles or Poser tutorials in the magazine, since Poser contents are always present on the cover CD, and I think I have an easy answer for all this: Poser contents are amongst some of the cheapest 3D materials in all the CG industry. So Poser is admittedly a hobbyist tool not used by professionals, but I have conversely found magazine covers made with that tool and published by the same company (Future Publications). For example, the British magazine "3D Artist" issue #4 has a Poser render on the cover, while featured articles are listed for other tools, such as zBrush, 3DSMAX, Maya and Houdini. Ironically, there are no articles about Poser anywhere in the magazine. When readers asked the publishers to include Poser articles and tutorials in the magazine, there was a fierce crossfire between people who agreed and those who opposed it. The idea was that "3D World" is a magazine meant for aspiring 3D artists who want to work in the CG industry, and in theory, Poser skills are not going to contribute to that end. The idea is that Poser is not supposed to have any practical use in the industry, and the only reason Poser contents are offered in the cover CD is, well, because they are cheap. Now the cover art for this month's "3D World" magazine comes in two versions, where one of them has a girl in tight sci-fi leather suit wielding a sword, created by veteran games artist Jeff Miller. I admit the pose is rather cheesy and the image itself feels like it could well had been created in Poser. As a matter of fact, the cover art for issue #69 was indeed made in Poser, and that magazine included Poser tutorials for the first and [probably] last time since October 2005. Of course this was in part because of enraged letters from readers who strongly opposed talking about Poser in the magazine because it was supposedly "lowering the standards" for the publication. Poser is a 3D taboo as it seems. Nonetheless, last month's issue of "3D Artist" features a full six pages article about DAZ Studio and the reasons why Poser has been so successful on its quests to popularize 3D graphics among those with no previous experience or technical knowledge with 3D models. Which brings me to a major point: what is Poser after all? I think Poser has a much more important role than people want to give it credit for. First of all, let's make sure we first know what Poser is NOT. Poser (and DAZ Studio) cannot create any 3D models because it is not a 3D modeling tool. This is a major cause for confusion, especially when some people insist on comparing Poser with 3D modeling tools such as 3DSMAX, Lightwave, Cinema4D, and Maya. There is no comparison because Poser is an animation and rendering tool - it cannot model even a simple cube. Secondly, Poser is a $250 tool, while 3DSMAX and Maya cost around $7,000. There is no magic in those numbers. I can't even say that Poser is limited but it does well what it does. The renderer is an adaptation of Pixar's Renderman from a decade ago and received basically no updates ever since. We are talking about decade-old technology that more often than not looks that old when we look at the results.
  So if Poser is so lame, then why do people use it? Now here's the thing - if you wanted to get started with the 3D media, would you be willing to pay premium price for professional tools like 3DSMAX and Maya, and then spend years learning the skills until you can finally have something you can show to others? For most people, the answer is "no". Poser is very easy to learn and requires no 3D modeling. You can still use other tools to create your models and then use them in Poser like I do, but that is not a requirement. In addition, not everybody want to be a 3D modeler. As a matter of fact, there is more people working with 3D models on the CG industry who are NOT 3D modelers, but instead they are texture painters, animators, character riggers, material artists, lighting artists, rendering technicians, compositors and so on. You can get started with all of that in Poser, and much cheaper and faster than you would with other tools - the mechanics are pretty much the same, you are not wasting your time. For example, if you can rig a character for animation in Poser, you can do the same in most other 3D tools. To put it in simple words, Poser is the easiest way to get started with 3D media. It has the shallowest learning curve and requires no previous experience with 3D models. Can't say the same about 3DSMAX and Maya, which took me years to master the most basic skills, not to mention how many people can actually afford any of them. Furthermore, who said that people can't have fun with 3D? If you are a 3D hobbyist, Poser is the quickest tool to get started with. And if you are in a tight budget and want to get started, you can still get DAZ Studio, which has all the more basic Poser functionality and can be downloaded for free. So frankly, I think this whole thing about making Poser a 3D taboo is nonsense. Poser is just a tool, and what it can do is only limited by the artist's skills and imagination. In fact, many professional-grade 3D tools support Poser contents nowadays, such as Vue, 3DSMAX, and Cinema4D, so if you are proficient with those tools you can have human characters, animals and robots in your scenes in a matter of minutes. That can also eliminate the outdated rendering quality from Poser, by rendering your scenes in higher-end tools.
For everyone else who just wants to have fun with 3D graphics, Poser is the tool for you and there is no reason to be ashamed of it. Just remember that even some of the most prestigious magazines meant for the aspiring professional 3D artists already had cover art created with Poser. Those who fiercely fight against it are just arrogant bastards who like to brag about how expensive their tools are. But again, just remember this - art is created by the artists, not their tools. For those who can create cover art for a professional magazine using a lesser tool, even higher the merit.

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3 D Taboo by ken1171 on DeviantArt
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