3D художник

Responsibilities:
- Create game ready assets.
- Co-op and proof asset designs with concept artists.
Requirements:
- Maya, 3Ds Max or any classicc 3D modeling software.
- Zbrush for organic modeling.
- Retopoly technics and UV unwrapping.
- Substance Painter for texturing and proyection.
- Photoshop for texture edition.
- Capacity to communicate in English.
Nice to Have:
- Experience with Unreal, Unity or any 3D game engine.
- Experience with Substance Designer