3D Artist (Real-Time / VR)
Digital nomads. Work from anywhereCompany: InFlight Aerobatics
Inflight Aerobatics (INGREMIO) · Remote
We build the world's first professional flight simulator engineered specifically for aerobatic pilots, the INFLIGHT AERO PRO FS 2.2. We're looking for a 3D Artist to create the aircraft, cockpits, and environments that our pilots train in, in VR and in real time.
What you'll do
You'll model and texture assets for a high-fidelity VR simulator, working closely with our engineers and pilots to make cockpits and aircraft look and feel authentic. Your work needs to hold up under close VR inspection while running smoothly at high frame rates.
Responsibilities
* Create high-poly and low-poly models
* Build clean, correct topology
* Produce UV maps (UV unwrapping)
* Bake maps such as Normal, Ambient Occlusion, and Curvature
* Optimize models for real-time / VR performance
Required software experience
* Blender
* Autodesk Maya or Autodesk 3ds Max
* ZBrush (sculpting)
* Substance Painter
* Adobe Photoshop or a comparable image-editing tool
Nice to have
* PBR texturing
* Substance Designer
* Sequoia
Contract
* Specific-task contract
What we offer
* A single, focused product at the cutting edge of aviation training
* A tight engineering team of roboticists, developers, precision-mechanics engineers, and competitive pilots
* Fully remote, so you can work from wherever you do your best work
* Real impact: your assets are what pilots see every time they train
Interested? Send your CV!