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Variants
You can activate and manage Variants within your project with the help of the Unreal Editor's Variant Manager UI. To enable this UI, you have to first have the Variant Manager Plugin installed. After that you'll be able to view the Variant Manager Panel that is divided into four columns. The left column is the list of actors. To tie an Actor to a Variant simply drag the Actor to the Variant on the left column. To unbind an Actor click it in the list, then select Unbind within the context menu.
The Values panel is located in the right-hand column. If you click on a property you'll see the value that was saved. You can also record the current value by clicking the right-hand icon. When you change the value, the Variant will update the captured value and save the new value for that property. The Level Viewport value won't be affected however the project will be saved. The Variant will then be able invoke the functions exposed by the bound Actor when the Variant activates.
The Variant Manager can be used to capture properties that Blueprints expose, unlike the previous Variant Manager. These properties can be automatically bound to Actors. You can also associate the properties of your actors to Variants. If the Variant is enabled, the property's captured value will match the Variant's value. If the Variant is off the property's captured values won't be updated.
In the Values panel, you'll also be able to see the limitations of the Variant you're currently working on. If your Variant is set at 150 percent BOM, for instance you'll see that the car's model has been set to 150 percent. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.
Like other components in Unreal, Variants can be edited and added to your project. Once you've created your Variant, bound it to an Actor and save it, the Variant Manager can be used to activate the Variant or modify the properties of the Actor. If you're designing an interface you can use thumbnail images to show the different Variants you're working with.