Secondary Ability
MMW: Contents of the guide.

There are four additional abilities in the game that will help your group in battles. They can only be used in PvE battles:
1. Expedition (normal and elite).
2. World boss.
3. Battle arena.
4. Campaing.
5. Treasure (section "ARENA").
6. Epic War (section "ARENA").
7. Training hero (section "ARENA").
8. Secret base.
9. In the first part of the National War (in the second part there will be PvP).



ABILITIES:
Falling Rock: summons a meteor in a custom area to attack enemies, the higher the level, the greater the damage;
Healing: heals over time for Heroes and soldiers in the custom area, the higher the level, the more healing;
Ambush: summons a group of sodiers at the pointed location, stuns the enemy in the range, sodiers will attack the enemy in that range, the higher the level, the higher the soldier's stats;
Crossbow: summon crossbow machine at the pointed location, the crossbow will attack the nearest enemy, the higher the level, the higher the stats of the arrow.
Energy is required to use each ability, with each subsequent use requiring an increasing amount.
First use - 30 energy, second - 50, third - 75, fourth - 100, fifth - 150 energy.

The effectiveness of abilities can be increased in the "UPGRADE" section.

To improve abilities, you need «Stars», they can be obtained for completing the Expedition in normal and elite modes. Stars are worth spending on Ambush and Healing.


Ambush
Not all abilities of the same are good, the best option is Ambush. The summoned unit stuns the enemy hero, and also provokes him to attack. The ability is very good against ranged heroes, and can also delay melee heroes a bit. This gives your heroes the ability to take less damage and more effectively distribute their damage to the enemy.

Healing
Healing, not as effective as Ambush, but can save your hero in some situations, but don't rely on it too much. It should be used when the energy cost of the Ambush is quite high or the Ambush no longer makes sense.


Falling Rock
Falling Rock, deals damage in the target area. The damage is not very large, it essentially does not affect the outcome of the battle. Even after improving this ability, the situation does not change. Can be used when the Ambush and Healing cost a lot of energy and their application no longer affects the battle.

Crossbow
Crossbow, like Falling Rock, does not have a significant impact in the battle, does not deal much damage, and is just as easily destroyed by the enemy. Can be used when the Ambush and Healing cost a lot of energy and their application no longer affects the battle.
