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Variants
Activate and manage Variants in your project using the Unreal Editor's Variant Manager UI. To enable this UI, you need to first enable the Variant Manager Plugin installed. Once you have enabled the Variant Manager Plugin, you will see the Variant Management panel. It is divided into four columns. On the left-hand column you'll see a list of Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To unbind an Actor click on it in the list then select Unbind within the context menu.
The Values panel is located in the right-hand column. Click on a property to view its saved value. The right-hand side button lets you to record the current value. Variant will update the value captured and save the updated value for the property. The Level Viewport value won't be affected but the project will be saved. If the Variant is activated the Variant will be able call the functions exposed to the bound Actor.
In contrast to the previous Variant Manager unlike the previous Variant Manager, the Variant Manager can record properties that are exposed by Blueprints. These properties are then automatically bound to Actors. You can also bind your Actors' properties to Variants. If the Variant is turned on the property's value is captured, it will match the Variant's value. If the Variant is off, the property's captured value won't be updated.
You'll also look at the constraints for the Variant you're currently working on in the Values panel. If your Variant is set at 150 percent BOM, for instance, you will see that the car's model has been set to 150%. This information can be used to enhance your user interfaces. pragmaticplaydemo com can also toggle between the various trim options available to the Variant.
Variants, like other components in Unreal can be edited and added into your project. Once you've created the Variant and bind it to an Actor you can use the Variant Manager in order to activate the Variant and modify the Actor's properties. If you're developing an interface, you can use thumbnail images to showcase the various Variants you're working with.