#010 Level Design: Progression

#010 Level Design: Progression

Pedro Medeiros

Level design is not really my specialty, and it's a very personal subject, so these are just some thoughts I usually have when designing levels, not rules.

The core of fun for me is Learning. This is why every time I add something to my level I ask myself "What am I teaching here?" and "What am I asking the player?".

Another important thing is Pacing. I always try to have some safer areas or strong power-ups after difficult parts, so the player can catch their breath and try new stuff. This is that dip in the curve, and that's especially useful to make the next part feel even harder without actually making it hard and frustrating the player.

Thanks a lot to Matt Thorson for helping me with this one!


Source: https://www.patreon.com/posts/level-design-7190330

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