지네딘 지단 - 위키백과, 우리 모두의 백과사전

지네딘 지단 - 위키백과, 우리 모두의 백과사전


In addition, we examined mean difference using matched pair t-test and ANCOVA. We developed a learning program and model using Python and applied it to the sixth grade elementary school students for 10 hours. We collected questionnaires for 151 elementary school teachers. To analyze teachers' perceptions, we developed questionnaires with expert advice. Analysis of Covariance was conducted with the pre-test scores of the two groups. There was a significant difference between the grades in each group by grade in group III. In this study, we have designed the first lesson (“Earth and Moon”) of 5th graders' science with augmented reality combined system so that we could deal with manipulation activities of the relationship between augmented objects, From the experimental study, using combined augmented reality contents made a significant difference in their learning achievement and motivation. https://totosite24.com/ examined the cognitive consequences of constructivist teaching practices on the acquisition and transfer of programming with respect to the design of an instructional context that would encourage students to engage in reflective thought; the cognitive consequences of learning in the constructivist context; and the relation between the social and the individual in the teaching and learning process of programming. Teachers with experience in SW education also have a high understanding of AI and emphasize the need for education.

This study was investigated effects of the SW education using robot and identify differences depending on gender, and expanded the understanding of the SW education using robot. This study was investigated effects of the SW education using robot and identify differences depending on the presence of assistant teacher, and expanded the understanding of the SW education using robot. The purpose of this study is to analyze the actual results of Beaver Challenge 2017 in Korea and to grasp the understanding level of computer science of elementary school students. This study attempts to understand the augmented reality trends of educational research in Korea through a systematic review. Augmented reality offers a great potential in teaching and learning through enhancing situated cognition and building indirect experience. Thus augmented reality combined system can be utilized for a variety of topics to maintain students' learning motivation. Until recently specified manipulative device has been adapted only in traditional classroom environment and it has been very rare to find devices that is designed for online-basis. This research supports the idea that manipulative devices can be an effective modality tool for learning abstract concepts involved with identifying geometric shapes and enhance learners' problem solving and motivation.

As a result of applying to the school site, the students showed that the object abstraction and the data abstraction competency which are expressed in writing and drawing, they are excellent in solving the problem. The results of this study are expected to contribute to the development of informatics curriculum for elementary school and the basic data of related research. And we hope that this result will be useful as basic data for the information education to settle in the field. The data were collected through pre-post-test.. The collected data were analyzed by t-test and one-way ANOVA based on descriptive statistics. This study developed a programming learning model based on interactive prototyping using the characteristics of physical computing with a high degree of technical freedom and analyzed its learning effect in an experiment. In this study, we expect that teachers' perceptions of analyzed AI will help the direction of SW education. As a result, AI teachers' perceptions of female teachers were lower than those of male teachers and the necessity of education was less. 6) participants. As a result, the achievement by the evaluation factors showed significant difference within each group. As a result, we found that the robot-based Python learning model had a significant effect on improving students' thinking skills and confirmed the applicability of text-based programming language to elementary school students.

Our results show that SW education using robot significantly improved flow. This study analyzes students' motivation for learning when applying SW-STEAM education using Flipped Learning. Our results show that SW education using robot significantly improved CT and attitudes toward robots. Further, although improvement in attitudes toward robots was not associated with presence of assistance teacher, presence of assistance teacher did play a role in improvement of CT. As an alternative, it developed a program that combines SW education with existing subjects and utilized flipped Learning as a method. The results indicated that between-group differences over repeated measures consistently favored students in reflective instruction. Teachers with experience in leading schools recognized that AI education would help to improve creativity. This study focused on designing and implementing an educational software which guide learners with geoboard in identification and characteristics of polygons. However, they had difficulty in writing with a computer program. 8 fourth graders at K Elementary School in Gyeonggi Province were given an education program. The Code Block Based Educational Programming Language(EPL) is the mainstream tool for software education for elementary students.

The abstractable competency assessment developed in this study will help teach students to teach software education. Wing, J. M. emphasized the importance of computational thinking competency to live in the 21st century. The results of the Delphi Technique show promising evidence for it being a very efficient means to learn geometric shapes and increase learners' motivation to learn the subject matter. The implications of the study and suggestions for future research were discussed. This result will be helpful for selection examinations, curriculum for gifted education in IT. The purpose of this study is to investigate how evaluation factors reflecting the characteristics of information gifted students affect the selection of science gifted students of a university gifted education center . In addition to the function to draw and to delete various shapes, this software helps learners immediately assess the outcome. It draws attention as a programming learning medium based on physical outputs in integration of hardware and software. Rather than simple differences on measures, the pattern of mean differences over time conformed to a chain of cognitive consequences regulating the acquisition of programming. The content types are also reviewed regarding situated learning.

Although excellent gifted students are important in certain fields, convergent talents in mathematics, science, and information fields are required. In order to cultivate the talents needed in the 4th industrial revolution era, it is necessary to select the gifted students and train them systematically. To examine the effect of the experimental treatment, this researcher divided fifty nine 5th-grade elementary students into an experimental group and into a control group. CT, however, was not significantly improved in control group. 본 연구는 초등학교에서 로봇 활용 SW 교육을 실시하여 학생들의 CT, 로봇에 대한 태도에 미치는 효과를 알아보고 보조 교사 유무에 따른 차이를 알아보고자 하였다. 또한 보조 교사 유무에 따른 사후 CT의 차이는 유의하였으며, 로봇에 대한 태도의 차이는 유의하지 않은 것으로 나타났다. 설문 문항은 AI에 대한 관심도, 교과의 관련성, 지식, 사회에 미치는 영향, 이로운 점, 위협, 기회, 교육에 미치는 영향, AI교육의 필요성, AI와 관련된 교사 연수의 필요성으로 10개 영역과 세부항목 30개로 구성하였다. 그래서 재료에 대한 이해가 굉장히 뛰어났다. SW교육 지도 경험이 많을수록 AI의 이해가 높았으며 교육에서의 필요성을 강조하였다. SW교육 연수 경험이 많을수록 AI에 대한 관심이 높고 교과 관련성을 제대로 이해하였다. 연구 결과, 로봇 활용 SW 교육을 실시한 후 학생들의 CT와 로봇에 대한 태도가 유의하게 향상되었으나, 통제집단의 CT는 유의하게 향상되지 않았다.

Report Page