🚨崩溃 ArgumentException·UnityEngine.Object.CheckNullArgument · xfeyst

🚨崩溃 ArgumentException·UnityEngine.Object.CheckNullArgument · xfeyst

古古识字上报
*古古识字*
`since 2026.10.11 18:42:47`

***Classifier***
```csharp
ArgumentException: The Object you want to instantiate is null.```
***Callstack***
```csharp
[1].UnityEngine.Object.CheckNullArgument:0
[2].UnityEngine.Object.Instantiate:0
[3].UnityEngine.Object.Instantiate[T]:0
[4].FlowLineStudySceneMono.CreateLink:0
[5].FlowLineGeneral.CallBackToGeneralImpl_claudecode_20260527:0
[6].FlowLineGeneral.CallBackToGeneral:0
```
***Attributes***
platform: *Android*
os.version: *Android OS 15 / API-35 (AP3A.240905.015.A2_V000L1/compiler06080115)*
device.model: *vivo V2426A*
phone.number: *13543541382*
isPaid: ✅
currentWord: *我*
version: *2026.08.18*
scene.active: *03小猫场景*
playingLink: *字入场*
lastLink: *字入场*
secSinceLinkChange: *0.0*
secSinceLastFlowCall: *0.0*
clicksSinceLinkChange: *0*
shieldCount: *0*
dialogueBoxCount: *0*
isSynthetic: *false*
oplist:
```
[10-11 18:42:47] LoadSceneAsync: 03识字模块
[10-11 18:42:47] Flow: GameNewWordEnter_Begin_NotCareFinish_OnlyForShowing
[10-11 18:42:47] 开始学习字[我]
[10-11 18:42:47] Flow: WhichLinkShouldBe_CurrentWordBegin
[10-11 18:42:47] [Cloud]恢复 link=GameZuCi 抛异常:The Object you want to instantiate is null.,降级字头
[10-11 18:42:47] Flow: GameZuCi
[10-11 18:42:47] [Cloud]断点续传:我 → GameZuCi
[10-11 18:42:47] LoadScene: 03小猫场景
[10-11 18:42:47] Flow: BtnBack_OnClick
[10-11 18:42:46] LoadSceneAsync: 03识字模块
```
#ph13543541382
#03小猫场景
#ArgumentException
#Unhandled exception
#ver20260818
#vivo V2426A
📸 [screenshot](https://bugsnap.cnaron.com/paid/13543541382.vivo V2426A.snap.2026.10.11.18.42.47.jpg)

附加现场(原 JSON 附件的内容)

【本地 opList(因果链,新→旧)】

[10-11 18:42:47] LoadSceneAsync: 03识字模块
[10-11 18:42:47] Flow: GameNewWordEnter_Begin_NotCareFinish_OnlyForShowing
[10-11 18:42:47] 开始学习字[我]
[10-11 18:42:47] Flow: WhichLinkShouldBe_CurrentWordBegin
[10-11 18:42:47] [Cloud]恢复 link=GameZuCi 抛异常:The Object you want to instantiate is null.,降级字头
[10-11 18:42:47] Flow: GameZuCi
[10-11 18:42:47] [Cloud]断点续传:我 → GameZuCi
[10-11 18:42:47] LoadScene: 03小猫场景
[10-11 18:42:47] Flow: BtnBack_OnClick
[10-11 18:42:46] LoadSceneAsync: 03识字模块
[10-11 18:42:42] Flow: PumpkinLamp_Finish
[10-11 18:41:45] 每日复习强制提示弹窗已展示
[10-11 18:41:45] 开始记忆曲线复习
[10-11 18:41:45] Flow: DailyReview
[10-11 18:41:44] LoadSceneAsync: 03小猫场景
[10-11 18:41:44] 记住1年级的一键开始字:我
[10-11 18:41:40] LoadSceneAsync: 01首页面
[10-11 18:41:37] [Cloud]服务器确认已支付,刷新页面
[10-11 18:41:37] [Cloud]用户点击「已完成支付」,查询服务器支付状态
[10-11 18:41:33] [Cloud]SDK回调到达: <color=#FFE08D>微信支付结束并回调Unity,Unity向PHP验证。微信返回码:0</color>
[10-11 18:41:33] [Cloud]支付确认弹框已弹出
[10-11 18:41:33] [Cloud]Unity回前台,触发支付确认弹框
[10-11 18:41:22] [Cloud]Unity失焦,SDK成功调起,停watchdog
[10-11 18:41:22] [Cloud]微信SDK调起支付界面
[10-11 18:41:21] [Cloud]PHP返回了订单信息:
{"appid":"wx9a51b90148b1218b","partnerid":"1512653211","prepayid":"wx020449769311015b450000047120263000","package":"Sign=WXPay","noncestr":"Yx8RDZzYUCsrLX65bP7KGQz0eLbEbkuA","timestamp":"1791715282","sign":"F984ADDA72818B68D5938F84C4847CC2"}
[10-11 18:41:21] [Cloud]U3D向PHP请求支付订单
[10-11 18:41:21] [Cloud]用户选择了微信,已安装,启动6s watchdog,调SDK
[10-11 18:41:21] [Cloud]准备安卓支付,金额:158
[10-11 18:41:07] [Cloud]登录成功1011SNOP
[10-11 18:41:07] [Cloud]用户选择了货架:2,11003,3年会员

【前序异常(新→旧)】

[2026.10.11 18:42:47][Unhandled exception:UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) (at <00000000000000000000000000000000>:0):ArgumentException: The Object you want to instantiate is null.]

【prefs(白名单)】

当前字: 我
本节课已学字: 
每节课学几个字: 4
手机号: 13543541382
购买的会员类型: 11003
本地存的最新版本号: 2026.08.18
是否首次安装_bool: False
消消乐放宽机型: EEBBK S5,EEBBK S4
识字断点: 我|GameNewWordEnter_Begin_NotCareFinish_OnlyForShowing

【最近 Debug.Log】

[18:42:47] 开始加载场景 03小猫场景
[MemoryWatcher] backend report disabled: [MEM][SCENE_MEMORY_DELTA] | delta=+50MB 03小猫场景->03小猫场景 scene=03小猫场景 alloc=159MB reserved=255MB mono=7MB sysRam=11293MB os=Android OS 15 / API-35 (AP3A.240905.015.A2_V000L1/compiler06080115) device=VIVO V2426A ver=2026.08.18 phone=13543541382
[BackEventManager] Scene unloaded: 03小猫场景, stack count: 1
[BackEventManager] Registered: 学习场景, stack count: 2
[18:42:47] 03识字模块 加载完成,用时 0.21 秒。
[BackEventManager] Scene unloaded: 03识字模块, stack count: 2
[BackEventManager] Registered: 学习场景, stack count: 3
[18:42:47] 03小猫场景 加载完成,用时 0.43 秒。
[18:42:47]  <color=#FF515A>[OP]:</color> 断点续传:我 → GameZuCi <- 服务器确认已支付,刷新页面 <- 用户点击「已完成支付」,查询服务器支付状态 <- SDK回调到达: <color=#FFE08D>微信支付结束并回调Unity,Unity向PHP验证。微信返回码:0</color>  <- 支付确认弹框已弹出 <- Unity回前台,触发支付确认弹框 <- Unity失焦,SDK成功调起,停watchdog <- 微信SDK调起支付界面 <- 
[18:42:47] [CreateLink] 正在查找环节资源:  <color=#FFE08D>03组词</color> 
[18:42:47]  <color=#FF515A>[OP]:</color> 恢复 link=GameZuCi 抛异常:The Object you want to instantiate is null.,降级字头 <- 断点续传:我 → GameZuCi <- 服务器确认已支付,刷新页面 <- 用户点击「已完成支付」,查询服务器支付状态 <- SDK回调到达: <color=#FFE08D>微信支付结束并回调Unity,Unity向PHP验证。微信返回码:0</color>  <- 支付确认弹框已弹出 <- Unity回前台,触发支付确认弹框 <- Unity失焦,SDK成功调起,停watchdog <- 微信SDK调起支付界面 <- 
[18:42:47] 开始加载场景 03识字模块
[18:42:47] 发到Backtrace日志监测: 字入场环节强制到识字场景
[18:42:47] 📤 SendErrorToMonitoring: 字入场环节强制到识字场景
[18:42:47] [CreateLink] 正在查找环节资源:  <color=#FFE08D>00字入场</color> 

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